From 2049bed11ea582ce719347978f1d4a48a2368784 Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Thu, 2 May 2024 17:08:08 +0200 Subject: [PATCH] [libgdx] Expose clipper used by SkeletonRenderer for use with Skeleton.getBounds(), see #2515 --- .../src/com/esotericsoftware/spine/SkeletonRenderer.java | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java index d8baba1ec..93db074c8 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java @@ -357,4 +357,10 @@ public class SkeletonRenderer { pmaColors = pmaColorsAndBlendModes; pmaBlendModes = pmaColorsAndBlendModes; } + + /** Returns the {@link SkeletonClipping} used by this renderer for use with e.g. + * {@link Skeleton#getBounds(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, FloatArray, SkeletonClipping)} **/ + public SkeletonClipping getSkeletonClipping () { + return clipper; + } }