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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
Clear the track before calling end on the listener.
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173bd1c8e1
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@ -124,11 +124,11 @@ public class AnimationState {
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if (trackIndex >= _tracks.length) return;
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var current:TrackEntry = _tracks[trackIndex];
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if (!current) return;
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if (current.onEnd != null) current.onEnd(trackIndex);
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onEnd.invoke(trackIndex);
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_tracks[trackIndex] = null;
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if (current.onEnd != null) current.onEnd(trackIndex);
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onEnd.invoke(trackIndex);
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}
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private function expandToIndex (index:int) : TrackEntry {
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@ -174,10 +174,11 @@ void spAnimationState_clearTrack (spAnimationState* self, int trackIndex) {
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current = self->tracks[trackIndex];
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if (!current) return;
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self->tracks[trackIndex] = 0;
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if (current->listener) current->listener(self, trackIndex, ANIMATION_END, 0, 0);
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if (self->listener) self->listener(self, trackIndex, ANIMATION_END, 0, 0);
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self->tracks[trackIndex] = 0;
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if (current->previous) _spTrackEntry_dispose(current->previous);
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_spTrackEntry_disposeAll(current);
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}
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@ -138,10 +138,10 @@ namespace Spine {
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TrackEntry current = tracks[trackIndex];
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if (current == null) return;
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tracks[trackIndex] = null;
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current.OnEnd(this, trackIndex);
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if (End != null) End(this, trackIndex);
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tracks[trackIndex] = null;
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}
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private TrackEntry ExpandToIndex (int index) {
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@ -1038,10 +1038,10 @@ spine.AnimationState.prototype = {
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var current = this.tracks[trackIndex];
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if (!current) return;
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this.tracks[trackIndex] = null;
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if (current.onEnd != null) current.onEnd(trackIndex);
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if (this.onEnd != null) this.onEnd(trackIndex);
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this.tracks[trackIndex] = null;
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},
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_expandToIndex: function (index) {
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if (index < this.tracks.length) return this.tracks[index];
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@ -137,11 +137,12 @@ public class AnimationState {
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TrackEntry current = tracks.get(trackIndex);
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if (current == null) return;
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tracks.set(trackIndex, null);
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if (current.listener != null) current.listener.end(trackIndex);
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for (int i = 0, n = listeners.size; i < n; i++)
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listeners.get(i).end(trackIndex);
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tracks.set(trackIndex, null);
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freeAll(current);
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if (current.previous != null) trackEntryPool.free(current.previous);
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}
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@ -157,13 +157,13 @@ function AnimationState.new (data)
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local current = self.tracks[trackIndex]
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if not current then return end
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if current.onEnd then current.onEnd(trackIndex) end
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if self.onEnd then self.onEnd(trackIndex) end
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self.tracks[trackIndex] = nil
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if trackIndex == self.trackCount - 1 then
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self.trackCount = self.trackCount - 1
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end
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if current.onEnd then current.onEnd(trackIndex) end
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if self.onEnd then self.onEnd(trackIndex) end
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end
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function self:setAnimationByName (trackIndex, animationName, loop)
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