mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
[flutter] Formatting.
This commit is contained in:
parent
4b47af1e66
commit
1cf95f49d2
@ -1,6 +1,6 @@
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// ignore_for_file: avoid_print
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import 'package:flutter/material.dart';
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import 'package:esotericsoftware_spine_flutter/spine_flutter.dart';
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import 'package:flutter/material.dart';
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class AnimationStateEvents extends StatelessWidget {
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const AnimationStateEvents({Key? key}) : super(key: key);
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@ -22,22 +22,18 @@ class AnimationStateEvents extends StatelessWidget {
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});
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controller.animationState.setListener((type, trackEntry, event) {
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if (type == EventType.event) {
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print("User event: { name: ${event?.getData().getName()}, intValue: ${event?.getIntValue()}, floatValue: intValue: ${event?.getFloatValue()}, stringValue: ${event?.getStringValue()} }");
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print(
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"User event: { name: ${event?.getData().getName()}, intValue: ${event?.getIntValue()}, floatValue: intValue: ${event?.getFloatValue()}, stringValue: ${event?.getStringValue()} }");
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}
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});
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print("Current: ${controller.animationState.getCurrent(0)?.getAnimation().getName()}");
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});
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return Scaffold(
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appBar: AppBar(title: const Text('Spineboy')),
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body: Column(
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children: [
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appBar: AppBar(title: const Text('Spineboy')),
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body: Column(children: [
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const Text("See output in console!"),
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Expanded(
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child: SpineWidget.asset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller)
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)
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]
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)
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);
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Expanded(child: SpineWidget.asset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller))
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]));
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}
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}
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}
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@ -1,5 +1,5 @@
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import 'package:flutter/material.dart';
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import 'package:esotericsoftware_spine_flutter/spine_flutter.dart';
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import 'package:flutter/material.dart';
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class DebugRendering extends StatelessWidget {
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const DebugRendering({Key? key}) : super(key: key);
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@ -9,18 +9,15 @@ class DebugRendering extends StatelessWidget {
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reportLeaks();
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const debugRenderer = DebugRenderer();
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final controller = SpineWidgetController(
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onInitialized: (controller) {
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controller.animationState.setAnimationByName(0, "walk", true);
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},
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onAfterPaint: (controller, canvas, commands) {
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debugRenderer.render(controller.drawable, canvas, commands);
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}
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);
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final controller = SpineWidgetController(onInitialized: (controller) {
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controller.animationState.setAnimationByName(0, "walk", true);
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}, onAfterPaint: (controller, canvas, commands) {
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debugRenderer.render(controller.drawable, canvas, commands);
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});
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return Scaffold(
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appBar: AppBar(title: const Text('Debug Renderer')),
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body: SpineWidget.asset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller),
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);
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}
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}
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}
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@ -1,6 +1,6 @@
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import 'package:esotericsoftware_spine_flutter/spine_flutter.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/painting.dart' as painting;
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import 'package:esotericsoftware_spine_flutter/spine_flutter.dart';
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import 'package:raw_image_provider/raw_image_provider.dart';
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class DressUp extends StatefulWidget {
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@ -61,40 +61,38 @@ class DressUpState extends State<DressUp> {
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appBar: AppBar(title: const Text('Dress Up')),
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body: _skinImages.isEmpty
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? const SizedBox()
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: Row(
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children: [
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SizedBox(width: thumbnailSize, child:
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ListView(
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children: _skinImages.keys.map((skinName) {
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var rawImageData = _skinImages[skinName]!;
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var image = Image(image: RawImageProvider(rawImageData));
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var box = SizedBox(width: 200, height: 200, child: image);
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return GestureDetector(
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onTap: () {
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_toggleSkin(skinName);
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setState(() {});
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},
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child: _selectedSkins[skinName] == true
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? box
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// Does not work on web.
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//: ColorFiltered(colorFilter: const ColorFilter.mode(Colors.grey, painting.BlendMode.saturation,), child: box)
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: Container(
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foregroundDecoration: const BoxDecoration(
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color: Colors.grey,
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backgroundBlendMode: painting.BlendMode.saturation,
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),
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child: box
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)
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);
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}).toList()
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),
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),
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Expanded(
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child: SpineWidget.drawable(_drawable, controller, boundsProvider: SkinAndAnimationBounds(skins: ["full-skins/girl"]),)
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)
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]
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)
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);
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: Row(children: [
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SizedBox(
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width: thumbnailSize,
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child: ListView(
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children: _skinImages.keys.map((skinName) {
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var rawImageData = _skinImages[skinName]!;
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var image = Image(image: RawImageProvider(rawImageData));
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var box = SizedBox(width: 200, height: 200, child: image);
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return GestureDetector(
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onTap: () {
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_toggleSkin(skinName);
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setState(() {});
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},
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child: _selectedSkins[skinName] == true
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? box
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// Does not work on web.
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//: ColorFiltered(colorFilter: const ColorFilter.mode(Colors.grey, painting.BlendMode.saturation,), child: box)
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: Container(
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foregroundDecoration: const BoxDecoration(
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color: Colors.grey,
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backgroundBlendMode: painting.BlendMode.saturation,
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),
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child: box));
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}).toList()),
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),
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Expanded(
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child: SpineWidget.drawable(
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_drawable,
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controller,
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boundsProvider: SkinAndAnimationBounds(skins: ["full-skins/girl"]),
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))
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]));
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}
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@override
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@ -103,4 +101,4 @@ class DressUpState extends State<DressUp> {
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_drawable.dispose();
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_customSkin?.dispose();
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}
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}
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}
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@ -1,9 +1,9 @@
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import 'dart:math';
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import 'package:esotericsoftware_spine_flutter/spine_flutter.dart';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import 'package:esotericsoftware_spine_flutter/spine_flutter.dart';
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class SpineComponent extends PositionComponent {
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final BoundsProvider _boundsProvider;
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@ -11,34 +11,36 @@ class SpineComponent extends PositionComponent {
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late final Bounds _bounds;
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final bool _ownsDrawable;
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SpineComponent(this._drawable, {
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bool ownsDrawable = true,
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BoundsProvider boundsProvider = const SetupPoseBounds(),
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super.position,
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super.scale,
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double super.angle = 0.0,
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Anchor super.anchor = Anchor.topLeft,
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super.children,
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super.priority,
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}) :
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_ownsDrawable = ownsDrawable,
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SpineComponent(
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this._drawable, {
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bool ownsDrawable = true,
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BoundsProvider boundsProvider = const SetupPoseBounds(),
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super.position,
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super.scale,
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double super.angle = 0.0,
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Anchor super.anchor = Anchor.topLeft,
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super.children,
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super.priority,
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}) : _ownsDrawable = ownsDrawable,
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_boundsProvider = boundsProvider {
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_drawable.update(0);
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_bounds = _boundsProvider.computeBounds(_drawable);
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size = Vector2(_bounds.width, _bounds.height);
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}
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static Future<SpineComponent> fromAssets(String atlasFile, String skeletonFile, {
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AssetBundle? bundle, BoundsProvider boundsProvider = const SetupPoseBounds(),
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Vector2? position,
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Vector2? scale,
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double angle = 0.0,
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Anchor anchor = Anchor.topLeft,
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Iterable<Component>? children,
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int? priority,
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}) async {
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return SpineComponent(
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await SkeletonDrawable.fromAsset(atlasFile, skeletonFile, bundle: bundle),
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static Future<SpineComponent> fromAssets(
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String atlasFile,
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String skeletonFile, {
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AssetBundle? bundle,
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BoundsProvider boundsProvider = const SetupPoseBounds(),
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Vector2? position,
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Vector2? scale,
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double angle = 0.0,
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Anchor anchor = Anchor.topLeft,
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Iterable<Component>? children,
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int? priority,
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}) async {
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return SpineComponent(await SkeletonDrawable.fromAsset(atlasFile, skeletonFile, bundle: bundle),
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ownsDrawable: true,
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boundsProvider: boundsProvider,
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position: position,
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@ -54,12 +56,12 @@ class SpineComponent extends PositionComponent {
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_drawable.dispose();
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}
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}
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@override
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void update(double dt) {
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_drawable.update(dt);
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}
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@override
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void render(Canvas canvas) {
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canvas.save();
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@ -69,7 +71,9 @@ class SpineComponent extends PositionComponent {
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}
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get animationState => _drawable.animationState;
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get animationStateData => _drawable.animationStateData;
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get skeleton => _drawable.skeleton;
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}
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@ -81,12 +85,8 @@ class SimpleFlameExample extends FlameGame {
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// Load the Spineboy atlas and skeleton data from asset files
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// and create a SpineComponent from them, scaled down and
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// centered on the screen
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spineboy = await SpineComponent.fromAssets(
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"assets/spineboy.atlas", "assets/spineboy-pro.skel",
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scale: Vector2(0.4, 0.4),
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anchor: Anchor.center,
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position: Vector2(size.x / 2, size.y / 2)
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);
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spineboy = await SpineComponent.fromAssets("assets/spineboy.atlas", "assets/spineboy-pro.skel",
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scale: Vector2(0.4, 0.4), anchor: Anchor.center, position: Vector2(size.x / 2, size.y / 2));
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// Set the "walk" animation on track 0 in looping mode
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spineboy.animationState.setAnimationByName(0, "walk", true);
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@ -119,11 +119,7 @@ class PreloadAndShareSpineDataExample extends FlameGame {
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final drawable = SkeletonDrawable(cachedAtlas, cachedSkeletonData, false);
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final scale = 0.1 + rng.nextDouble() * 0.2;
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final position = Vector2(rng.nextDouble() * size.x, rng.nextDouble() * size.y);
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final spineboy = SpineComponent(
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drawable,
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scale: Vector2(scale, scale),
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position: position
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);
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final spineboy = SpineComponent(drawable, scale: Vector2(scale, scale), position: position);
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spineboy.animationState.setAnimationByName(0, "walk", true);
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spineboys.add(spineboy);
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await add(spineboy);
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@ -145,13 +141,11 @@ class PreloadAndShareSpineDataExample extends FlameGame {
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class SpineFlameGameWidget extends StatelessWidget {
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final FlameGame game;
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const SpineFlameGameWidget(this.game, {super.key});
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(title: const Text('Flame Integration')),
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body: GameWidget(game: game)
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);
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return Scaffold(appBar: AppBar(title: const Text('Flame Integration')), body: GameWidget(game: game));
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}
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}
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}
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@ -1,5 +1,5 @@
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import 'package:flutter/material.dart';
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import 'package:esotericsoftware_spine_flutter/spine_flutter.dart';
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import 'package:flutter/material.dart';
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class IkFollowing extends StatefulWidget {
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const IkFollowing({Key? key}) : super(key: key);
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@ -1,13 +1,13 @@
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import 'package:flutter/material.dart';
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import 'package:esotericsoftware_spine_flutter/spine_flutter.dart';
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import 'package:flutter/material.dart';
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import 'package:spine_flutter_example/debug_rendering.dart';
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import 'flame_example.dart';
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import 'simple_animation.dart';
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import 'animation_state_events.dart';
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import 'pause_play_animation.dart';
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import 'dress_up.dart';
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import 'flame_example.dart';
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import 'ik_following.dart';
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import 'pause_play_animation.dart';
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import 'simple_animation.dart';
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class ExampleSelector extends StatelessWidget {
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const ExampleSelector({super.key});
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@ -18,117 +18,109 @@ class ExampleSelector extends StatelessWidget {
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return Scaffold(
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appBar: AppBar(title: const Text('Spine Examples')),
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body: Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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ElevatedButton(
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child: const Text('Simple Animation'),
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onPressed: () {
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Navigator.push(
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context,
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MaterialPageRoute<void>(
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builder: (context) => const SimpleAnimation(),
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),
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);
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},
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),
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spacer,
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ElevatedButton(
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child: const Text('Pause/Play animation'),
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onPressed: () {
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Navigator.push(
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context,
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MaterialPageRoute<void>(
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builder: (context) => const PlayPauseAnimation(),
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),
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);
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},
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),
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spacer,
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ElevatedButton(
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child: const Text('Animation State Listener'),
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onPressed: () {
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Navigator.push(
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context,
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MaterialPageRoute<void>(
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builder: (context) => const AnimationStateEvents(),
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),
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);
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},
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),
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spacer,
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ElevatedButton(
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child: const Text('Debug Rendering'),
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onPressed: () {
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Navigator.push(
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context,
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MaterialPageRoute<void>(
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builder: (context) => const DebugRendering(),
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),
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);
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},
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),
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spacer,
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ElevatedButton(
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child: const Text('Dress Up'),
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onPressed: () {
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Navigator.push(
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context,
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MaterialPageRoute<void>(
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builder: (context) => const DressUp(),
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),
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);
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},
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),
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spacer,
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ElevatedButton(
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child: const Text('IK Following'),
|
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onPressed: () {
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Navigator.push(
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context,
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MaterialPageRoute<void>(
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builder: (context) => const IkFollowing(),
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),
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);
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},
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),
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spacer,
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ElevatedButton(
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child: const Text('Flame: Simple Example'),
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onPressed: () {
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Navigator.push(
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context,
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MaterialPageRoute<void>(
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builder: (context) => SpineFlameGameWidget(SimpleFlameExample()),
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),
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);
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},
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),
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spacer,
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ElevatedButton(
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child: const Text('Flame: Pre-load and share Spine data'),
|
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onPressed: () {
|
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Navigator.push(
|
||||
context,
|
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MaterialPageRoute<void>(
|
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builder: (context) => SpineFlameGameWidget(PreloadAndShareSpineDataExample()),
|
||||
),
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);
|
||||
},
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||||
),
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||||
spacer
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]
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)
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||||
)
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||||
);
|
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child: Column(mainAxisSize: MainAxisSize.min, children: [
|
||||
ElevatedButton(
|
||||
child: const Text('Simple Animation'),
|
||||
onPressed: () {
|
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Navigator.push(
|
||||
context,
|
||||
MaterialPageRoute<void>(
|
||||
builder: (context) => const SimpleAnimation(),
|
||||
),
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||||
);
|
||||
},
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||||
),
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spacer,
|
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ElevatedButton(
|
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child: const Text('Pause/Play animation'),
|
||||
onPressed: () {
|
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Navigator.push(
|
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context,
|
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MaterialPageRoute<void>(
|
||||
builder: (context) => const PlayPauseAnimation(),
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
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spacer,
|
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ElevatedButton(
|
||||
child: const Text('Animation State Listener'),
|
||||
onPressed: () {
|
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Navigator.push(
|
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context,
|
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MaterialPageRoute<void>(
|
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builder: (context) => const AnimationStateEvents(),
|
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),
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||||
);
|
||||
},
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||||
),
|
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spacer,
|
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ElevatedButton(
|
||||
child: const Text('Debug Rendering'),
|
||||
onPressed: () {
|
||||
Navigator.push(
|
||||
context,
|
||||
MaterialPageRoute<void>(
|
||||
builder: (context) => const DebugRendering(),
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
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spacer,
|
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ElevatedButton(
|
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child: const Text('Dress Up'),
|
||||
onPressed: () {
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Navigator.push(
|
||||
context,
|
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MaterialPageRoute<void>(
|
||||
builder: (context) => const DressUp(),
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
spacer,
|
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ElevatedButton(
|
||||
child: const Text('IK Following'),
|
||||
onPressed: () {
|
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Navigator.push(
|
||||
context,
|
||||
MaterialPageRoute<void>(
|
||||
builder: (context) => const IkFollowing(),
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
spacer,
|
||||
ElevatedButton(
|
||||
child: const Text('Flame: Simple Example'),
|
||||
onPressed: () {
|
||||
Navigator.push(
|
||||
context,
|
||||
MaterialPageRoute<void>(
|
||||
builder: (context) => SpineFlameGameWidget(SimpleFlameExample()),
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
spacer,
|
||||
ElevatedButton(
|
||||
child: const Text('Flame: Pre-load and share Spine data'),
|
||||
onPressed: () {
|
||||
Navigator.push(
|
||||
context,
|
||||
MaterialPageRoute<void>(
|
||||
builder: (context) => SpineFlameGameWidget(PreloadAndShareSpineDataExample()),
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
spacer
|
||||
])));
|
||||
}
|
||||
}
|
||||
|
||||
void main() async {
|
||||
WidgetsFlutterBinding.ensureInitialized();
|
||||
await initSpineFlutter(enableMemoryDebugging: false);
|
||||
runApp(const MaterialApp(
|
||||
title: "Spine Examples",
|
||||
home: ExampleSelector()
|
||||
));
|
||||
runApp(const MaterialApp(title: "Spine Examples", home: ExampleSelector()));
|
||||
}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:esotericsoftware_spine_flutter/spine_flutter.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
|
||||
class PlayPauseAnimation extends StatefulWidget {
|
||||
const PlayPauseAnimation({Key? key}) : super(key: key);
|
||||
@ -33,11 +33,16 @@ class PlayPauseAnimationState extends State<PlayPauseAnimation> {
|
||||
|
||||
return Scaffold(
|
||||
appBar: AppBar(title: const Text('Play/Pause')),
|
||||
body: SpineWidget.asset("assets/dragon.atlas", "assets/dragon-ess.skel", controller, boundsProvider: SkinAndAnimationBounds(animation: "flying"),),
|
||||
body: SpineWidget.asset(
|
||||
"assets/dragon.atlas",
|
||||
"assets/dragon-ess.skel",
|
||||
controller,
|
||||
boundsProvider: SkinAndAnimationBounds(animation: "flying"),
|
||||
),
|
||||
floatingActionButton: FloatingActionButton(
|
||||
onPressed: _togglePlay,
|
||||
child: Icon(isPlaying ? Icons.pause : Icons.play_arrow),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:esotericsoftware_spine_flutter/spine_flutter.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
|
||||
class SimpleAnimation extends StatelessWidget {
|
||||
const SimpleAnimation({Key? key}) : super(key: key);
|
||||
@ -19,4 +19,4 @@ class SimpleAnimation extends StatelessWidget {
|
||||
// body: const SpineWidget.http("https://marioslab.io/dump/spineboy/spineboy.atlas", "https://marioslab.io/dump/spineboy/spineboy-pro.json"),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,9 +3,10 @@
|
||||
// BSD-style license that can be found in the LICENSE file.
|
||||
|
||||
import 'dart:convert';
|
||||
import 'ffi_proxy.dart';
|
||||
import 'dart:typed_data';
|
||||
|
||||
import 'ffi_proxy.dart';
|
||||
|
||||
/// The contents of a native zero-terminated array of UTF-8 code units.
|
||||
///
|
||||
/// The Utf8 type itself has no functionality, it's only intended to be used
|
||||
@ -57,8 +58,7 @@ extension Utf8Pointer on Pointer<Utf8> {
|
||||
|
||||
void _ensureNotNullptr(String operation) {
|
||||
if (this == nullptr) {
|
||||
throw UnsupportedError(
|
||||
"Operation '$operation' not allowed on a 'nullptr'.");
|
||||
throw UnsupportedError("Operation '$operation' not allowed on a 'nullptr'.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -84,4 +84,4 @@ extension StringUtf8Pointer on String {
|
||||
nativeString[units.length] = 0;
|
||||
return result.cast();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,6 +3,7 @@ import 'package:flutter/services.dart';
|
||||
import 'package:inject_js/inject_js.dart' as js;
|
||||
import 'package:web_ffi_fork/web_ffi.dart';
|
||||
import 'package:web_ffi_fork/web_ffi_modules.dart';
|
||||
|
||||
import 'spine_flutter_bindings_generated.dart';
|
||||
|
||||
Module? _module;
|
||||
@ -61,7 +62,8 @@ Future<SpineFlutterFFI> initSpineFlutterFFI() async {
|
||||
registerOpaqueType<spine_skin_entries_wrapper>();
|
||||
|
||||
await js.importLibrary('assets/packages/esotericsoftware_spine_flutter/lib/assets/libspine_flutter.js');
|
||||
Uint8List wasmBinaries = (await rootBundle.load('packages/esotericsoftware_spine_flutter/lib/assets/libspine_flutter.wasm')).buffer.asUint8List();
|
||||
Uint8List wasmBinaries =
|
||||
(await rootBundle.load('packages/esotericsoftware_spine_flutter/lib/assets/libspine_flutter.wasm')).buffer.asUint8List();
|
||||
_module = await EmscriptenModule.compile(wasmBinaries, 'libspine_flutter');
|
||||
}
|
||||
Module? m = _module;
|
||||
@ -71,4 +73,4 @@ Future<SpineFlutterFFI> initSpineFlutterFFI() async {
|
||||
} else {
|
||||
throw Exception("Couldn't load libspine-flutter.js/.wasm");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user