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Docs.
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@ -75,10 +75,11 @@ public:
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spSlot* findSlot (const char* slotName) const;
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spSlot* findSlot (const char* slotName) const;
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/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
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/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
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* attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
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* attached if the corresponding attachment from the old skin was attached. If there was no old skin, each slot's setup mode
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* attachment is attached from the new skin. Returns false if the skin was not found.
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* @param skin May be 0.*/
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* @param skin May be 0.*/
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bool setSkin (const char* skinName);
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bool setSkin (const char* skinName);
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/* Returns 0 if the slot or attachment was not found. */
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/* Returns 0 if the slot or attachment was not found. */
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spAttachment* getAttachment (const char* slotName, const char* attachmentName) const;
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spAttachment* getAttachment (const char* slotName, const char* attachmentName) const;
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/* Returns false if the slot or attachment was not found. */
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/* Returns false if the slot or attachment was not found. */
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@ -92,6 +93,7 @@ public:
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protected:
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protected:
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SkeletonRenderer ();
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SkeletonRenderer ();
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void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
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void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
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virtual cocos2d::CCTexture2D* getTexture (spRegionAttachment* attachment) const;
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virtual cocos2d::CCTexture2D* getTexture (spRegionAttachment* attachment) const;
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virtual cocos2d::CCTexture2D* getTexture (spMeshAttachment* attachment) const;
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virtual cocos2d::CCTexture2D* getTexture (spMeshAttachment* attachment) const;
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virtual cocos2d::CCTexture2D* getTexture (spSkinnedMeshAttachment* attachment) const;
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virtual cocos2d::CCTexture2D* getTexture (spSkinnedMeshAttachment* attachment) const;
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