From 20b081ad5ae9f241fb45bcfa3b114b239a3a1bd2 Mon Sep 17 00:00:00 2001 From: badlogic Date: Fri, 13 Oct 2017 14:51:50 +0200 Subject: [PATCH] [xna] Made MeshBatcher of SkeletonRenderer accessible. Users can use this instead of the less capable XNA SpriteBatch and ensure maximum batching. See #953. --- spine-xna/src/SkeletonRenderer.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-xna/src/SkeletonRenderer.cs b/spine-xna/src/SkeletonRenderer.cs index 0c1a83c6c..acf9c6f44 100644 --- a/spine-xna/src/SkeletonRenderer.cs +++ b/spine-xna/src/SkeletonRenderer.cs @@ -45,6 +45,7 @@ namespace Spine { SkeletonClipping clipper = new SkeletonClipping(); GraphicsDevice device; MeshBatcher batcher; + public MeshBatcher Batcher { get { return batcher; } } RasterizerState rasterizerState; float[] vertices = new float[8]; int[] quadTriangles = { 0, 1, 2, 2, 3, 0 };