From 1f57fb2a9dd96eb225a57cf0d5fcddbdd8b01089 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Fri, 8 Sep 2023 19:35:05 +0200 Subject: [PATCH] [unity] Fixed compile error in conditional version branch of commit 76e8538. See #1890. --- .../Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs index 49c021604..5d0f33aeb 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs @@ -171,7 +171,7 @@ namespace Spine.Unity.Editor { EditorUtility.UnloadUnusedAssetsImmediate(); AssetDatabase.StopAssetEditing(); #if !HAS_SAVE_ASSET_IF_DIRTY - if (textureLoadersToRestore.Length > 0) + if (textureLoadersToRestore.Count > 0) AssetDatabase.SaveAssets(); #endif } finally {