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https://github.com/EsotericSoftware/spine-runtimes.git
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Disable D3D12 on Windows Godot builds instead of installing SDK
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parent
0fa873e3d9
commit
1bebcb514e
@ -64,9 +64,8 @@ pushd ../godot
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if [ "$platform" = "windows" ]; then
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# --- Windows ---
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#generates windows_64_debug.exe and windows_64_release.exe
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python misc/scripts/install_d3d12_sdk_windows.py
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scons platform=windows tools=no target=template_release custom_modules="../spine_godot" $mono_module --jobs=$cpus
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scons platform=windows tools=no target=template_debug custom_modules="../spine_godot" $mono_module --jobs=$cpus
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scons platform=windows tools=no target=template_release d3d12=no custom_modules="../spine_godot" $mono_module --jobs=$cpus
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scons platform=windows tools=no target=template_debug d3d12=no custom_modules="../spine_godot" $mono_module --jobs=$cpus
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cp bin/godot.windows.template_release.x86_64$mono_extension.exe bin/windows_release_x86_64.exe
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cp bin/godot.windows.template_debug.x86_64$mono_extension.exe bin/windows_debug_x86_64.exe
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@ -52,7 +52,7 @@ cpus=2
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if [ "$OSTYPE" == "msys" ]; then
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os="windows"
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cpus=$NUMBER_OF_PROCESSORS
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target="$target"
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target="$target d3d12=no"
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godot_exe="godot.windows.editor$dev_extension.x86_64$mono_extension.exe"
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godot_exe_host=$godot_exe
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elif [[ "$OSTYPE" == "darwin"* ]]; then
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@ -74,9 +74,6 @@ fi
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echo "CPUS: $cpus"
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pushd ../godot
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if [ "$os" == "windows" ]; then
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python misc/scripts/install_d3d12_sdk_windows.py
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fi
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if [ "$os" == "macos" ] && [ $dev == "false" ]; then
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scons $target $mono_module arch=x86_64 compiledb=yes custom_modules="../spine_godot" opengl3=yes --jobs=$cpus
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scons $target $mono_module arch=arm64 compiledb=yes custom_modules="../spine_godot" opengl3=yes --jobs=$cpus
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