diff --git a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs index 1c7f73811..880efc106 100644 --- a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs +++ b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs @@ -410,7 +410,6 @@ namespace Spine.Unity { // STEP 2. Update vertex buffer based on verts from the attachments. ============================================================ // Uses values that were also stored in workingInstruction. - bool vertexCountIncreased = ArraysMeshGenerator.EnsureSize(vertexCount, ref this.vertices, ref this.uvs, ref this.colors); if (tintBlack) { ArraysMeshGenerator.EnsureSize(vertexCount, ref this.uv2); ArraysMeshGenerator.EnsureSize(vertexCount, ref this.uv3);