diff --git a/spine-xna/example/src/ExampleGame.cs b/spine-xna/example/src/ExampleGame.cs index 9d522e3f2..2b6f113b3 100644 --- a/spine-xna/example/src/ExampleGame.cs +++ b/spine-xna/example/src/ExampleGame.cs @@ -64,6 +64,7 @@ namespace Spine { skeleton = new Skeleton(json.ReadSkeletonData("data/goblins.json")); skeleton.SetSkin("goblingirl"); skeleton.SetSlotsToBindPose(); // Without this the skin attachments won't be attached. See SetSkin. + skeleton.SetAttachment("left hand item", "spear"); animation = skeleton.Data.FindAnimation("walk"); skeleton.RootBone.X = 320;