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https://github.com/EsotericSoftware/spine-runtimes.git
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Apply latest runtime changes to MonoGame (iOS) (Meshes, FFD and skinning).
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381ce3284a
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@ -110,12 +110,6 @@
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<Compile Include="..\..\..\spine-csharp\src\SlotData.cs">
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<Link>spine-csharp\SlotData.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\SkeletonRenderer.cs">
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<Link>spine-xna\SkeletonRenderer.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\SpriteBatcher.cs">
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<Link>spine-xna\SpriteBatcher.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\Util.cs">
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<Link>spine-xna\Util.cs</Link>
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</Compile>
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@ -128,5 +122,23 @@
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<Compile Include="..\..\..\spine-csharp\src\EventData.cs">
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<Link>spine-csharp\EventData.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\MeshBatcher.cs">
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<Link>spine-xna\MeshBatcher.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\RegionBatcher.cs">
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<Link>spine-xna\RegionBatcher.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\SkeletonMeshRenderer.cs">
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<Link>spine-xna\SkeletonMeshRenderer.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\SkeletonRegionRenderer.cs">
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<Link>spine-xna\SkeletonRegionRenderer.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Attachments\MeshAttachment.cs">
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<Link>spine-csharp\Attachments\MeshAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
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<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
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</Compile>
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</ItemGroup>
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</Project>
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