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[godot] Add debugging output to Godot GH workflow
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.github/workflows/spine-godot-v4.yml
vendored
18
.github/workflows/spine-godot-v4.yml
vendored
@ -18,12 +18,22 @@ env:
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AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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AWS_EC2_METADATA_DISABLED: true
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EM_VERSION: 3.1.18
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GODOT_TAG: ${{ inputs.godot_tag }}
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GODOT_VERSION: ${{ inputs.godot_version }}
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GODOT_MONO: ${{ inputs.godot_mono }}
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GODOT_MONO_UPLOAD_SUFFIX: ${{ inputs.godot_mono == true && '-mono' || '' }}
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GODOT_TAG: ${{ github.event.inputs.godot_tag }}
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GODOT_VERSION: ${{ github.event.inputs.godot_version }}
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GODOT_MONO: ${{ github.event.inputs.godot_mono }}
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GODOT_MONO_UPLOAD_SUFFIX: ${{ github.event.inputs.godot_mono == true && '-mono' || '' }}
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jobs:
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print_parameters:
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runs-on: ubuntu-latest
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steps:
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- name: Print build parameters
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shell: bash
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run: |
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echo "GODOT_TAG: $GODOT_TAG"
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echo "GODOT_VERSION: $GODOT_VERSION"
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echo "GODOT_MONO: $GODOT_MONO"
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echo "GODOT_MONO_UPLOAD_SUFFIX: $GODOT_MONO_UPLOAD_SUFFIX"
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godot-editor-windows:
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runs-on: windows-latest
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