diff --git a/spine-csharp/src/IkConstraint.cs b/spine-csharp/src/IkConstraint.cs index 3d3ed93c7..043be5db2 100644 --- a/spine-csharp/src/IkConstraint.cs +++ b/spine-csharp/src/IkConstraint.cs @@ -182,9 +182,14 @@ namespace Spine { } default: { float x = targetX - p.worldX, y = targetY - p.worldY; - float d = Math.Max(0.0001f, pa * pd - pb * pc); - tx = (x * pd - y * pb) / d - bone.ax; - ty = (y * pa - x * pc) / d - bone.ay; + float d = pa * pd - pb * pc; + if (Math.Abs(d) <= 0.0001f) { + tx = 0; + ty = 0; + } else { + tx = (x * pd - y * pb) / d - bone.ax; + ty = (y * pa - x * pc) / d - bone.ay; + } break; } } @@ -256,7 +261,8 @@ namespace Spine { b = pp.b; c = pp.c; d = pp.d; - float id = 1 / Math.Max(0.0001f, a * d - b * c), x = cwx - pp.worldX, y = cwy - pp.worldY; + float id = a * d - b * c, x = cwx - pp.worldX, y = cwy - pp.worldY; + id = Math.Abs(id) <= 0.0001f ? 0 : 1 / id; float dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py; float l1 = (float)Math.Sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1, a2; if (l1 < 0.0001f) {