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[unity] Improved binary vs json file detection upon skeleton import checks, should fix a reported (potentially asian locale related) issue. Closes #1867.
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@ -167,11 +167,14 @@ namespace Spine.Unity {
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}
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}
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public static bool IsJsonFile (TextAsset file) {
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public static bool IsJsonFile (TextAsset file) {
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string fileText = file.text;
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byte[] content = file.bytes;
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const int maxCharsToCheck = 256;
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const int maxCharsToCheck = 256;
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int numCharsToCheck = Math.Min(fileText.Length, maxCharsToCheck);
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int numCharsToCheck = Math.Min(content.Length, maxCharsToCheck);
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for (int i = 0; i < numCharsToCheck; ++i) {
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int i = 0;
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char c = fileText[i];
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if (content.Length >= 3 && content[0] == 0xEF && content[1] == 0xBB && content[2] == 0xBF) // skip potential BOM
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i = 3;
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for (; i < numCharsToCheck; ++i) {
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char c = (char)content[i];
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if (char.IsWhiteSpace(c))
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if (char.IsWhiteSpace(c))
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continue;
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continue;
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return c == '{';
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return c == '{';
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