mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[unity] Added hint about RectTransform bounds to "Skeleton Graphic" example scene to prevent problems.
This commit is contained in:
parent
9032040503
commit
1f76074e62
@ -733,7 +733,13 @@ MonoBehaviour:
|
|||||||
|
|
||||||
|
|
||||||
Enter <b>PLAY</b> Mode, and try scrolling up and down, or tap and drag the scroll
|
Enter <b>PLAY</b> Mode, and try scrolling up and down, or tap and drag the scroll
|
||||||
view.'
|
view.
|
||||||
|
|
||||||
|
|
||||||
|
The <i>SkeletonGraphic''s</i> <b>RectTransform</b> shall not be smaller than the
|
||||||
|
mesh, otherwise a <i>RectMask2D</i> will omit drawing the skeleton when the <i>RectTransform</i>
|
||||||
|
is completely outside. You can fit the <i>RectTransform</i> to the current pose
|
||||||
|
via the Inspector button <b>Match RectTransform with Mesh</b>.'
|
||||||
--- !u!222 &774800196
|
--- !u!222 &774800196
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user