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[ts][phaser] Untrack erroneously added phaser-v3 dist folder.
This commit is contained in:
parent
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spine-ts/spine-phaser-v3/dist/SpineGameObject.d.ts
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spine-ts/spine-phaser-v3/dist/SpineGameObject.d.ts
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
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||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { SpinePlugin } from "./SpinePlugin.js";
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import { AnimationState, AnimationStateData, Bone, Skeleton } from "@esotericsoftware/spine-core";
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declare class BaseSpineGameObject extends Phaser.GameObjects.GameObject {
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constructor(scene: Phaser.Scene, type: string);
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}
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/** A bounds provider calculates the bounding box for a skeleton, which is then assigned as the size of the SpineGameObject. */
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export interface SpineGameObjectBoundsProvider {
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calculateBounds(gameObject: SpineGameObject): {
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x: number;
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y: number;
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width: number;
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height: number;
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};
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}
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/** A bounds provider that calculates the bounding box from the setup pose. */
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export declare class SetupPoseBoundsProvider implements SpineGameObjectBoundsProvider {
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private clipping;
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/**
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* @param clipping If true, clipping attachments are used to compute the bounds. False, by default.
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*/
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constructor(clipping?: boolean);
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calculateBounds(gameObject: SpineGameObject): {
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x: number;
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y: number;
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width: number;
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height: number;
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};
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}
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/** A bounds provider that calculates the bounding box by taking the maximumg bounding box for a combination of skins and specific animation. */
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export declare class SkinsAndAnimationBoundsProvider implements SpineGameObjectBoundsProvider {
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private animation;
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private skins;
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private timeStep;
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private clipping;
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/**
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* @param animation The animation to use for calculating the bounds. If null, the setup pose is used.
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* @param skins The skins to use for calculating the bounds. If empty, the default skin is used.
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* @param timeStep The time step to use for calculating the bounds. A smaller time step means more precision, but slower calculation.
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* @param clipping If true, clipping attachments are used to compute the bounds. False, by default.
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*/
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constructor(animation: string | null, skins?: string[], timeStep?: number, clipping?: boolean);
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calculateBounds(gameObject: SpineGameObject): {
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x: number;
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y: number;
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width: number;
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height: number;
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};
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}
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declare const SpineGameObject_base: typeof BaseSpineGameObject & import("./mixins.js").Type<Phaser.GameObjects.Components.Alpha, any[]> & import("./mixins.js").Type<Phaser.GameObjects.Components.Visible, any[]> & import("./mixins.js").Type<Phaser.GameObjects.Components.Transform, any[]> & import("./mixins.js").Type<Phaser.GameObjects.Components.ScrollFactor, any[]> & import("./mixins.js").Type<Phaser.GameObjects.Components.Flip, any[]> & import("./mixins.js").Type<Phaser.GameObjects.Components.ComputedSize, any[]> & import("./mixins.js").Type<Phaser.GameObjects.Components.Origin, any[]> & import("./mixins.js").Type<Phaser.GameObjects.Components.Depth, any[]>;
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/**
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* A SpineGameObject is a Phaser {@link GameObject} that can be added to a Phaser Scene and render a Spine skeleton.
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*
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* The Spine GameObject is a thin wrapper around a Spine {@link Skeleton}, {@link AnimationState} and {@link AnimationStateData}. It is responsible for:
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* - updating the animation state
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* - applying the animation state to the skeleton's bones, slots, attachments, and draw order.
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* - updating the skeleton's bone world transforms
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* - rendering the skeleton
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*
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* See the {@link SpinePlugin} class for more information on how to create a `SpineGameObject`.
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*
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* The skeleton, animation state, and animation state data can be accessed via the repsective fields. They can be manually updated via {@link updatePose}.
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*
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* To modify the bone hierarchy before the world transforms are computed, a callback can be set via the {@link beforeUpdateWorldTransforms} field.
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*
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* To modify the bone hierarchy after the world transforms are computed, a callback can be set via the {@link afterUpdateWorldTransforms} field.
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*
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* The class also features methods to convert between the skeleton coordinate system and the Phaser coordinate system.
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*
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* See {@link skeletonToPhaserWorldCoordinates}, {@link phaserWorldCoordinatesToSkeleton}, and {@link phaserWorldCoordinatesToBoneLocal.}
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*/
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export declare class SpineGameObject extends SpineGameObject_base {
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private plugin;
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boundsProvider: SpineGameObjectBoundsProvider;
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blendMode: number;
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skeleton: Skeleton;
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animationStateData: AnimationStateData;
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animationState: AnimationState;
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beforeUpdateWorldTransforms: (object: SpineGameObject) => void;
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afterUpdateWorldTransforms: (object: SpineGameObject) => void;
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private premultipliedAlpha;
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constructor(scene: Phaser.Scene, plugin: SpinePlugin, x: number, y: number, dataKey: string, atlasKey: string, boundsProvider?: SpineGameObjectBoundsProvider);
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updateSize(): void;
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/** Converts a point from the skeleton coordinate system to the Phaser world coordinate system. */
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skeletonToPhaserWorldCoordinates(point: {
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x: number;
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y: number;
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}): void;
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/** Converts a point from the Phaser world coordinate system to the skeleton coordinate system. */
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phaserWorldCoordinatesToSkeleton(point: {
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x: number;
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y: number;
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}): void;
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/** Converts a point from the Phaser world coordinate system to the bone's local coordinate system. */
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phaserWorldCoordinatesToBone(point: {
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x: number;
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y: number;
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}, bone: Bone): void;
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/**
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* Updates the {@link AnimationState}, applies it to the {@link Skeleton}, then updates the world transforms of all bones.
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* @param delta The time delta in milliseconds
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*/
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updatePose(delta: number): void;
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preUpdate(time: number, delta: number): void;
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preDestroy(): void;
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willRender(camera: Phaser.Cameras.Scene2D.Camera): boolean;
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renderWebGL(renderer: Phaser.Renderer.WebGL.WebGLRenderer, src: SpineGameObject, camera: Phaser.Cameras.Scene2D.Camera, parentMatrix: Phaser.GameObjects.Components.TransformMatrix): void;
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renderCanvas(renderer: Phaser.Renderer.Canvas.CanvasRenderer, src: SpineGameObject, camera: Phaser.Cameras.Scene2D.Camera, parentMatrix: Phaser.GameObjects.Components.TransformMatrix): void;
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}
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export {};
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spine-ts/spine-phaser-v3/dist/SpineGameObject.js
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spine-ts/spine-phaser-v3/dist/SpinePlugin.d.ts
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spine-ts/spine-phaser-v3/dist/SpinePlugin.d.ts
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@ -1,95 +0,0 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
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* Copyright (c) 2013-2023, Esoteric Software LLC
|
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*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*****************************************************************************/
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import * as Phaser from "phaser";
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import { SceneRenderer, Skeleton, SkeletonData, TextureAtlas } from "@esotericsoftware/spine-webgl";
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import { SpineGameObjectBoundsProvider } from "./SpineGameObject.js";
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import { SkeletonRenderer } from "@esotericsoftware/spine-canvas";
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/**
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* Configuration object used when creating {@link SpineGameObject} instances via a scene's
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* {@link GameObjectCreator} (`Scene.make`).
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*/
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export interface SpineGameObjectConfig extends Phaser.Types.GameObjects.GameObjectConfig {
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/** The x-position of the object, optional, default: 0 */
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x?: number;
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/** The y-position of the object, optional, default: 0 */
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y?: number;
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/** The skeleton data key */
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dataKey: string;
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/** The atlas key */
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atlasKey: string;
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/** The bounds provider, optional, default: `SetupPoseBoundsProvider` */
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boundsProvider?: SpineGameObjectBoundsProvider;
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}
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/**
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* {@link ScenePlugin} implementation adding Spine Runtime capabilities to a scene.
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*
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* The scene's {@link LoaderPlugin} (`Scene.load`) gets these additional functions:
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* * `spineBinary(key: string, url: string, xhrSettings?: XHRSettingsObject)`: loads a skeleton binary `.skel` file from the `url`.
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* * `spineJson(key: string, url: string, xhrSettings?: XHRSettingsObject)`: loads a skeleton binary `.skel` file from the `url`.
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* * `spineAtlas(key: string, url: string, premultipliedAlpha: boolean = true, xhrSettings?: XHRSettingsObject)`: loads a texture atlas `.atlas` file from the `url` as well as its correponding texture atlas page images.
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*
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* The scene's {@link GameObjectFactory} (`Scene.add`) gets these additional functions:
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* * `spine(x: number, y: number, dataKey: string, atlasKey: string, boundsProvider: SpineGameObjectBoundsProvider = SetupPoseBoundsProvider())`:
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* creates a new {@link SpineGameObject} from the data and atlas at position `(x, y)`, using the {@link BoundsProvider} to calculate its bounding box. The object is automatically added to the scene.
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*
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* The scene's {@link GameObjectCreator} (`Scene.make`) gets these additional functions:
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* * `spine(config: SpineGameObjectConfig)`: creates a new {@link SpineGameObject} from the given configuration object.
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*
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* The plugin has additional public methods to work with Spine Runtime core API objects:
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* * `getAtlas(atlasKey: string)`: returns the {@link TextureAtlas} instance for the given atlas key.
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* * `getSkeletonData(skeletonDataKey: string)`: returns the {@link SkeletonData} instance for the given skeleton data key.
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* * `createSkeleton(skeletonDataKey: string, atlasKey: string, premultipliedAlpha: boolean = true)`: creates a new {@link Skeleton} instance from the given skeleton data and atlas key.
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* * `isPremultipliedAlpha(atlasKey: string)`: returns `true` if the atlas with the given key has premultiplied alpha.
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*/
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export declare class SpinePlugin extends Phaser.Plugins.ScenePlugin {
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game: Phaser.Game;
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private isWebGL;
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gl: WebGLRenderingContext | null;
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static gameWebGLRenderer: SceneRenderer | null;
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get webGLRenderer(): SceneRenderer | null;
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canvasRenderer: SkeletonRenderer | null;
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phaserRenderer: Phaser.Renderer.Canvas.CanvasRenderer | Phaser.Renderer.WebGL.WebGLRenderer;
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private skeletonDataCache;
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private atlasCache;
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constructor(scene: Phaser.Scene, pluginManager: Phaser.Plugins.PluginManager, pluginKey: string);
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static rendererId: number;
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boot(): void;
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onResize(): void;
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shutdown(): void;
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destroy(): void;
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gameDestroy(): void;
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/** Returns the TextureAtlas instance for the given key */
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getAtlas(atlasKey: string): TextureAtlas;
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/** Returns whether the TextureAtlas uses premultiplied alpha */
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isAtlasPremultiplied(atlasKey: string): any;
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/** Returns the SkeletonData instance for the given data and atlas key */
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getSkeletonData(dataKey: string, atlasKey: string): SkeletonData;
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/** Creates a new Skeleton instance from the data and atlas. */
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createSkeleton(dataKey: string, atlasKey: string): Skeleton;
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}
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spine-ts/spine-phaser-v3/dist/index.d.ts
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/******************************************************************************
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* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
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export * from "./require-shim.js";
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export * from "./SpinePlugin.js";
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export * from "./SpineGameObject.js";
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export * from "./mixins.js";
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export * from "@esotericsoftware/spine-core";
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export * from "@esotericsoftware/spine-webgl";
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import { SpineGameObjectConfig, SpinePlugin } from "./SpinePlugin.js";
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import { SpineGameObject, SpineGameObjectBoundsProvider } from "./SpineGameObject.js";
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declare global {
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namespace Phaser.Loader {
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interface LoaderPlugin {
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spineJson(key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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spineBinary(key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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spineAtlas(key: string, url: string, premultipliedAlpha?: boolean, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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}
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}
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namespace Phaser.GameObjects {
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interface GameObjectFactory {
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spine(x: number, y: number, dataKey: string, atlasKey: string, boundsProvider?: SpineGameObjectBoundsProvider): SpineGameObject;
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}
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interface GameObjectCreator {
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spine(config: SpineGameObjectConfig, addToScene?: boolean): SpineGameObject;
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}
|
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}
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namespace Phaser {
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interface Scene {
|
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spine: SpinePlugin;
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}
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}
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}
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/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
export * from "./require-shim.js";
|
||||
export * from "./SpinePlugin.js";
|
||||
export * from "./SpineGameObject.js";
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||||
export * from "./mixins.js";
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export * from "@esotericsoftware/spine-core";
|
||||
export * from "@esotericsoftware/spine-webgl";
|
||||
import { SpinePlugin } from "./SpinePlugin.js";
|
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window.spine = { SpinePlugin: SpinePlugin };
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window["spine.SpinePlugin"] = SpinePlugin;
|
||||
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|
||||
34
spine-ts/spine-phaser-v3/dist/keys.d.ts
vendored
34
spine-ts/spine-phaser-v3/dist/keys.d.ts
vendored
@ -1,34 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
export declare const SPINE_SKELETON_FILE_CACHE_KEY = "esotericsoftware.spine.skeletonFile.cache";
|
||||
export declare const SPINE_ATLAS_CACHE_KEY = "esotericsoftware.spine.atlas.cache";
|
||||
export declare const SPINE_LOADER_TYPE = "spine";
|
||||
export declare const SPINE_SKELETON_DATA_FILE_TYPE = "spineSkeletonData";
|
||||
export declare const SPINE_ATLAS_FILE_TYPE = "spineAtlasData";
|
||||
export declare const SPINE_GAME_OBJECT_TYPE = "spine";
|
||||
35
spine-ts/spine-phaser-v3/dist/keys.js
vendored
35
spine-ts/spine-phaser-v3/dist/keys.js
vendored
@ -1,35 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
export const SPINE_SKELETON_FILE_CACHE_KEY = "esotericsoftware.spine.skeletonFile.cache";
|
||||
export const SPINE_ATLAS_CACHE_KEY = "esotericsoftware.spine.atlas.cache";
|
||||
export const SPINE_LOADER_TYPE = "spine";
|
||||
export const SPINE_SKELETON_DATA_FILE_TYPE = "spineSkeletonData";
|
||||
export const SPINE_ATLAS_FILE_TYPE = "spineAtlasData";
|
||||
export const SPINE_GAME_OBJECT_TYPE = "spine";
|
||||
//# sourceMappingURL=data:application/json;base64,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
|
||||
30
spine-ts/spine-phaser-v3/dist/mixins.d.ts
vendored
30
spine-ts/spine-phaser-v3/dist/mixins.d.ts
vendored
@ -1,30 +0,0 @@
|
||||
export declare const ComputedSize: any;
|
||||
export declare const Depth: any;
|
||||
export declare const Flip: any;
|
||||
export declare const ScrollFactor: any;
|
||||
export declare const Transform: any;
|
||||
export declare const Visible: any;
|
||||
export declare const Origin: any;
|
||||
export declare const Alpha: any;
|
||||
export interface Type<T, P extends any[] = any[]> extends Function {
|
||||
new (...args: P): T;
|
||||
}
|
||||
export type Mixin<GameObjectComponent, GameObjectConstraint extends Phaser.GameObjects.GameObject> = <GameObjectType extends Type<GameObjectConstraint>>(BaseGameObject: GameObjectType) => GameObjectType & Type<GameObjectComponent>;
|
||||
export declare function createMixin<GameObjectComponent, GameObjectConstraint extends Phaser.GameObjects.GameObject = Phaser.GameObjects.GameObject>(...component: GameObjectComponent[]): Mixin<GameObjectComponent, GameObjectConstraint>;
|
||||
type ComputedSizeMixin = Mixin<Phaser.GameObjects.Components.ComputedSize, Phaser.GameObjects.GameObject>;
|
||||
export declare const ComputedSizeMixin: ComputedSizeMixin;
|
||||
type DepthMixin = Mixin<Phaser.GameObjects.Components.Depth, Phaser.GameObjects.GameObject>;
|
||||
export declare const DepthMixin: DepthMixin;
|
||||
type FlipMixin = Mixin<Phaser.GameObjects.Components.Flip, Phaser.GameObjects.GameObject>;
|
||||
export declare const FlipMixin: FlipMixin;
|
||||
type ScrollFactorMixin = Mixin<Phaser.GameObjects.Components.ScrollFactor, Phaser.GameObjects.GameObject>;
|
||||
export declare const ScrollFactorMixin: ScrollFactorMixin;
|
||||
type TransformMixin = Mixin<Phaser.GameObjects.Components.Transform, Phaser.GameObjects.GameObject>;
|
||||
export declare const TransformMixin: TransformMixin;
|
||||
type VisibleMixin = Mixin<Phaser.GameObjects.Components.Visible, Phaser.GameObjects.GameObject>;
|
||||
export declare const VisibleMixin: VisibleMixin;
|
||||
type OriginMixin = Mixin<Phaser.GameObjects.Components.Origin, Phaser.GameObjects.GameObject>;
|
||||
export declare const OriginMixin: OriginMixin;
|
||||
type AlphaMixin = Mixin<Phaser.GameObjects.Components.Alpha, Phaser.GameObjects.GameObject>;
|
||||
export declare const AlphaMixin: AlphaMixin;
|
||||
export {};
|
||||
48
spine-ts/spine-phaser-v3/dist/mixins.js
vendored
48
spine-ts/spine-phaser-v3/dist/mixins.js
vendored
File diff suppressed because one or more lines are too long
32
spine-ts/spine-phaser-v3/dist/require-shim.d.ts
vendored
32
spine-ts/spine-phaser-v3/dist/require-shim.d.ts
vendored
@ -1,32 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
declare global {
|
||||
var require: any;
|
||||
}
|
||||
export {};
|
||||
39
spine-ts/spine-phaser-v3/dist/require-shim.js
vendored
39
spine-ts/spine-phaser-v3/dist/require-shim.js
vendored
@ -1,39 +0,0 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
if (typeof window !== 'undefined' && window.Phaser) {
|
||||
let prevRequire = window.require;
|
||||
window.require = (x) => {
|
||||
if (prevRequire)
|
||||
return prevRequire(x);
|
||||
else if (x === "Phaser")
|
||||
return window.Phaser;
|
||||
};
|
||||
}
|
||||
export {};
|
||||
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|
||||
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Reference in New Issue
Block a user