Disable D3D12 on Windows Godot builds instead of installing SDK

This commit is contained in:
Mario Zechner 2026-02-27 13:03:59 +01:00
parent 0fa873e3d9
commit 1bebcb514e
2 changed files with 3 additions and 7 deletions

View File

@ -64,9 +64,8 @@ pushd ../godot
if [ "$platform" = "windows" ]; then
# --- Windows ---
#generates windows_64_debug.exe and windows_64_release.exe
python misc/scripts/install_d3d12_sdk_windows.py
scons platform=windows tools=no target=template_release custom_modules="../spine_godot" $mono_module --jobs=$cpus
scons platform=windows tools=no target=template_debug custom_modules="../spine_godot" $mono_module --jobs=$cpus
scons platform=windows tools=no target=template_release d3d12=no custom_modules="../spine_godot" $mono_module --jobs=$cpus
scons platform=windows tools=no target=template_debug d3d12=no custom_modules="../spine_godot" $mono_module --jobs=$cpus
cp bin/godot.windows.template_release.x86_64$mono_extension.exe bin/windows_release_x86_64.exe
cp bin/godot.windows.template_debug.x86_64$mono_extension.exe bin/windows_debug_x86_64.exe

View File

@ -52,7 +52,7 @@ cpus=2
if [ "$OSTYPE" == "msys" ]; then
os="windows"
cpus=$NUMBER_OF_PROCESSORS
target="$target"
target="$target d3d12=no"
godot_exe="godot.windows.editor$dev_extension.x86_64$mono_extension.exe"
godot_exe_host=$godot_exe
elif [[ "$OSTYPE" == "darwin"* ]]; then
@ -74,9 +74,6 @@ fi
echo "CPUS: $cpus"
pushd ../godot
if [ "$os" == "windows" ]; then
python misc/scripts/install_d3d12_sdk_windows.py
fi
if [ "$os" == "macos" ] && [ $dev == "false" ]; then
scons $target $mono_module arch=x86_64 compiledb=yes custom_modules="../spine_godot" opengl3=yes --jobs=$cpus
scons $target $mono_module arch=arm64 compiledb=yes custom_modules="../spine_godot" opengl3=yes --jobs=$cpus