diff --git a/CHANGELOG.md b/CHANGELOG.md index ab91dceea..6d501d3c7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -976,6 +976,7 @@ This will automatically: * Support for audio events, see `audioPath`, `volume` and `balance` fields on event (data). * `TrackEntry` has an additional field called `holdPrevious`. It can be used to counter act a limitation of `AnimationState` resulting in "dipping" of parts of the animation. For a full discussion of the problem and the solution we've implemented, see this [forum thread](http://esotericsoftware.com/forum/Probably-Easy-Animation-mixing-with-multiple-tracks-10682?p=48130&hilit=holdprevious#p48130). * Added `AssetManager#setRawDataURI(path, data)`. Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. + * `PolygonBatcher` will now disable `CULL_FACE` and restore the state as it was before rendering. ### WebGL backend * Added `VertexEffect` interface, instances of which can be set on `SkeletonRenderer`. Allows to modify vertices before submitting them to GPU. See `SwirlEffect`, `JitterEffect`, and the example which allows to set effects. diff --git a/spine-ts/spine-webgl/example/index.html b/spine-ts/spine-webgl/example/index.html index 03f3d5c2a..7b8389b62 100644 --- a/spine-ts/spine-webgl/example/index.html +++ b/spine-ts/spine-webgl/example/index.html @@ -33,55 +33,55 @@