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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Fixed changing atlas asset at SkeletonData asset not reloading automatically. Closes #2037.
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@ -71,6 +71,7 @@ namespace Spine.Unity.Editor {
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readonly List<string> warnings = new List<string>();
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CompatibilityProblemInfo compatibilityProblemInfo = null;
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readonly SkeletonInspectorPreview preview = new SkeletonInspectorPreview();
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bool requiresReload = false;
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GUIStyle activePlayButtonStyle, idlePlayButtonStyle;
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readonly GUIContent DefaultMixLabel = new GUIContent("Default Mix Duration", "Sets 'SkeletonDataAsset.defaultMix' in the asset and 'AnimationState.data.defaultMix' at runtime load time.");
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@ -192,13 +193,12 @@ namespace Spine.Unity.Editor {
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}
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if (changeCheck.changed) {
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if (serializedObject.ApplyModifiedProperties()) {
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if (requiresReload || serializedObject.ApplyModifiedProperties()) {
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this.Clear();
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this.InitializeEditor();
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if (SpineEditorUtilities.Preferences.autoReloadSceneSkeletons)
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if (SpineEditorUtilities.Preferences.autoReloadSceneSkeletons && NoProblems())
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SpineEditorUtilities.DataReloadHandler.ReloadSceneSkeletonComponents(targetSkeletonDataAsset);
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return;
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}
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}
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@ -361,18 +361,24 @@ namespace Spine.Unity.Editor {
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void DrawAtlasAssetsFields () {
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EditorGUILayout.LabelField("Atlas", EditorStyles.boldLabel);
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#if !SPINE_TK2D
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EditorGUILayout.PropertyField(atlasAssets, true);
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#else
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using (new EditorGUI.DisabledGroupScope(spriteCollection.objectReferenceValue != null)) {
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EditorGUILayout.PropertyField(atlasAssets, true);
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}
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EditorGUILayout.LabelField("spine-tk2d", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(spriteCollection, true);
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#endif
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if (atlasAssets.arraySize == 0)
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EditorGUILayout.HelpBox("AtlasAssets array is empty. Skeleton's attachments will load without being mapped to images.", MessageType.Info);
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using (var changeCheck = new EditorGUI.ChangeCheckScope()) {
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#if !SPINE_TK2D
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EditorGUILayout.PropertyField(atlasAssets, true);
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#else
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using (new EditorGUI.DisabledGroupScope(spriteCollection.objectReferenceValue != null)) {
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EditorGUILayout.PropertyField(atlasAssets, true);
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}
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EditorGUILayout.LabelField("spine-tk2d", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(spriteCollection, true);
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#endif
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if (atlasAssets.arraySize == 0)
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EditorGUILayout.HelpBox("AtlasAssets array is empty. Skeleton's attachments will load without being mapped to images.", MessageType.Info);
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if (changeCheck.changed) {
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requiresReload = true;
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}
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}
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}
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void HandleAtlasAssetsNulls () {
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