From 207d51ae9357350545e7c28457f066deab70e70a Mon Sep 17 00:00:00 2001 From: pharan Date: Tue, 17 Apr 2018 08:05:46 +0800 Subject: [PATCH] [unity] Update Examples. --- .../1 The Spine GameObject.unity | 2 +- .../3 Controlling Animation Continued.unity | 12 +- .../4 Object Oriented Sample.unity | 151 +++++++++--------- .../Other Examples/Drunkboy.unity | 44 +++-- .../Other Examples/Freezeboy.unity | 4 +- .../SkeletonRenderSeparator.unity | 15 +- .../Other Examples/SpineGauge.unity | 6 +- .../Other Examples/VertexEffect.unity | 118 +++++++++++++- .../Spine Examples/Scripts/AttackSpineboy.cs | 10 +- .../Scripts/Getting Started Scripts/Raptor.cs | 11 +- .../SpineBlinkPlayer.cs | 3 +- .../SpineboyBeginnerView.cs | 8 +- .../EquipAssetExample.cs | 2 - .../Scripts/ReloadSceneOnKeyDown.cs | 15 ++ .../Scripts/ReloadSceneOnKeyDown.cs.meta | 12 ++ .../TwoByTwoTransformEffectExample.cs | 106 ++++++++++++ .../TwoByTwoTransformEffectExample.cs.meta | 12 ++ .../Spine Examples/Scripts/SpineGauge.cs | 13 +- .../Spine Examples/Scripts/SpineboyFreeze.cs | 6 +- .../Spine Examples/Scripts/SpineboyPole.cs | 6 +- .../Spine/Gauge/ReferenceAssets.meta | 9 ++ .../Spine/Gauge/ReferenceAssets/Fill.asset | 15 ++ .../Gauge/ReferenceAssets/Fill.asset.meta | 9 ++ .../Spine/Raptor/ReferenceAssets.meta | 9 ++ .../Spine/Raptor/ReferenceAssets/Jump.asset | 15 ++ .../Raptor/ReferenceAssets/Jump.asset.meta | 9 ++ .../Raptor/ReferenceAssets/gungrab.asset | 15 ++ .../Raptor/ReferenceAssets/gungrab.asset.meta | 9 ++ .../Raptor/ReferenceAssets/gunkeep.asset | 15 ++ .../Raptor/ReferenceAssets/gunkeep.asset.meta | 9 ++ .../Spine/Raptor/ReferenceAssets/walk.asset | 15 ++ .../Raptor/ReferenceAssets/walk.asset.meta | 9 ++ .../Spine/Raptor/raptor_Material.mat | 7 +- .../Spine/Spineunitygirl/ReferenceAssets.meta | 9 ++ .../ReferenceAssets/blink.asset | 15 ++ .../ReferenceAssets/blink.asset.meta | 9 ++ .../Spineunitygirl/ReferenceAssets/main.asset | 15 ++ .../ReferenceAssets/main.asset.meta | 9 ++ .../Spine/spineboy-unity/ReferenceAssets.meta | 9 ++ .../ReferenceAssets/death.asset | 15 ++ .../ReferenceAssets/death.asset.meta | 9 ++ .../ReferenceAssets/diagonal.asset | 15 ++ .../ReferenceAssets/diagonal.asset.meta | 9 ++ .../ReferenceAssets/footstep.asset | 15 ++ .../ReferenceAssets/footstep.asset.meta | 9 ++ .../ReferenceAssets/frozen.asset | 15 ++ .../ReferenceAssets/frozen.asset.meta | 9 ++ .../ReferenceAssets/gun toss.asset | 15 ++ .../ReferenceAssets/gun toss.asset.meta | 9 ++ .../ReferenceAssets/hit old.asset | 15 ++ .../ReferenceAssets/hit old.asset.meta | 9 ++ .../spineboy-unity/ReferenceAssets/hit.asset | 15 ++ .../ReferenceAssets/hit.asset.meta | 9 ++ .../spineboy-unity/ReferenceAssets/idle.asset | 15 ++ .../ReferenceAssets/idle.asset.meta | 9 ++ .../ReferenceAssets/idlebag.asset | 15 ++ .../ReferenceAssets/idlebag.asset.meta | 9 ++ .../ReferenceAssets/jump old.asset | 15 ++ .../ReferenceAssets/jump old.asset.meta | 9 ++ .../ReferenceAssets/jump rm.asset | 15 ++ .../ReferenceAssets/jump rm.asset.meta | 9 ++ .../spineboy-unity/ReferenceAssets/jump.asset | 15 ++ .../ReferenceAssets/jump.asset.meta | 9 ++ .../spineboy-unity/ReferenceAssets/pole.asset | 15 ++ .../ReferenceAssets/pole.asset.meta | 9 ++ .../ReferenceAssets/run rm.asset | 15 ++ .../ReferenceAssets/run rm.asset.meta | 9 ++ .../spineboy-unity/ReferenceAssets/run.asset | 15 ++ .../ReferenceAssets/run.asset.meta | 9 ++ .../ReferenceAssets/shoot.asset | 15 ++ .../ReferenceAssets/shoot.asset.meta | 9 ++ .../ReferenceAssets/walk rm.asset | 15 ++ .../ReferenceAssets/walk rm.asset.meta | 9 ++ .../spineboy-unity/ReferenceAssets/walk.asset | 15 ++ .../ReferenceAssets/walk.asset.meta | 9 ++ 75 files changed, 1043 insertions(+), 156 deletions(-) create mode 100644 spine-unity/Assets/Spine Examples/Scripts/ReloadSceneOnKeyDown.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/ReloadSceneOnKeyDown.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/TwoByTwoTransformEffectExample.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/TwoByTwoTransformEffectExample.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/Gauge/ReferenceAssets.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/Gauge/ReferenceAssets/Fill.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/Gauge/ReferenceAssets/Fill.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/Jump.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/Jump.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gungrab.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gungrab.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gunkeep.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gunkeep.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/walk.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/walk.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/blink.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/blink.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/main.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/main.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/death.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/death.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/diagonal.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/diagonal.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/footstep.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/footstep.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/frozen.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/frozen.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/gun toss.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/gun toss.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit old.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit old.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idle.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idle.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idlebag.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idlebag.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump old.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump old.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump rm.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump rm.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/pole.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/pole.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run rm.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run rm.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/shoot.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/shoot.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk rm.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk rm.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk.asset create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk.asset.meta diff --git a/spine-unity/Assets/Spine Examples/Getting Started/1 The Spine GameObject.unity b/spine-unity/Assets/Spine Examples/Getting Started/1 The Spine GameObject.unity index 8a17890ab..9f14bc7f1 100644 --- a/spine-unity/Assets/Spine Examples/Getting Started/1 The Spine GameObject.unity +++ b/spine-unity/Assets/Spine Examples/Getting Started/1 The Spine GameObject.unity @@ -220,7 +220,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5a5ef44bf3e0d864794c0da71c84363d, type: 3} m_Name: m_EditorClassIdentifier: - blinkAnimation: blink + blinkAnimation: {fileID: 11400000, guid: abea4790b61cd194eab5977fc16e095d, type: 2} minimumDelay: 0.15 maximumDelay: 3 --- !u!1 &199409354 diff --git a/spine-unity/Assets/Spine Examples/Getting Started/3 Controlling Animation Continued.unity b/spine-unity/Assets/Spine Examples/Getting Started/3 Controlling Animation Continued.unity index 7605e6b31..7746902a0 100644 --- a/spine-unity/Assets/Spine Examples/Getting Started/3 Controlling Animation Continued.unity +++ b/spine-unity/Assets/Spine Examples/Getting Started/3 Controlling Animation Continued.unity @@ -178,6 +178,12 @@ TextMesh: m_Text: 'The Raptor script shows how you can play animations simultaneously. + This also shows how to use AnimationReferenceAssets as + + an alternative to using animation name strings. + + + Here, the "walk" animation is looping. At the same time, and in its own timeframe, @@ -360,9 +366,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 8b0d38dc0b91fb443a41838d475ae49b, type: 3} m_Name: m_EditorClassIdentifier: - walk: walk - gungrab: gungrab - gunkeep: gunkeep + walk: {fileID: 11400000, guid: ac5036612c87200419da1450c17b1482, type: 2} + gungrab: {fileID: 11400000, guid: f8a357da5599fa342beda596bc86bc35, type: 2} + gunkeep: {fileID: 11400000, guid: d1426f136e8d57343a64e6be7454418b, type: 2} --- !u!1 &1382792502 GameObject: m_ObjectHideFlags: 0 diff --git a/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity b/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity index 2c2323695..3e4c95dfa 100644 --- a/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity +++ b/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity @@ -327,75 +327,6 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!1 &811622967 -GameObject: - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - serializedVersion: 5 - m_Component: - - component: {fileID: 811622971} - - component: {fileID: 811622970} - - component: {fileID: 811622969} - m_Layer: 0 - m_Name: PLATFORM platform - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!23 &811622969 -MeshRenderer: - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_GameObject: {fileID: 811622967} - m_Enabled: 1 - m_CastShadows: 0 - m_ReceiveShadows: 0 - m_MotionVectors: 1 - m_LightProbeUsage: 0 - m_ReflectionProbeUsage: 0 - m_Materials: - - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} - m_StaticBatchInfo: - firstSubMesh: 0 - subMeshCount: 0 - m_StaticBatchRoot: {fileID: 0} - m_ProbeAnchor: {fileID: 0} - m_LightProbeVolumeOverride: {fileID: 0} - m_ScaleInLightmap: 1 - m_PreserveUVs: 1 - m_IgnoreNormalsForChartDetection: 0 - m_ImportantGI: 0 - m_SelectedEditorRenderState: 3 - m_MinimumChartSize: 4 - m_AutoUVMaxDistance: 0.5 - m_AutoUVMaxAngle: 89 - m_LightmapParameters: {fileID: 0} - m_SortingLayerID: 0 - m_SortingLayer: 0 - m_SortingOrder: 0 ---- !u!33 &811622970 -MeshFilter: - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_GameObject: {fileID: 811622967} - m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} ---- !u!4 &811622971 -Transform: - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_GameObject: {fileID: 811622967} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -1.08, y: -3.68, z: 2.09} - m_LocalScale: {x: 30.490564, y: 1, z: 1} - m_Children: [] - m_Father: {fileID: 0} - m_RootOrder: 3 - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &816033309 GameObject: m_ObjectHideFlags: 0 @@ -515,11 +446,11 @@ MonoBehaviour: m_EditorClassIdentifier: model: {fileID: 299828574} skeletonAnimation: {fileID: 816033310} - run: run - idle: idle - shoot: shoot - jump: jump - footstepEventName: footstep + run: {fileID: 11400000, guid: 2d841d20c203ff24a859b8c73f9c3817, type: 2} + idle: {fileID: 11400000, guid: 8a71ad90c9e356d4fa476a420aeb259d, type: 2} + shoot: {fileID: 11400000, guid: 6d4c548ed1818024bb6ed2ee16dbfc40, type: 2} + jump: {fileID: 11400000, guid: 69a6ea3cadcdebb44a8c3b5fa43880e7, type: 2} + footstepEvent: {fileID: 11400000, guid: 2657d9f265aa59446b055dc0c1018419, type: 2} footstepPitchOffset: 0.2 gunsoundPitchOffset: 0.13 footstepSource: {fileID: 1858851856} @@ -1272,7 +1203,7 @@ ParticleSystem: moveWithTransform: 1 moveWithCustomTransform: {fileID: 0} scalingMode: 1 - randomSeed: 1048114582 + randomSeed: 823379790 InitialModule: serializedVersion: 3 enabled: 1 @@ -4292,3 +4223,73 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 +--- !u!1 &2111197920 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 2111197922} + - component: {fileID: 2111197921} + m_Layer: 0 + m_Name: New Sprite + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!212 &2111197921 +SpriteRenderer: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 2111197920} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_Materials: + - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_Sprite: {fileID: 21300000, guid: 718074e4e56a5404e824bf8e6571ea7d, type: 3} + m_Color: {r: 0.16470589, g: 0.1764706, b: 0.20000002, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 0.32, y: 0.32} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 +--- !u!4 &2111197922 +Transform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 2111197920} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: -3.68, z: 0} + m_LocalScale: {x: 64.73077, y: 2.9312356, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/spine-unity/Assets/Spine Examples/Other Examples/Drunkboy.unity b/spine-unity/Assets/Spine Examples/Other Examples/Drunkboy.unity index ebf18e481..237cbea6e 100644 --- a/spine-unity/Assets/Spine Examples/Other Examples/Drunkboy.unity +++ b/spine-unity/Assets/Spine Examples/Other Examples/Drunkboy.unity @@ -451,7 +451,6 @@ GameObject: - component: {fileID: 219783490} - component: {fileID: 219783489} - component: {fileID: 219783488} - - component: {fileID: 219783487} m_Layer: 5 m_Name: Canvas m_TagString: Untagged @@ -459,22 +458,6 @@ GameObject: m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!114 &219783487 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_GameObject: {fileID: 219783486} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 1301386320, guid: f70555f144d8491a825f0804e09c671c, type: 3} - m_Name: - m_EditorClassIdentifier: - m_IgnoreReversedGraphics: 1 - m_BlockingObjects: 0 - m_BlockingMask: - serializedVersion: 2 - m_Bits: 4294967295 --- !u!114 &219783488 MonoBehaviour: m_ObjectHideFlags: 0 @@ -1058,6 +1041,7 @@ GameObject: - component: {fileID: 811443165} - component: {fileID: 811443166} - component: {fileID: 811443164} + - component: {fileID: 811443168} m_Layer: 0 m_Name: Drunkboy m_TagString: Untagged @@ -1135,6 +1119,18 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &811443168 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 811443163} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d655607dd16c7f644a73bd10fc7370b1, type: 3} + m_Name: + m_EditorClassIdentifier: + reloadKey: 114 --- !u!1 &841681496 GameObject: m_ObjectHideFlags: 0 @@ -1713,7 +1709,7 @@ RectTransform: m_GameObject: {fileID: 1701764089} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.8, y: 0.8, z: 0.8} m_Children: [] m_Father: {fileID: 219783490} m_RootOrder: 0 @@ -1736,7 +1732,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] @@ -1744,22 +1740,20 @@ MonoBehaviour: Version=1.0.0.0, Culture=neutral, PublicKeyToken=null m_FontData: m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} - m_FontSize: 32 + m_FontSize: 35 m_FontStyle: 0 m_BestFit: 0 m_MinSize: 3 - m_MaxSize: 40 + m_MaxSize: 56 m_Alignment: 0 m_AlignByGeometry: 0 m_RichText: 1 m_HorizontalOverflow: 0 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: 'Enter PLAY MODE. + m_Text: 'Click and Drag Spineboy Left and Right. - Click and Drag Spineboy Left and Right - -' + Press R to reload scene.' --- !u!222 &1701764092 CanvasRenderer: m_ObjectHideFlags: 0 diff --git a/spine-unity/Assets/Spine Examples/Other Examples/Freezeboy.unity b/spine-unity/Assets/Spine Examples/Other Examples/Freezeboy.unity index 81957c5d7..7664e0320 100644 --- a/spine-unity/Assets/Spine Examples/Other Examples/Freezeboy.unity +++ b/spine-unity/Assets/Spine Examples/Other Examples/Freezeboy.unity @@ -3549,8 +3549,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: skeletonAnimation: {fileID: 1126206820} - freeze: frozen - idle: idle + freeze: {fileID: 11400000, guid: 9db45f1cea1a1d74f86992ad2f34f114, type: 2} + idle: {fileID: 11400000, guid: 8a71ad90c9e356d4fa476a420aeb259d, type: 2} freezeColor: {r: 0.71188366, g: 0.93390405, b: 0.97794116, a: 1} freezeBlackColor: {r: 0.020274673, g: 0.6587631, b: 0.9191176, a: 0} particles: {fileID: 772326264} diff --git a/spine-unity/Assets/Spine Examples/Other Examples/SkeletonRenderSeparator.unity b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonRenderSeparator.unity index 143af398a..7a37165a4 100644 --- a/spine-unity/Assets/Spine Examples/Other Examples/SkeletonRenderSeparator.unity +++ b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonRenderSeparator.unity @@ -282,7 +282,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 1 m_Materials: - - {fileID: 0} + - {fileID: 2100000, guid: 1455e88fdb81ccc45bdeaedd657bad4d, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -1012,7 +1012,7 @@ ParticleSystem: boxY: 1 boxZ: 1 radius: - value: 0.46 + value: 0.16 mode: 0 spread: 0 speed: @@ -1119,7 +1119,7 @@ ParticleSystem: rateOverTime: serializedVersion: 2 minMaxState: 0 - scalar: 50 + scalar: 40 minScalar: 0 maxCurve: serializedVersion: 2 @@ -3787,6 +3787,7 @@ SpriteRenderer: m_Size: {x: 1, y: 1} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 --- !u!4 &774732877 Transform: m_ObjectHideFlags: 0 @@ -3869,6 +3870,7 @@ SpriteRenderer: m_Size: {x: 1, y: 1} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 --- !u!1 &1406277772 GameObject: m_ObjectHideFlags: 0 @@ -3938,6 +3940,7 @@ SpriteRenderer: m_Size: {x: 1, y: 1} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 --- !u!1 &1498924765 GameObject: m_ObjectHideFlags: 0 @@ -4461,7 +4464,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 1 m_Materials: - - {fileID: 0} + - {fileID: 2100000, guid: 1455e88fdb81ccc45bdeaedd657bad4d, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -4515,8 +4518,8 @@ MonoBehaviour: m_EditorClassIdentifier: skeletonAnimation: {fileID: 1918225116} separator: {fileID: 1918225115} - run: run - pole: pole + run: {fileID: 11400000, guid: 2d841d20c203ff24a859b8c73f9c3817, type: 2} + pole: {fileID: 11400000, guid: dff7c26e6e007e748b47240522cff0c8, type: 2} startX: -11.5 endX: 2.8 --- !u!1 &2142418130 diff --git a/spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity b/spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity index 87377851d..c7ce64f97 100644 --- a/spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity +++ b/spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity @@ -395,7 +395,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: fillPercent: 1 - fillAnimationName: Fill + fillAnimation: {fileID: 11400000, guid: 416feb17a0d192844abb17619bf81153, type: 2} --- !u!114 &795271515 MonoBehaviour: m_ObjectHideFlags: 0 @@ -520,6 +520,10 @@ MonoBehaviour: attackerSpineboy: {fileID: 282891644} gauge: {fileID: 795271514} healthText: {fileID: 1847717249} + shoot: {fileID: 11400000, guid: 6d4c548ed1818024bb6ed2ee16dbfc40, type: 2} + hit: {fileID: 11400000, guid: 83e1b716474ea9141983c4d570adf4f9, type: 2} + idle: {fileID: 11400000, guid: 8a71ad90c9e356d4fa476a420aeb259d, type: 2} + death: {fileID: 11400000, guid: 790b48b79d40d4e4c995da2991932ade, type: 2} onAttack: m_PersistentCalls: m_Calls: diff --git a/spine-unity/Assets/Spine Examples/Other Examples/VertexEffect.unity b/spine-unity/Assets/Spine Examples/Other Examples/VertexEffect.unity index 6b7196950..0bb1e7c28 100644 --- a/spine-unity/Assets/Spine Examples/Other Examples/VertexEffect.unity +++ b/spine-unity/Assets/Spine Examples/Other Examples/VertexEffect.unity @@ -121,7 +121,7 @@ GameObject: - component: {fileID: 485702172} - component: {fileID: 485702171} m_Layer: 0 - m_Name: Spine GameObject (raptor) + m_Name: Jitter Raptor m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -215,7 +215,7 @@ Transform: m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 485702170} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -1.1, y: -5.1, z: 0} + m_LocalPosition: {x: -7.28, y: -5.1, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} @@ -310,3 +310,117 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1619480125 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 1619480130} + - component: {fileID: 1619480129} + - component: {fileID: 1619480128} + - component: {fileID: 1619480127} + - component: {fileID: 1619480126} + m_Layer: 0 + m_Name: 2x2 Transform Raptor + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1619480126 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1619480125} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 8afb2340fbd3fe14f9f4e07cba073e17, type: 3} + m_Name: + m_EditorClassIdentifier: + xAxis: {x: 0.94, y: -0.01} + yAxis: {x: 0.8, y: 0.7} +--- !u!114 &1619480127 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1619480125} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3} + m_Name: + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: 22c4b5e5a0fd9484d83b1aa705b9a54c, type: 2} + initialSkinName: default + initialFlipX: 0 + initialFlipY: 0 + separatorSlotNames: [] + zSpacing: 0 + useClipping: 1 + immutableTriangles: 0 + pmaVertexColors: 1 + clearStateOnDisable: 0 + tintBlack: 0 + singleSubmesh: 0 + addNormals: 0 + calculateTangents: 0 + logErrors: 0 + disableRenderingOnOverride: 1 + _animationName: walk + loop: 1 + timeScale: 1 +--- !u!23 &1619480128 +MeshRenderer: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1619480125} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_Materials: + - {fileID: 2100000, guid: 4e2feebfcaa26a54ab19f1ff3e0eae35, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!33 &1619480129 +MeshFilter: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1619480125} + m_Mesh: {fileID: 0} +--- !u!4 &1619480130 +Transform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1619480125} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -1.39, y: -4.94, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs b/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs index b37c142a3..f69460514 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs @@ -42,6 +42,8 @@ namespace Spine.Unity.Examples { int currentHealth = 100; const int maxHealth = 100; + public AnimationReferenceAsset shoot, hit, idle, death; + public UnityEngine.Events.UnityEvent onAttack; void Update () { @@ -49,18 +51,18 @@ namespace Spine.Unity.Examples { currentHealth -= 10; healthText.text = currentHealth + "/" + maxHealth; - attackerSpineboy.AnimationState.SetAnimation(1, "shoot", false); + attackerSpineboy.AnimationState.SetAnimation(1, shoot, false); attackerSpineboy.AnimationState.AddEmptyAnimation(1, 0.5f, 2f); if (currentHealth > 0) { - spineboy.AnimationState.SetAnimation(0, "hit", false); - spineboy.AnimationState.AddAnimation(0, "idle", true, 0); + spineboy.AnimationState.SetAnimation(0, hit, false); + spineboy.AnimationState.AddAnimation(0, idle, true, 0); gauge.fillPercent = (float)currentHealth/(float)maxHealth; onAttack.Invoke(); } else { if (currentHealth >= 0) { gauge.fillPercent = 0; - spineboy.AnimationState.SetAnimation(0, "death", false).TrackEnd = float.PositiveInfinity; + spineboy.AnimationState.SetAnimation(0, death, false).TrackEnd = float.PositiveInfinity; } } } diff --git a/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/Raptor.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/Raptor.cs index b7c7afea5..d9e995759 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/Raptor.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/Raptor.cs @@ -36,14 +36,9 @@ namespace Spine.Unity.Examples { public class Raptor : MonoBehaviour { #region Inspector - [SpineAnimation] - public string walk = "walk"; - - [SpineAnimation] - public string gungrab = "gungrab"; - - [SpineAnimation] - public string gunkeep = "gunkeep"; + public AnimationReferenceAsset walk; + public AnimationReferenceAsset gungrab; + public AnimationReferenceAsset gunkeep; #endregion SkeletonAnimation skeletonAnimation; diff --git a/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs index 2364e9aac..12eb1cb46 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs @@ -36,8 +36,7 @@ namespace Spine.Unity.Examples { public class SpineBlinkPlayer : MonoBehaviour { const int BlinkTrack = 1; - [SpineAnimation] - public string blinkAnimation; + public AnimationReferenceAsset blinkAnimation; public float minimumDelay = 0.15f; public float maximumDelay = 3f; diff --git a/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs index 1a3b3d30a..041725cbc 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs @@ -40,8 +40,8 @@ namespace Spine.Unity.Examples { public SpineboyBeginnerModel model; public SkeletonAnimation skeletonAnimation; - [SpineAnimation] public string run, idle, shoot, jump; - [SpineEvent] public string footstepEventName; + public AnimationReferenceAsset run, idle, shoot, jump; + public EventDataReferenceAsset footstepEvent; [Header("Audio")] public float footstepPitchOffset = 0.2f; @@ -61,7 +61,7 @@ namespace Spine.Unity.Examples { } void HandleEvent (Spine.TrackEntry trackEntry, Spine.Event e) { - if (e.Data.Name == footstepEventName) + if (e.Data == footstepEvent.EventData) PlayFootstepSound(); } @@ -85,7 +85,7 @@ namespace Spine.Unity.Examples { void PlayNewStableAnimation () { var newModelState = model.state; - string nextAnimation; + Animation nextAnimation; // Add conditionals to not interrupt transient animations. diff --git a/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs index 187bd2860..1e017a5bc 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs @@ -3,12 +3,10 @@ using System.Collections.Generic; using UnityEngine; namespace Spine.Unity.Examples { - [CreateAssetMenu] public class EquipAssetExample : ScriptableObject { public EquipSystemExample.EquipType equipType; public Sprite sprite; public string description; public int yourStats; } - } diff --git a/spine-unity/Assets/Spine Examples/Scripts/ReloadSceneOnKeyDown.cs b/spine-unity/Assets/Spine Examples/Scripts/ReloadSceneOnKeyDown.cs new file mode 100644 index 000000000..f580ec3a5 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/ReloadSceneOnKeyDown.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using UnityEngine.SceneManagement; + +public class ReloadSceneOnKeyDown : MonoBehaviour { + + public KeyCode reloadKey = KeyCode.R; + + void Update () { + if (Input.GetKeyDown(reloadKey)) + SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex, LoadSceneMode.Single); + } +} diff --git a/spine-unity/Assets/Spine Examples/Scripts/ReloadSceneOnKeyDown.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/ReloadSceneOnKeyDown.cs.meta new file mode 100644 index 000000000..7366d3147 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/ReloadSceneOnKeyDown.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d655607dd16c7f644a73bd10fc7370b1 +timeCreated: 1523294158 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/TwoByTwoTransformEffectExample.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/TwoByTwoTransformEffectExample.cs new file mode 100644 index 000000000..73c122199 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/TwoByTwoTransformEffectExample.cs @@ -0,0 +1,106 @@ +/****************************************************************************** + * Spine Runtimes Software License v2.5 + * + * Copyright (c) 2013-2016, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable, and + * non-transferable license to use, install, execute, and perform the Spine + * Runtimes software and derivative works solely for personal or internal + * use. Without the written permission of Esoteric Software (see Section 2 of + * the Spine Software License Agreement), you may not (a) modify, translate, + * adapt, or develop new applications using the Spine Runtimes or otherwise + * create derivative works or improvements of the Spine Runtimes or (b) remove, + * delete, alter, or obscure any trademarks or any copyright, trademark, patent, + * or other intellectual property or proprietary rights notices on or in the + * Software, including any copy thereof. Redistributions in binary or source + * form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF + * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Spine.Unity.Examples { + + // This is a sample component for C# vertex effects for Spine rendering components. + // Using shaders and materials to control vertex properties is still more performant + // than using this API, but in cases where your vertex effect logic cannot be + // expressed as shader code, these vertex effects can be useful. + public class TwoByTwoTransformEffectExample : MonoBehaviour { + + public Vector2 xAxis = new Vector2(1, 0); + public Vector2 yAxis = new Vector2(0, 1); + + SkeletonRenderer skeletonRenderer; + + void OnEnable () { + skeletonRenderer = GetComponent(); + if (skeletonRenderer == null) return; + + // Use the OnPostProcessVertices callback to modify the vertices at the correct time. + skeletonRenderer.OnPostProcessVertices -= ProcessVertices; + skeletonRenderer.OnPostProcessVertices += ProcessVertices; + + Debug.Log("2x2 Transform Effect Enabled."); + } + + void ProcessVertices (MeshGeneratorBuffers buffers) { + if (!this.enabled) + return; + + int vertexCount = buffers.vertexCount; // For efficiency, limit your effect to the actual mesh vertex count using vertexCount + + // Modify vertex positions by accessing Vector3[] vertexBuffer + var vertices = buffers.vertexBuffer; + Vector3 transformedPos = default(Vector3); + for (int i = 0; i < vertexCount; i++) { + Vector3 originalPos = vertices[i]; + transformedPos.x = (xAxis.x * originalPos.x) + (yAxis.x * originalPos.y); + transformedPos.y = (xAxis.y * originalPos.x) + (yAxis.y * originalPos.y); + vertices[i] = transformedPos; + } + + } + + void OnDisable () { + if (skeletonRenderer == null) return; + skeletonRenderer.OnPostProcessVertices -= ProcessVertices; + Debug.Log("2x2 Transform Effect Disabled."); + } + } + +} + +#if UNITY_EDITOR +[UnityEditor.CustomEditor(typeof(Spine.Unity.Examples.TwoByTwoTransformEffectExample))] +public class TwoByTwoTransformEffectExampleEditor : UnityEditor.Editor { + + Spine.Unity.Examples.TwoByTwoTransformEffectExample Target { get { return target as Spine.Unity.Examples.TwoByTwoTransformEffectExample; } } + + void OnSceneGUI () { + var transform = Target.transform; + LocalVectorHandle(ref Target.xAxis, transform, Color.red); + LocalVectorHandle(ref Target.yAxis, transform, Color.green); + } + + static void LocalVectorHandle (ref Vector2 v, Transform transform, Color color) { + Color originalColor = UnityEditor.Handles.color; + UnityEditor.Handles.color = color; + UnityEditor.Handles.DrawLine(transform.position, transform.TransformPoint(v)); + v = transform.InverseTransformPoint(UnityEditor.Handles.FreeMoveHandle(transform.TransformPoint(v), Quaternion.identity, 0.3f, Vector3.zero, UnityEditor.Handles.CubeHandleCap)); + UnityEditor.Handles.color = originalColor; + } +} +#endif diff --git a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/TwoByTwoTransformEffectExample.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/TwoByTwoTransformEffectExample.cs.meta new file mode 100644 index 000000000..5e1fac2f7 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/TwoByTwoTransformEffectExample.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8afb2340fbd3fe14f9f4e07cba073e17 +timeCreated: 1523229765 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Scripts/SpineGauge.cs b/spine-unity/Assets/Spine Examples/Scripts/SpineGauge.cs index d2c4948f3..081ce41a9 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/SpineGauge.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/SpineGauge.cs @@ -39,13 +39,10 @@ namespace Spine.Unity.Examples { #region Inspector [Range(0,1)] public float fillPercent = 0; - - [SpineAnimation] - public string fillAnimationName; + public AnimationReferenceAsset fillAnimation; #endregion SkeletonRenderer skeletonRenderer; - Spine.Animation fillAnimation; void Awake () { skeletonRenderer = GetComponent(); @@ -59,13 +56,7 @@ namespace Spine.Unity.Examples { if (skeletonRenderer == null) return; var skeleton = skeletonRenderer.skeleton; if (skeleton == null) return; - // Make super-sure that fillAnimation isn't null. - if (fillAnimation == null) { - fillAnimation = skeleton.Data.FindAnimation(fillAnimationName); - if (fillAnimation == null) return; - } - - fillAnimation.Apply(skeleton, 0, percent, false, null, 1f, MixPose.Setup, MixDirection.In); + fillAnimation.Animation.Apply(skeleton, 0, percent, false, null, 1f, MixPose.Setup, MixDirection.In); skeleton.Update(Time.deltaTime); skeleton.UpdateWorldTransform(); diff --git a/spine-unity/Assets/Spine Examples/Scripts/SpineboyFreeze.cs b/spine-unity/Assets/Spine Examples/Scripts/SpineboyFreeze.cs index 28fb6233d..9cabef8c1 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/SpineboyFreeze.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/SpineboyFreeze.cs @@ -6,10 +6,8 @@ namespace Spine.Unity.Examples { public class SpineboyFreeze : MonoBehaviour { public SkeletonAnimation skeletonAnimation; - [SpineAnimation] - public string freeze; - [SpineAnimation] - public string idle; + public AnimationReferenceAsset freeze; + public AnimationReferenceAsset idle; public Color freezeColor; public Color freezeBlackColor; diff --git a/spine-unity/Assets/Spine Examples/Scripts/SpineboyPole.cs b/spine-unity/Assets/Spine Examples/Scripts/SpineboyPole.cs index 8355d45f2..60872bc23 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/SpineboyPole.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/SpineboyPole.cs @@ -40,10 +40,8 @@ namespace Spine.Unity.Examples { public SkeletonRenderSeparator separator; [Space(18)] - [SpineAnimation] - public string run; - [SpineAnimation] - public string pole; + public AnimationReferenceAsset run; + public AnimationReferenceAsset pole; public float startX; public float endX; diff --git a/spine-unity/Assets/Spine Examples/Spine/Gauge/ReferenceAssets.meta b/spine-unity/Assets/Spine Examples/Spine/Gauge/ReferenceAssets.meta new file mode 100644 index 000000000..a2b285ace --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Gauge/ReferenceAssets.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 32b45fca01f880942a0f95f63800b220 +folderAsset: yes +timeCreated: 1523324866 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/Gauge/ReferenceAssets/Fill.asset b/spine-unity/Assets/Spine Examples/Spine/Gauge/ReferenceAssets/Fill.asset new file mode 100644 index 000000000..8439d177d --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Gauge/ReferenceAssets/Fill.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: Fill + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: 22b19a38b21c15a48854f0db86b0b7d3, type: 2} + animationName: Fill diff --git a/spine-unity/Assets/Spine Examples/Spine/Gauge/ReferenceAssets/Fill.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Gauge/ReferenceAssets/Fill.asset.meta new file mode 100644 index 000000000..bc7cc399d --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Gauge/ReferenceAssets/Fill.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 416feb17a0d192844abb17619bf81153 +timeCreated: 1523324866 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets.meta b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets.meta new file mode 100644 index 000000000..c63fc10fd --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 677c9e69cddecaf4381e8c60e21dd45b +folderAsset: yes +timeCreated: 1523325054 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/Jump.asset b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/Jump.asset new file mode 100644 index 000000000..38f584202 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/Jump.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: Jump + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: 22c4b5e5a0fd9484d83b1aa705b9a54c, type: 2} + animationName: Jump diff --git a/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/Jump.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/Jump.asset.meta new file mode 100644 index 000000000..a69e16798 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/Jump.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: db621bd3fb32cbe46933b7a8fe1a929e +timeCreated: 1523325055 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gungrab.asset b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gungrab.asset new file mode 100644 index 000000000..acb025f50 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gungrab.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: gungrab + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: 22c4b5e5a0fd9484d83b1aa705b9a54c, type: 2} + animationName: gungrab diff --git a/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gungrab.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gungrab.asset.meta new file mode 100644 index 000000000..6dbb6c1e4 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gungrab.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f8a357da5599fa342beda596bc86bc35 +timeCreated: 1523325055 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gunkeep.asset b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gunkeep.asset new file mode 100644 index 000000000..5a9b29be6 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gunkeep.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: gunkeep + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: 22c4b5e5a0fd9484d83b1aa705b9a54c, type: 2} + animationName: gunkeep diff --git a/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gunkeep.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gunkeep.asset.meta new file mode 100644 index 000000000..3cb74288f --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/gunkeep.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d1426f136e8d57343a64e6be7454418b +timeCreated: 1523325055 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/walk.asset b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/walk.asset new file mode 100644 index 000000000..cddca4d40 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/walk.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: walk + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: 22c4b5e5a0fd9484d83b1aa705b9a54c, type: 2} + animationName: walk diff --git a/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/walk.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/walk.asset.meta new file mode 100644 index 000000000..29fe79606 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Raptor/ReferenceAssets/walk.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ac5036612c87200419da1450c17b1482 +timeCreated: 1523325055 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_Material.mat b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_Material.mat index 110bccbd1..418a14f81 100644 --- a/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_Material.mat +++ b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_Material.mat @@ -7,10 +7,11 @@ Material: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: raptor_Material - m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3} + m_Shader: {fileID: 4800000, guid: 522f03282fd79be47b306e2ef4b593fd, type: 3} m_ShaderKeywords: m_LightmapFlags: 5 m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] @@ -23,4 +24,6 @@ Material: m_Offset: {x: 0, y: 0} m_Floats: - _Cutoff: 0.1 - m_Colors: [] + m_Colors: + - _Black: {r: 0, g: 0, b: 0, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 1} diff --git a/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets.meta b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets.meta new file mode 100644 index 000000000..8b1f678cb --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 47fb096b0328f254ab494f224cec0651 +folderAsset: yes +timeCreated: 1523550853 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/blink.asset b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/blink.asset new file mode 100644 index 000000000..a0df5ac10 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/blink.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: blink + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: 3c48535ae5679204c950a22a7caaa5a4, type: 2} + animationName: blink diff --git a/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/blink.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/blink.asset.meta new file mode 100644 index 000000000..87e3fce08 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/blink.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: abea4790b61cd194eab5977fc16e095d +timeCreated: 1523550854 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/main.asset b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/main.asset new file mode 100644 index 000000000..c6cb5c6c6 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/main.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: main + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: 3c48535ae5679204c950a22a7caaa5a4, type: 2} + animationName: main diff --git a/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/main.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/main.asset.meta new file mode 100644 index 000000000..3f4ebbf3b --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/ReferenceAssets/main.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fb9d8b4d108ca63488ba93add8c66cde +timeCreated: 1523550854 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets.meta new file mode 100644 index 000000000..43d3d55ba --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 071b278bb714596449eaf54d4ba2997e +folderAsset: yes +timeCreated: 1523317351 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/death.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/death.asset new file mode 100644 index 000000000..a7a80b0b9 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/death.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: death + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: death diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/death.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/death.asset.meta new file mode 100644 index 000000000..738a67ed8 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/death.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 790b48b79d40d4e4c995da2991932ade +timeCreated: 1523317351 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/diagonal.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/diagonal.asset new file mode 100644 index 000000000..eafe7c05d --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/diagonal.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: diagonal + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: diagonal diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/diagonal.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/diagonal.asset.meta new file mode 100644 index 000000000..2d67a217d --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/diagonal.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6b77ce13b7ea74949bdcaa43ed3eaa66 +timeCreated: 1523317351 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/footstep.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/footstep.asset new file mode 100644 index 000000000..52fb5aa69 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/footstep.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 8e60be42c1473144db0fd3337c25b500, type: 3} + m_Name: footstep + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + eventName: footstep diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/footstep.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/footstep.asset.meta new file mode 100644 index 000000000..833acfad4 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/footstep.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2657d9f265aa59446b055dc0c1018419 +timeCreated: 1523330918 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/frozen.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/frozen.asset new file mode 100644 index 000000000..08435e7e4 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/frozen.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: frozen + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: frozen diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/frozen.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/frozen.asset.meta new file mode 100644 index 000000000..b4a1c9034 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/frozen.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9db45f1cea1a1d74f86992ad2f34f114 +timeCreated: 1523317351 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/gun toss.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/gun toss.asset new file mode 100644 index 000000000..941e4f310 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/gun toss.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: gun toss + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: gun toss diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/gun toss.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/gun toss.asset.meta new file mode 100644 index 000000000..f54dfebfd --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/gun toss.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7e027f92ba53df14da2f0814877d1069 +timeCreated: 1523317352 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit old.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit old.asset new file mode 100644 index 000000000..50cf6ba6e --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit old.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: hit old + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: hit old diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit old.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit old.asset.meta new file mode 100644 index 000000000..91f78d364 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit old.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b5b08f3750a5704428e54929cf119ece +timeCreated: 1523317352 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit.asset new file mode 100644 index 000000000..b97fc9cec --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: hit + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: hit diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit.asset.meta new file mode 100644 index 000000000..86571bc59 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/hit.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 83e1b716474ea9141983c4d570adf4f9 +timeCreated: 1523317352 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idle.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idle.asset new file mode 100644 index 000000000..5e8dda5a6 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idle.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: idle + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: idle diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idle.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idle.asset.meta new file mode 100644 index 000000000..ec65b0823 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idle.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8a71ad90c9e356d4fa476a420aeb259d +timeCreated: 1523317352 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idlebag.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idlebag.asset new file mode 100644 index 000000000..bccc64287 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idlebag.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: idlebag + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: idlebag diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idlebag.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idlebag.asset.meta new file mode 100644 index 000000000..8ac0af235 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/idlebag.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 305a9a349ff5861408c923de95b10585 +timeCreated: 1523317352 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump old.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump old.asset new file mode 100644 index 000000000..70266ecbd --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump old.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: jump old + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: jump old diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump old.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump old.asset.meta new file mode 100644 index 000000000..3632f1290 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump old.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1d2c7dbbee0d2fd47997013804122e94 +timeCreated: 1523548764 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump rm.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump rm.asset new file mode 100644 index 000000000..bc28bf493 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump rm.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: jump rm + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: jump rm diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump rm.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump rm.asset.meta new file mode 100644 index 000000000..3bac86767 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump rm.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: bc123feee5c3f144d8f1fa7073f78de2 +timeCreated: 1523548764 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump.asset new file mode 100644 index 000000000..1d3a3f06b --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: jump + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: jump diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump.asset.meta new file mode 100644 index 000000000..9a87dd126 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/jump.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 69a6ea3cadcdebb44a8c3b5fa43880e7 +timeCreated: 1523317352 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/pole.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/pole.asset new file mode 100644 index 000000000..1d3e55994 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/pole.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: pole + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: pole diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/pole.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/pole.asset.meta new file mode 100644 index 000000000..1f9a45887 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/pole.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: dff7c26e6e007e748b47240522cff0c8 +timeCreated: 1523317352 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run rm.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run rm.asset new file mode 100644 index 000000000..71d76e791 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run rm.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: run rm + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: run rm diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run rm.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run rm.asset.meta new file mode 100644 index 000000000..c25e92997 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run rm.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: be90eb47d25ae1149a1ffee2bb634498 +timeCreated: 1523548764 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run.asset new file mode 100644 index 000000000..91d57bfdf --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: run + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: run diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run.asset.meta new file mode 100644 index 000000000..98093b84f --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/run.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2d841d20c203ff24a859b8c73f9c3817 +timeCreated: 1523317353 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/shoot.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/shoot.asset new file mode 100644 index 000000000..024af55ed --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/shoot.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: shoot + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: shoot diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/shoot.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/shoot.asset.meta new file mode 100644 index 000000000..c7eb2347f --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/shoot.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6d4c548ed1818024bb6ed2ee16dbfc40 +timeCreated: 1523317353 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk rm.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk rm.asset new file mode 100644 index 000000000..560399df9 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk rm.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: walk rm + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: walk rm diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk rm.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk rm.asset.meta new file mode 100644 index 000000000..f1c565ee7 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk rm.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7fb30b5771c5c0e4191999928e186e88 +timeCreated: 1523548765 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk.asset new file mode 100644 index 000000000..546482fda --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6e3e95a05e4c9774397eeeb7bdee8ccb, type: 3} + m_Name: walk + m_EditorClassIdentifier: + skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} + animationName: walk diff --git a/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk.asset.meta new file mode 100644 index 000000000..e2022340b --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/ReferenceAssets/walk.asset.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 16e355cde32442f409a2b1a2362cf0e3 +timeCreated: 1523317353 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: