[godot] Add debugging output to Godot GH workflow

This commit is contained in:
Mario Zechner 2023-07-24 10:33:37 +02:00
parent 8a3182a6cd
commit 1dec42d852

View File

@ -18,12 +18,22 @@ env:
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_EC2_METADATA_DISABLED: true
EM_VERSION: 3.1.18
GODOT_TAG: ${{ inputs.godot_tag }}
GODOT_VERSION: ${{ inputs.godot_version }}
GODOT_MONO: ${{ inputs.godot_mono }}
GODOT_MONO_UPLOAD_SUFFIX: ${{ inputs.godot_mono == true && '-mono' || '' }}
GODOT_TAG: ${{ github.event.inputs.godot_tag }}
GODOT_VERSION: ${{ github.event.inputs.godot_version }}
GODOT_MONO: ${{ github.event.inputs.godot_mono }}
GODOT_MONO_UPLOAD_SUFFIX: ${{ github.event.inputs.godot_mono == true && '-mono' || '' }}
jobs:
print_parameters:
runs-on: ubuntu-latest
steps:
- name: Print build parameters
shell: bash
run: |
echo "GODOT_TAG: $GODOT_TAG"
echo "GODOT_VERSION: $GODOT_VERSION"
echo "GODOT_MONO: $GODOT_MONO"
echo "GODOT_MONO_UPLOAD_SUFFIX: $GODOT_MONO_UPLOAD_SUFFIX"
godot-editor-windows:
runs-on: windows-latest