Merge branch '3.7-beta' into 3.7-beta-cpp

This commit is contained in:
Mario Zechner 2018-08-24 16:41:27 +02:00
commit 1d703ce052
3 changed files with 44 additions and 51 deletions

View File

@ -38,8 +38,7 @@ The Spine cocos2d-x example works on Windows, Mac OS X, iOS and Android.
7. Click `Configure`. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
7. Open the file `spine-cocos2dx\example\cocos2d\cocos\2d\cocos2dx.props` and remove the `libSpine.lib` entry from the `<AdditionalDependencies>` tag.
8. Open the `spine-runtimes/spine-cocos2dx/example/proj.win32/spine-cocos2d-x.sln` file in Visual Studio 2015. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install.
9. Expand the cocos2d_libs sub project and delete the `editor-support/spine` group. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x from your build.
9. Expand `References` of the cocos2d_libs sub project, and remove the entry for `libSpine`, which should be marked with an error.
9. Expand `References` of the libcocos2d sub project, and remove the entry for `libSpine`, which should be marked with an error.
9. Right click the `spine-cocos2d-x` project in the solution explorer and select `Set as Startup Project` from the context menu
10. Click `Local Windows Debugger` to run the example

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@ -1,49 +1,43 @@

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