[unity] Minor rename of local.

This commit is contained in:
John 2017-07-20 13:54:17 +08:00 committed by GitHub
parent ea7dbecb98
commit 1ddaa81272

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@ -502,16 +502,16 @@ namespace Spine.Unity {
} else { } else {
var mesh = attachment as MeshAttachment; var mesh = attachment as MeshAttachment;
if (mesh != null) { if (mesh != null) {
int meshVertexCount = mesh.worldVerticesLength; int meshVerticesLength = mesh.worldVerticesLength;
if (workingVerts.Length < meshVertexCount) { if (workingVerts.Length < meshVerticesLength) {
workingVerts = new float[meshVertexCount]; workingVerts = new float[meshVerticesLength];
this.tempVerts = workingVerts; this.tempVerts = workingVerts;
} }
mesh.ComputeWorldVertices(slot, 0, meshVertexCount, workingVerts, 0); //meshAttachment.ComputeWorldVertices(slot, tempVerts); mesh.ComputeWorldVertices(slot, 0, meshVerticesLength, workingVerts, 0); //meshAttachment.ComputeWorldVertices(slot, tempVerts);
uvs = mesh.uvs; uvs = mesh.uvs;
attachmentTriangleIndices = mesh.triangles; attachmentTriangleIndices = mesh.triangles;
c.r = mesh.r; c.g = mesh.g; c.b = mesh.b; c.a = mesh.a; c.r = mesh.r; c.g = mesh.g; c.b = mesh.b; c.a = mesh.a;
attachmentVertexCount = meshVertexCount >> 1; // meshVertexCount / 2; attachmentVertexCount = meshVerticesLength >> 1; // meshVertexCount / 2;
attachmentIndexCount = mesh.triangles.Length; attachmentIndexCount = mesh.triangles.Length;
} else { } else {
if (useClipping) { if (useClipping) {