From 200570ea0e2e0ed0b61d06fa661ec055697cef79 Mon Sep 17 00:00:00 2001 From: pharan Date: Mon, 15 Feb 2016 18:16:48 +0800 Subject: [PATCH] NewMesh should be marked dynamic. --- spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs index 7323264b4..d84850501 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs @@ -4,8 +4,10 @@ using System.Collections; public static class SpineMesh { internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor; + /// Factory method for creating a new mesh for use in Spine components. This can be called in field initializers. public static Mesh NewMesh () { var m = new Mesh(); + m.MarkDynamic(); m.name = "Skeleton Mesh"; m.hideFlags = SpineMesh.MeshHideflags; return m;