diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs index 49c021604..5d0f33aeb 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs @@ -171,7 +171,7 @@ namespace Spine.Unity.Editor { EditorUtility.UnloadUnusedAssetsImmediate(); AssetDatabase.StopAssetEditing(); #if !HAS_SAVE_ASSET_IF_DIRTY - if (textureLoadersToRestore.Length > 0) + if (textureLoadersToRestore.Count > 0) AssetDatabase.SaveAssets(); #endif } finally {