From 1ad7ffc850f9b1ace97c5642a13fded8195c18f8 Mon Sep 17 00:00:00 2001 From: pharan Date: Tue, 13 Dec 2016 03:57:53 +0800 Subject: [PATCH] [unity] Follow skeleton flip by default. --- spine-unity/Assets/spine-unity/BoneFollower.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/BoneFollower.cs b/spine-unity/Assets/spine-unity/BoneFollower.cs index b0280009a..b676f5b40 100644 --- a/spine-unity/Assets/spine-unity/BoneFollower.cs +++ b/spine-unity/Assets/spine-unity/BoneFollower.cs @@ -55,7 +55,7 @@ namespace Spine.Unity { public bool followBoneRotation = true; [Tooltip("Follows the skeleton's flip state by controlling this Transform's local scale.")] - public bool followSkeletonFlip = false; + public bool followSkeletonFlip = true; [Tooltip("Follows the target bone's local scale. BoneFollower cannot inherit world/skewed scale because of UnityEngine.Transform property limitations.")] public bool followLocalScale = false;