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@@ -1050,17 +444,12 @@ name = Frameworks; sourceTree = ""; }; - 9A5D24C3170A94DA0030D4DD /* libs */ = { + 9A5D24C3170A94DA0030D4DD /* cocos2d */ = { isa = PBXGroup; children = ( - 43F7FF901927F99A00CA4038 /* cocos2d */, - 43F700611927F99A00CA4038 /* CocosDenshion */, - 43F700D41927F9A800CA4038 /* kazmath */, - 43F700701927F99A00CA4038 /* LICENSE_cocos2d.txt */, - 43F700711927F99A00CA4038 /* LICENSE_CocosDenshion.txt */, - 43F701061927F9B500CA4038 /* LICENSE_Kazmath.txt */, + 434D47CA192A246A003127B5 /* cocos2d-ios.xcodeproj */, ); - name = libs; + name = cocos2d; path = Spine; sourceTree = ""; }; @@ -1103,6 +492,12 @@ mainGroup = 9A5D248C170A94DA0030D4DD; productRefGroup = 9A5D2496170A94DA0030D4DD /* Products */; projectDirPath = ""; + projectReferences = ( + { + ProductGroup = 434D47CB192A246A003127B5 /* Products */; + ProjectRef = 434D47CA192A246A003127B5 /* cocos2d-ios.xcodeproj */; + }, + ); projectRoot = ""; targets = ( 9A5D2494170A94DA0030D4DD /* SpineExample */, @@ -1110,6 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43F700FE1927F9A800CA4038 /* neon_matrix_impl.c in Sources */, - 43F700FF1927F9A800CA4038 /* plane.c in Sources */, - 43F701001927F9A800CA4038 /* quaternion.c in Sources */, - 43F701011927F9A800CA4038 /* ray2.c in Sources */, - 43F701021927F9A800CA4038 /* utility.c in Sources */, - 43F701031927F9A800CA4038 /* vec2.c in Sources */, - 43F701041927F9A800CA4038 /* vec3.c in Sources */, - 43F701051927F9A800CA4038 /* vec4.c in Sources */, ); runOnlyForDeploymentPostprocessing = 0; }; @@ -1346,6 +707,7 @@ "\"cocos2d/external/kazmath/include\"", "\"src\"", "\"../../spine-c/include\"", + "\"cocos2d/cocos2d\"/**", ); INFOPLIST_FILE = "Resources-ios/Info.plist"; OTHER_LDFLAGS = ( @@ -1369,6 +731,7 @@ "\"cocos2d/external/kazmath/include\"", "\"src\"", "\"../../spine-c/include\"", + "\"cocos2d/cocos2d\"/**", ); INFOPLIST_FILE = "Resources-ios/Info.plist"; OTHER_LDFLAGS = ( diff --git a/spine-cocos2d-iphone/2/spine-cocos2d-iphone-mac.xcodeproj/project.pbxproj 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43F7FED11927F85F00CA4038 /* CCSprite.m in Sources */, - 43F7FED21927F85F00CA4038 /* CCSpriteBatchNode.m in Sources */, - 43F7FED31927F85F00CA4038 /* CCSpriteFrame.m in Sources */, - 43F7FED41927F85F00CA4038 /* CCSpriteFrameCache.m in Sources */, - 43F7FED51927F85F00CA4038 /* CCTexture2D.m in Sources */, - 43F7FED61927F85F00CA4038 /* CCTextureAtlas.m in Sources */, - 43F7FED71927F85F00CA4038 /* CCTextureCache.m in Sources */, - 43F7FED81927F85F00CA4038 /* CCTexturePVR.m in Sources */, - 43F7FED91927F85F00CA4038 /* CCTileMapAtlas.m in Sources */, - 43F7FEDA1927F85F00CA4038 /* CCTMXLayer.m in Sources */, - 43F7FEDB1927F85F00CA4038 /* CCTMXObjectGroup.m in Sources */, - 43F7FEDC1927F85F00CA4038 /* CCTMXTiledMap.m in Sources */, - 43F7FEDD1927F85F00CA4038 /* CCTMXXMLParser.m in Sources */, - 43F7FEDE1927F85F00CA4038 /* CCTransition.m in Sources */, - 43F7FEDF1927F85F00CA4038 /* CCTransitionPageTurn.m in Sources */, - 43F7FEE01927F85F00CA4038 /* CCTransitionProgress.m in Sources */, - 43F7FEE11927F85F00CA4038 /* cocos2d.m in Sources */, - 43F7FEE21927F85F00CA4038 /* CCDirectorIOS.m in Sources */, - 43F7FEE31927F85F00CA4038 /* CCES2Renderer.m in Sources */, - 43F7FEE41927F85F00CA4038 /* CCGLView.m in Sources */, - 43F7FEE51927F85F00CA4038 /* CCTouchDispatcher.m in Sources */, - 43F7FEE61927F85F00CA4038 /* CCTouchHandler.m in Sources */, - 43F7FEE71927F85F00CA4038 /* CCDirectorMac.m in Sources */, - 43F7FEE81927F85F00CA4038 /* CCEventDispatcher.m in Sources */, - 43F7FEE91927F85F00CA4038 /* CCGLView.m in Sources */, - 43F7FEEA1927F85F00CA4038 /* CCWindow.m in Sources */, - 43F7FEEB1927F85F00CA4038 /* base64.c in Sources */, - 43F7FEEC1927F85F00CA4038 /* CCArray.m in Sources */, - 43F7FEED1927F85F00CA4038 /* ccCArray.m in Sources */, - 43F7FEEE1927F85F00CA4038 /* CCFileUtils.m in Sources */, - 43F7FEEF1927F85F00CA4038 /* CCProfiling.m in Sources */, - 43F7FEF01927F85F00CA4038 /* ccUtils.c in Sources */, - 43F7FEF11927F85F00CA4038 /* CCVertex.m in Sources */, - 43F7FEF21927F85F00CA4038 /* CGPointExtension.m in Sources */, - 43F7FEF31927F85F00CA4038 /* NSThread+performBlock.m in Sources */, - 43F7FEF41927F85F00CA4038 /* TGAlib.m in Sources */, - 43F7FEF51927F85F00CA4038 /* TransformUtils.m in Sources */, - 43F7FEF61927F85F00CA4038 /* ZipUtils.m in Sources */, - 43F7FEF71927F85F00CA4038 /* CDAudioManager.m in Sources */, - 43F7FEF81927F85F00CA4038 /* CDOpenALSupport.m in Sources */, - 43F7FEF91927F85F00CA4038 /* CDXMacOSXSupport.m in Sources */, - 43F7FEFA1927F85F00CA4038 /* CDXPropertyModifierAction.m in Sources */, - 43F7FEFB1927F85F00CA4038 /* CocosDenshion.m in Sources */, - 43F7FEFD1927F85F00CA4038 /* SimpleAudioEngine.m in Sources */, - 43F7FF241927F87600CA4038 /* aabb.c in Sources */, - 43F7FF271927F87600CA4038 /* mat4stack.c in Sources */, - 43F7FF281927F87600CA4038 /* matrix.c in Sources */, - 43F7FF291927F87600CA4038 /* mat3.c in Sources */, - 43F7FF2A1927F87600CA4038 /* mat4.c in Sources */, - 43F7FF2B1927F87600CA4038 /* neon_matrix_impl.c in Sources */, - 43F7FF2C1927F87600CA4038 /* plane.c in Sources */, - 43F7FF2D1927F87600CA4038 /* quaternion.c in Sources */, - 43F7FF2E1927F87600CA4038 /* ray2.c in Sources */, - 43F7FF2F1927F87600CA4038 /* utility.c in Sources */, - 43F7FF301927F87600CA4038 /* vec2.c in Sources */, - 43F7FF311927F87600CA4038 /* vec3.c in Sources */, - 43F7FF321927F87600CA4038 /* vec4.c in Sources */, ); runOnlyForDeploymentPostprocessing = 0; }; @@ -1333,6 +665,7 @@ "\"cocos2d/external/kazmath/include\"", "\"src\"", "\"../../spine-c/include\"", + "\"cocos2d/cocos2d\"/**", ); INFOPLIST_FILE = "Resources-mac/Info.plist"; OTHER_CFLAGS = ""; @@ -1360,6 +693,7 @@ "\"cocos2d/external/kazmath/include\"", "\"src\"", "\"../../spine-c/include\"", + "\"cocos2d/cocos2d\"/**", ); INFOPLIST_FILE = "Resources-mac/Info.plist"; OTHER_CFLAGS = ""; diff --git a/spine-cocos2d-iphone/2/src/spine/PolygonBatch.h b/spine-cocos2d-iphone/2/src/spine/PolygonBatch.h index 5e505e5ec..0314ecb8e 100644 --- a/spine-cocos2d-iphone/2/src/spine/PolygonBatch.h +++ b/spine-cocos2d-iphone/2/src/spine/PolygonBatch.h @@ -30,7 +30,7 @@ #import -@interface PolygonBatch : NSObject { +@interface spPolygonBatch : NSObject { int _capacity; ccV2F_C4B_T2F* _vertices; int _verticesCount; diff --git a/spine-cocos2d-iphone/2/src/spine/PolygonBatch.m b/spine-cocos2d-iphone/2/src/spine/PolygonBatch.m index 26db49bb5..8bfb21f2c 100644 --- a/spine-cocos2d-iphone/2/src/spine/PolygonBatch.m +++ b/spine-cocos2d-iphone/2/src/spine/PolygonBatch.m @@ -32,10 +32,10 @@ #import #import -@implementation PolygonBatch +@implementation spPolygonBatch + (id) createWithCapacity:(int)capacity { - return [[(PolygonBatch*)[self alloc] initWithCapacity:capacity] autorelease]; + return [[(spPolygonBatch*)[self alloc] initWithCapacity:capacity] autorelease]; } - (id) initWithCapacity:(int)capacity { diff --git a/spine-cocos2d-iphone/2/src/spine/SkeletonAnimation.h b/spine-cocos2d-iphone/2/src/spine/SkeletonAnimation.h index 30fbf2e3e..183ef2121 100644 --- a/spine-cocos2d-iphone/2/src/spine/SkeletonAnimation.h +++ b/spine-cocos2d-iphone/2/src/spine/SkeletonAnimation.h @@ -28,59 +28,60 @@ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ -#define SPINE_SHORT_NAMES #import #import #import "cocos2d.h" @class SkeletonAnimation; -typedef void(^StartListener)(int trackIndex); -typedef void(^EndListener)(int trackIndex); -typedef void(^CompleteListener)(int trackIndex, int loopCount); -typedef void(^EventListener)(int trackIndex, spEvent* event); +typedef void(^spStartListener)(int trackIndex); +typedef void(^spEndListener)(int trackIndex); +typedef void(^spCompleteListener)(int trackIndex, int loopCount); +typedef void(^spEventListener)(int trackIndex, spEvent* event); /** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be * played later. */ @interface SkeletonAnimation : SkeletonRenderer { - AnimationState* _state; + spAnimationState* _state; bool _ownsAnimationStateData; + float _timeScale; - StartListener _startListener; - EndListener _endListener; - CompleteListener _completeListener; - EventListener _eventListener; + spStartListener _startListener; + spEndListener _endListener; + spCompleteListener _completeListener; + spEventListener _eventListener; } -+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; -+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale; ++ (id) skeletonWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; ++ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale; + (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; -- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; -- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale; +- (id) initWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; +- (id) initWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale; - (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; -- (void) setAnimationStateData:(AnimationStateData*)stateData; +- (void) setAnimationStateData:(spAnimationStateData*)stateData; - (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration; -- (TrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop; -- (TrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(int)delay; -- (TrackEntry*) getCurrentForTrack:(int)trackIndex; +- (spTrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop; +- (spTrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(int)delay; +- (spTrackEntry*) getCurrentForTrack:(int)trackIndex; - (void) clearTracks; - (void) clearTrack:(int)trackIndex; -- (void) setListenerForEntry:(spTrackEntry*)entry onStart:(StartListener)listener; -- (void) setListenerForEntry:(spTrackEntry*)entry onEnd:(EndListener)listener; -- (void) setListenerForEntry:(spTrackEntry*)entry onComplete:(CompleteListener)listener; -- (void) setListenerForEntry:(spTrackEntry*)entry onEvent:(EventListener)listener; +- (void) setListenerForEntry:(spTrackEntry*)entry onStart:(spStartListener)listener; +- (void) setListenerForEntry:(spTrackEntry*)entry onEnd:(spEndListener)listener; +- (void) setListenerForEntry:(spTrackEntry*)entry onComplete:(spCompleteListener)listener; +- (void) setListenerForEntry:(spTrackEntry*)entry onEvent:(spEventListener)listener; -- (void) onAnimationStateEvent:(int)trackIndex type:(EventType)type event:(Event*)event loopCount:(int)loopCount; -- (void) onTrackEntryEvent:(int)trackIndex type:(EventType)type event:(Event*)event loopCount:(int)loopCount; +- (void) onAnimationStateEvent:(int)trackIndex type:(spEventType)type event:(spEvent*)event loopCount:(int)loopCount; +- (void) onTrackEntryEvent:(int)trackIndex type:(spEventType)type event:(spEvent*)event loopCount:(int)loopCount; -@property (nonatomic, readonly) AnimationState* state; -@property (nonatomic, copy) StartListener startListener; -@property (nonatomic, copy) EndListener endListener; -@property (nonatomic, copy) CompleteListener completeListener; -@property (nonatomic, copy) EventListener eventListener; +@property (nonatomic, readonly) spAnimationState* state; +@property (nonatomic) float timeScale; +@property (nonatomic, copy) spStartListener startListener; +@property (nonatomic, copy) spEndListener endListener; +@property (nonatomic, copy) spCompleteListener completeListener; +@property (nonatomic, copy) spEventListener eventListener; @end diff --git a/spine-cocos2d-iphone/2/src/spine/SkeletonAnimation.m b/spine-cocos2d-iphone/2/src/spine/SkeletonAnimation.m index 2f3226568..cbaccf811 100644 --- a/spine-cocos2d-iphone/2/src/spine/SkeletonAnimation.m +++ b/spine-cocos2d-iphone/2/src/spine/SkeletonAnimation.m @@ -32,7 +32,7 @@ #import #import -static void animationCallback (AnimationState* state, int trackIndex, EventType type, Event* event, int loopCount) { +static void animationCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) { [(SkeletonAnimation*)state->rendererObject onAnimationStateEvent:trackIndex type:type event:event loopCount:loopCount]; } @@ -41,10 +41,10 @@ void trackEntryCallback (spAnimationState* state, int trackIndex, spEventType ty } typedef struct _TrackEntryListeners { - StartListener startListener; - EndListener endListener; - CompleteListener completeListener; - EventListener eventListener; + spStartListener startListener; + spEndListener endListener; + spCompleteListener completeListener; + spEventListener eventListener; } _TrackEntryListeners; static _TrackEntryListeners* getListeners (spTrackEntry* entry) { @@ -76,16 +76,17 @@ void disposeTrackEntry (spTrackEntry* entry) { @implementation SkeletonAnimation @synthesize state = _state; +@synthesize timeScale = _timeScale; @synthesize startListener = _startListener; @synthesize endListener = _endListener; @synthesize completeListener = _completeListener; @synthesize eventListener = _eventListener; -+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { ++ (id) skeletonWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { return [[[self alloc] initWithData:skeletonData ownsSkeletonData:ownsSkeletonData] autorelease]; } -+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale { ++ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale { return [[[self alloc] initWithFile:skeletonDataFile atlas:atlas scale:scale] autorelease]; } @@ -95,7 +96,9 @@ void disposeTrackEntry (spTrackEntry* entry) { - (void) initialize { _ownsAnimationStateData = true; - _state = AnimationState_create(AnimationStateData_create(_skeleton->data)); + _timeScale = 1; + + _state = spAnimationState_create(spAnimationStateData_create(_skeleton->data)); _state->rendererObject = self; _state->listener = animationCallback; @@ -103,7 +106,7 @@ void disposeTrackEntry (spTrackEntry* entry) { stateInternal->disposeTrackEntry = disposeTrackEntry; } -- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { +- (id) initWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { self = [super initWithData:skeletonData ownsSkeletonData:ownsSkeletonData]; if (!self) return nil; @@ -112,7 +115,7 @@ void disposeTrackEntry (spTrackEntry* entry) { return self; } -- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale { +- (id) initWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale { self = [super initWithFile:skeletonDataFile atlas:atlas scale:scale]; if (!self) return nil; @@ -131,8 +134,8 @@ void disposeTrackEntry (spTrackEntry* entry) { } - (void) dealloc { - if (_ownsAnimationStateData) AnimationStateData_dispose(_state->data); - AnimationState_dispose(_state); + if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data); + spAnimationState_dispose(_state); [_startListener release]; [_endListener release]; @@ -143,61 +146,60 @@ void disposeTrackEntry (spTrackEntry* entry) { } - (void) update:(ccTime)deltaTime { - [super update:deltaTime]; - deltaTime *= _timeScale; - AnimationState_update(_state, deltaTime); - AnimationState_apply(_state, _skeleton); - Skeleton_updateWorldTransform(_skeleton); + spSkeleton_update(_skeleton, deltaTime); + spAnimationState_update(_state, deltaTime); + spAnimationState_apply(_state, _skeleton); + spSkeleton_updateWorldTransform(_skeleton); } -- (void) setAnimationStateData:(AnimationStateData*)stateData { +- (void) setAnimationStateData:(spAnimationStateData*)stateData { NSAssert(stateData, @"stateData cannot be null."); - if (_ownsAnimationStateData) AnimationStateData_dispose(_state->data); - AnimationState_dispose(_state); + if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data); + spAnimationState_dispose(_state); _ownsAnimationStateData = false; - _state = AnimationState_create(stateData); + _state = spAnimationState_create(stateData); _state->rendererObject = self; _state->listener = animationCallback; } - (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration { - AnimationStateData_setMixByName(_state->data, [fromAnimation UTF8String], [toAnimation UTF8String], duration); + spAnimationStateData_setMixByName(_state->data, [fromAnimation UTF8String], [toAnimation UTF8String], duration); } -- (TrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop { - Animation* animation = SkeletonData_findAnimation(_skeleton->data, [name UTF8String]); +- (spTrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop { + spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, [name UTF8String]); if (!animation) { CCLOG(@"Spine: Animation not found: %@", name); return 0; } - return AnimationState_setAnimation(_state, trackIndex, animation, loop); + return spAnimationState_setAnimation(_state, trackIndex, animation, loop); } -- (TrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(int)delay { - Animation* animation = SkeletonData_findAnimation(_skeleton->data, [name UTF8String]); +- (spTrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(int)delay { + spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, [name UTF8String]); if (!animation) { CCLOG(@"Spine: Animation not found: %@", name); return 0; } - return AnimationState_addAnimation(_state, trackIndex, animation, loop, delay); + return spAnimationState_addAnimation(_state, trackIndex, animation, loop, delay); } -- (TrackEntry*) getCurrentForTrack:(int)trackIndex { - return AnimationState_getCurrent(_state, trackIndex); +- (spTrackEntry*) getCurrentForTrack:(int)trackIndex { + return spAnimationState_getCurrent(_state, trackIndex); } - (void) clearTracks { - AnimationState_clearTracks(_state); + spAnimationState_clearTracks(_state); } - (void) clearTrack:(int)trackIndex { - AnimationState_clearTrack(_state, trackIndex); + spAnimationState_clearTrack(_state, trackIndex); } -- (void) onAnimationStateEvent:(int)trackIndex type:(EventType)type event:(Event*)event loopCount:(int)loopCount { +- (void) onAnimationStateEvent:(int)trackIndex type:(spEventType)type event:(spEvent*)event loopCount:(int)loopCount { switch (type) { case SP_ANIMATION_START: if (_startListener) _startListener(trackIndex); @@ -214,7 +216,7 @@ void disposeTrackEntry (spTrackEntry* entry) { } } -- (void) onTrackEntryEvent:(int)trackIndex type:(EventType)type event:(Event*)event loopCount:(int)loopCount { +- (void) onTrackEntryEvent:(int)trackIndex type:(spEventType)type event:(spEvent*)event loopCount:(int)loopCount { spTrackEntry* entry = spAnimationState_getCurrent(_state, trackIndex); if (!entry->rendererObject) return; _TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject; @@ -234,19 +236,19 @@ void disposeTrackEntry (spTrackEntry* entry) { } } -- (void) setListenerForEntry:(spTrackEntry*)entry onStart:(StartListener)listener { +- (void) setListenerForEntry:(spTrackEntry*)entry onStart:(spStartListener)listener { getListeners(entry)->startListener = [listener copy]; } -- (void) setListenerForEntry:(spTrackEntry*)entry onEnd:(EndListener)listener { +- (void) setListenerForEntry:(spTrackEntry*)entry onEnd:(spEndListener)listener { getListeners(entry)->endListener = [listener copy]; } -- (void) setListenerForEntry:(spTrackEntry*)entry onComplete:(CompleteListener)listener { +- (void) setListenerForEntry:(spTrackEntry*)entry onComplete:(spCompleteListener)listener { getListeners(entry)->completeListener = [listener copy]; } -- (void) setListenerForEntry:(spTrackEntry*)entry onEvent:(EventListener)listener { +- (void) setListenerForEntry:(spTrackEntry*)entry onEvent:(spEventListener)listener { getListeners(entry)->eventListener = [listener copy]; } diff --git a/spine-cocos2d-iphone/2/src/spine/SkeletonRenderer.h b/spine-cocos2d-iphone/2/src/spine/SkeletonRenderer.h index d831fe762..adbcaf327 100644 --- a/spine-cocos2d-iphone/2/src/spine/SkeletonRenderer.h +++ b/spine-cocos2d-iphone/2/src/spine/SkeletonRenderer.h @@ -28,39 +28,37 @@ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ -#define SPINE_SHORT_NAMES #import #import "cocos2d.h" -@class PolygonBatch; +@class spPolygonBatch; /** Draws a skeleton. */ @interface SkeletonRenderer : CCNodeRGBA { - Skeleton* _skeleton; - Bone* _rootBone; - float _timeScale; + spSkeleton* _skeleton; + spBone* _rootBone; bool _debugSlots; bool _debugBones; bool _premultipliedAlpha; ccBlendFunc _blendFunc; bool _ownsSkeletonData; - Atlas* _atlas; - PolygonBatch* batch; + spAtlas* _atlas; + spPolygonBatch* batch; float* worldVertices; } -+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; -+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale; ++ (id) skeletonWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; ++ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale; + (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; -- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; -- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale; +- (id) initWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; +- (id) initWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale; - (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; -- (CCTexture2D*) getTextureForRegion:(RegionAttachment*)attachment; -- (CCTexture2D*) getTextureForMesh:(MeshAttachment*)attachment; -- (CCTexture2D*) getTextureForSkinnedMesh:(SkinnedMeshAttachment*)attachment; +- (CCTexture2D*) getTextureForRegion:(spRegionAttachment*)attachment; +- (CCTexture2D*) getTextureForMesh:(spMeshAttachment*)attachment; +- (CCTexture2D*) getTextureForSkinnedMesh:(spSkinnedMeshAttachment*)attachment; // --- Convenience methods for common Skeleton_* functions. - (void) updateWorldTransform; @@ -70,10 +68,10 @@ - (void) setSlotsToSetupPose; /* Returns 0 if the bone was not found. */ -- (Bone*) findBone:(NSString*)boneName; +- (spBone*) findBone:(NSString*)boneName; /* Returns 0 if the slot was not found. */ -- (Slot*) findSlot:(NSString*)slotName; +- (spSlot*) findSlot:(NSString*)slotName; /* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are * attached if the corresponding attachment from the old skin was attached. If there was no old skin, each slot's setup mode @@ -82,14 +80,13 @@ - (bool) setSkin:(NSString*)skinName; /* Returns 0 if the slot or attachment was not found. */ -- (Attachment*) getAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName; +- (spAttachment*) getAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName; /* Returns false if the slot or attachment was not found. */ - (bool) setAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName; -@property (nonatomic, readonly) Skeleton* skeleton; -@property (nonatomic) float timeScale; +@property (nonatomic, readonly) spSkeleton* skeleton; @property (nonatomic) bool debugSlots; @property (nonatomic) bool debugBones; -@property (nonatomic) Bone* rootBone; +@property (nonatomic) spBone* rootBone; @end diff --git a/spine-cocos2d-iphone/2/src/spine/SkeletonRenderer.m b/spine-cocos2d-iphone/2/src/spine/SkeletonRenderer.m index 1269c2c4f..d93aad064 100644 --- a/spine-cocos2d-iphone/2/src/spine/SkeletonRenderer.m +++ b/spine-cocos2d-iphone/2/src/spine/SkeletonRenderer.m @@ -36,22 +36,21 @@ static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0}; @interface SkeletonRenderer (Private) -- (void) initialize:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; +- (void) initialize:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; @end @implementation SkeletonRenderer @synthesize skeleton = _skeleton; @synthesize rootBone = _rootBone; -@synthesize timeScale = _timeScale; @synthesize debugSlots = _debugSlots; @synthesize debugBones = _debugBones; -+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { ++ (id) skeletonWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { return [[[self alloc] initWithData:skeletonData ownsSkeletonData:ownsSkeletonData] autorelease]; } -+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale { ++ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale { return [[[self alloc] initWithFile:skeletonDataFile atlas:atlas scale:scale] autorelease]; } @@ -59,16 +58,14 @@ static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0}; return [[[self alloc] initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale] autorelease]; } -- (void) initialize:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { +- (void) initialize:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { _ownsSkeletonData = ownsSkeletonData; - _timeScale = 1; - worldVertices = MALLOC(float, 1000); // Max number of vertices per mesh. - batch = [[PolygonBatch createWithCapacity:2000] retain]; // Max number of vertices and triangles per batch. + batch = [[spPolygonBatch createWithCapacity:2000] retain]; // Max number of vertices and triangles per batch. - _skeleton = Skeleton_create(skeletonData); + _skeleton = spSkeleton_create(skeletonData); _rootBone = _skeleton->bones[0]; _blendFunc.src = GL_ONE; @@ -79,7 +76,7 @@ static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0}; [self scheduleUpdate]; } -- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { +- (id) initWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData { NSAssert(skeletonData, @"skeletonData cannot be null."); self = [super init]; @@ -90,15 +87,15 @@ static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0}; return self; } -- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale { +- (id) initWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale { self = [super init]; if (!self) return nil; - SkeletonJson* json = SkeletonJson_create(atlas); - json->scale = scale == 0 ? (1 / CC_CONTENT_SCALE_FACTOR()) : scale; - SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]); + spSkeletonJson* json = spSkeletonJson_create(atlas); + json->scale = scale / CC_CONTENT_SCALE_FACTOR(); + spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]); NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error])); - SkeletonJson_dispose(json); + spSkeletonJson_dispose(json); if (!skeletonData) return 0; [self initialize:skeletonData ownsSkeletonData:YES]; @@ -110,15 +107,15 @@ static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0}; self = [super init]; if (!self) return nil; - _atlas = Atlas_createFromFile([atlasFile UTF8String], 0); + _atlas = spAtlas_createFromFile([atlasFile UTF8String], 0); NSAssert(_atlas, ([NSString stringWithFormat:@"Error reading atlas file: %@", atlasFile])); if (!_atlas) return 0; - SkeletonJson* json = SkeletonJson_create(_atlas); - json->scale = scale == 0 ? (1 / CC_CONTENT_SCALE_FACTOR()) : scale; - SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]); + spSkeletonJson* json = spSkeletonJson_create(_atlas); + json->scale = scale / CC_CONTENT_SCALE_FACTOR(); + spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, [skeletonDataFile UTF8String]); NSAssert(skeletonData, ([NSString stringWithFormat:@"Error reading skeleton data file: %@\nError: %s", skeletonDataFile, json->error])); - SkeletonJson_dispose(json); + spSkeletonJson_dispose(json); if (!skeletonData) return 0; [self initialize:skeletonData ownsSkeletonData:YES]; @@ -127,18 +124,14 @@ static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0}; } - (void) dealloc { - if (_ownsSkeletonData) SkeletonData_dispose(_skeleton->data); - if (_atlas) Atlas_dispose(_atlas); - Skeleton_dispose(_skeleton); + if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data); + if (_atlas) spAtlas_dispose(_atlas); + spSkeleton_dispose(_skeleton); [batch release]; FREE(worldVertices); [super dealloc]; } -- (void) update:(ccTime)deltaTime { - Skeleton_update(_skeleton, deltaTime * _timeScale); -} - - (void) draw { CC_NODE_DRAW_SETUP(); @@ -156,7 +149,7 @@ static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0}; int trianglesCount = 0; float r = 0, g = 0, b = 0, a = 0; for (int i = 0, n = _skeleton->slotCount; i < n; i++) { - Slot* slot = _skeleton->drawOrder[i]; + spSlot* slot = _skeleton->drawOrder[i]; if (!slot->attachment) continue; CCTexture2D *texture = 0; switch (slot->attachment->type) { @@ -227,9 +220,9 @@ static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0}; glLineWidth(1); CGPoint points[4]; for (int i = 0, n = _skeleton->slotCount; i < n; i++) { - Slot* slot = _skeleton->drawOrder[i]; - if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue; - RegionAttachment* attachment = (RegionAttachment*)slot->attachment; + spSlot* slot = _skeleton->drawOrder[i]; + if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_REGION) continue; + spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment; spRegionAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot->bone, worldVertices); points[0] = ccp(worldVertices[0], worldVertices[1]); points[1] = ccp(worldVertices[2], worldVertices[3]); @@ -243,7 +236,7 @@ static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0}; glLineWidth(2); ccDrawColor4B(255, 0, 0, 255); for (int i = 0, n = _skeleton->boneCount; i < n; i++) { - Bone *bone = _skeleton->bones[i]; + spBone *bone = _skeleton->bones[i]; float x = bone->data->length * bone->m00 + bone->worldX; float y = bone->data->length * bone->m10 + bone->worldY; ccDrawLine(ccp(bone->worldX, bone->worldY), ccp(x, y)); @@ -252,23 +245,23 @@ static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0}; ccPointSize(4); ccDrawColor4B(0, 0, 255, 255); // Root bone is blue. for (int i = 0, n = _skeleton->boneCount; i < n; i++) { - Bone *bone = _skeleton->bones[i]; + spBone *bone = _skeleton->bones[i]; ccDrawPoint(ccp(bone->worldX, bone->worldY)); if (i == 0) ccDrawColor4B(0, 255, 0, 255); } } } -- (CCTexture2D*) getTextureForRegion:(RegionAttachment*)attachment { - return (CCTexture2D*)((AtlasRegion*)attachment->rendererObject)->page->rendererObject; +- (CCTexture2D*) getTextureForRegion:(spRegionAttachment*)attachment { + return (CCTexture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject; } -- (CCTexture2D*) getTextureForMesh:(MeshAttachment*)attachment { - return (CCTexture2D*)((AtlasRegion*)attachment->rendererObject)->page->rendererObject; +- (CCTexture2D*) getTextureForMesh:(spMeshAttachment*)attachment { + return (CCTexture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject; } -- (CCTexture2D*) getTextureForSkinnedMesh:(SkinnedMeshAttachment*)attachment { - return (CCTexture2D*)((AtlasRegion*)attachment->rendererObject)->page->rendererObject; +- (CCTexture2D*) getTextureForSkinnedMesh:(spSkinnedMeshAttachment*)attachment { + return (CCTexture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject; } - (CGRect) boundingBox { @@ -277,26 +270,26 @@ static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0}; float scaleY = self.scaleY; float vertices[8]; for (int i = 0; i < _skeleton->slotCount; ++i) { - Slot* slot = _skeleton->slots[i]; - if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue; - RegionAttachment* attachment = (RegionAttachment*)slot->attachment; - RegionAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices); - minX = fmin(minX, vertices[VERTEX_X1] * scaleX); - minY = fmin(minY, vertices[VERTEX_Y1] * scaleY); - maxX = fmax(maxX, vertices[VERTEX_X1] * scaleX); - maxY = fmax(maxY, vertices[VERTEX_Y1] * scaleY); - minX = fmin(minX, vertices[VERTEX_X4] * scaleX); - minY = fmin(minY, vertices[VERTEX_Y4] * scaleY); - maxX = fmax(maxX, vertices[VERTEX_X4] * scaleX); - maxY = fmax(maxY, vertices[VERTEX_Y4] * scaleY); - minX = fmin(minX, vertices[VERTEX_X2] * scaleX); - minY = fmin(minY, vertices[VERTEX_Y2] * scaleY); - maxX = fmax(maxX, vertices[VERTEX_X2] * scaleX); - maxY = fmax(maxY, vertices[VERTEX_Y2] * scaleY); - minX = fmin(minX, vertices[VERTEX_X3] * scaleX); - minY = fmin(minY, vertices[VERTEX_Y3] * scaleY); - maxX = fmax(maxX, vertices[VERTEX_X3] * scaleX); - maxY = fmax(maxY, vertices[VERTEX_Y3] * scaleY); + spSlot* slot = _skeleton->slots[i]; + if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_REGION) continue; + spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment; + spRegionAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices); + minX = fmin(minX, vertices[SP_VERTEX_X1] * scaleX); + minY = fmin(minY, vertices[SP_VERTEX_Y1] * scaleY); + maxX = fmax(maxX, vertices[SP_VERTEX_X1] * scaleX); + maxY = fmax(maxY, vertices[SP_VERTEX_Y1] * scaleY); + minX = fmin(minX, vertices[SP_VERTEX_X4] * scaleX); + minY = fmin(minY, vertices[SP_VERTEX_Y4] * scaleY); + maxX = fmax(maxX, vertices[SP_VERTEX_X4] * scaleX); + maxY = fmax(maxY, vertices[SP_VERTEX_Y4] * scaleY); + minX = fmin(minX, vertices[SP_VERTEX_X2] * scaleX); + minY = fmin(minY, vertices[SP_VERTEX_Y2] * scaleY); + maxX = fmax(maxX, vertices[SP_VERTEX_X2] * scaleX); + maxY = fmax(maxY, vertices[SP_VERTEX_Y2] * scaleY); + minX = fmin(minX, vertices[SP_VERTEX_X3] * scaleX); + minY = fmin(minY, vertices[SP_VERTEX_Y3] * scaleY); + maxX = fmax(maxX, vertices[SP_VERTEX_X3] * scaleX); + maxY = fmax(maxY, vertices[SP_VERTEX_Y3] * scaleY); } minX = self.position.x + minX; minY = self.position.y + minY; @@ -308,36 +301,36 @@ static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0}; // --- Convenience methods for Skeleton_* functions. - (void) updateWorldTransform { - Skeleton_updateWorldTransform(_skeleton); + spSkeleton_updateWorldTransform(_skeleton); } - (void) setToSetupPose { - Skeleton_setToSetupPose(_skeleton); + spSkeleton_setToSetupPose(_skeleton); } - (void) setBonesToSetupPose { - Skeleton_setBonesToSetupPose(_skeleton); + spSkeleton_setBonesToSetupPose(_skeleton); } - (void) setSlotsToSetupPose { - Skeleton_setSlotsToSetupPose(_skeleton); + spSkeleton_setSlotsToSetupPose(_skeleton); } -- (Bone*) findBone:(NSString*)boneName { - return Skeleton_findBone(_skeleton, [boneName UTF8String]); +- (spBone*) findBone:(NSString*)boneName { + return spSkeleton_findBone(_skeleton, [boneName UTF8String]); } -- (Slot*) findSlot:(NSString*)slotName { - return Skeleton_findSlot(_skeleton, [slotName UTF8String]); +- (spSlot*) findSlot:(NSString*)slotName { + return spSkeleton_findSlot(_skeleton, [slotName UTF8String]); } - (bool) setSkin:(NSString*)skinName { - return (bool)Skeleton_setSkinByName(_skeleton, skinName ? [skinName UTF8String] : 0); + return (bool)spSkeleton_setSkinByName(_skeleton, skinName ? [skinName UTF8String] : 0); } -- (Attachment*) getAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName { - return Skeleton_getAttachmentForSlotName(_skeleton, [slotName UTF8String], [attachmentName UTF8String]); +- (spAttachment*) getAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName { + return spSkeleton_getAttachmentForSlotName(_skeleton, [slotName UTF8String], [attachmentName UTF8String]); } - (bool) setAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName { - return (bool)Skeleton_setAttachment(_skeleton, [slotName UTF8String], [attachmentName UTF8String]); + return (bool)spSkeleton_setAttachment(_skeleton, [slotName UTF8String], [attachmentName UTF8String]); } // --- CCBlendProtocol diff --git a/spine-cocos2d-iphone/2/src/spine/spine-cocos2d-iphone.h b/spine-cocos2d-iphone/2/src/spine/spine-cocos2d-iphone.h index 7ba6b46e3..1991cae7b 100644 --- a/spine-cocos2d-iphone/2/src/spine/spine-cocos2d-iphone.h +++ b/spine-cocos2d-iphone/2/src/spine/spine-cocos2d-iphone.h @@ -28,7 +28,6 @@ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ -#define SPINE_SHORT_NAMES #import #import "cocos2d.h" #import diff --git a/spine-cocos2d-iphone/2/src/spine/spine-cocos2d-iphone.m b/spine-cocos2d-iphone/2/src/spine/spine-cocos2d-iphone.m index 1b34bec7d..7be71f127 100644 --- a/spine-cocos2d-iphone/2/src/spine/spine-cocos2d-iphone.m +++ b/spine-cocos2d-iphone/2/src/spine/spine-cocos2d-iphone.m @@ -31,7 +31,7 @@ #import #import -void _AtlasPage_createTexture (AtlasPage* self, const char* path) { +void _spAtlasPage_createTexture (spAtlasPage* self, const char* path) { CCTexture2D* texture = [[[CCTextureCache sharedTextureCache] addImage:@(path)] retain]; self->rendererObject = texture; CGSize size = texture.contentSizeInPixels; @@ -39,10 +39,10 @@ void _AtlasPage_createTexture (AtlasPage* self, const char* path) { self->height = size.height; } -void _AtlasPage_disposeTexture (AtlasPage* self) { +void _spAtlasPage_disposeTexture (spAtlasPage* self) { [(CCTexture2D*)self->rendererObject release]; } -char* _Util_readFile (const char* path, int* length) { +char* _spUtil_readFile (const char* path, int* length) { return _readFile([[[CCFileUtils sharedFileUtils] fullPathForFilename:@(path)] UTF8String], length); }