Apply latest runtime changes to MonoGame (iOS) (Meshes, FFD and skinning).

This commit is contained in:
Randolph Burt 2014-04-24 21:32:05 +01:00
parent 381ce3284a
commit 1f83f5152f

View File

@ -110,12 +110,6 @@
<Compile Include="..\..\..\spine-csharp\src\SlotData.cs">
<Link>spine-csharp\SlotData.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonRenderer.cs">
<Link>spine-xna\SkeletonRenderer.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SpriteBatcher.cs">
<Link>spine-xna\SpriteBatcher.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\Util.cs">
<Link>spine-xna\Util.cs</Link>
</Compile>
@ -128,5 +122,23 @@
<Compile Include="..\..\..\spine-csharp\src\EventData.cs">
<Link>spine-csharp\EventData.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\MeshBatcher.cs">
<Link>spine-xna\MeshBatcher.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\RegionBatcher.cs">
<Link>spine-xna\RegionBatcher.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonMeshRenderer.cs">
<Link>spine-xna\SkeletonMeshRenderer.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-xna\src\SkeletonRegionRenderer.cs">
<Link>spine-xna\SkeletonRegionRenderer.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\MeshAttachment.cs">
<Link>spine-csharp\Attachments\MeshAttachment.cs</Link>
</Compile>
<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
</Compile>
</ItemGroup>
</Project>