[unity] Added hint about RectTransform bounds to "Skeleton Graphic" example scene to prevent problems.

This commit is contained in:
Harald Csaszar 2021-01-18 18:31:07 +01:00
parent 9032040503
commit 1f76074e62

View File

@ -733,7 +733,13 @@ MonoBehaviour:
Enter <b>PLAY</b> Mode, and try scrolling up and down, or tap and drag the scroll Enter <b>PLAY</b> Mode, and try scrolling up and down, or tap and drag the scroll
view.' view.
The <i>SkeletonGraphic''s</i> <b>RectTransform</b> shall not be smaller than the
mesh, otherwise a <i>RectMask2D</i> will omit drawing the skeleton when the <i>RectTransform</i>
is completely outside. You can fit the <i>RectTransform</i> to the current pose
via the Inspector button <b>Match RectTransform with Mesh</b>.'
--- !u!222 &774800196 --- !u!222 &774800196
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0