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[unity] Fixed SkeletonUtilityEyeConstraint wrong offset when disabled and re-enabled. Closes #1632.
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@ -56,6 +56,10 @@ namespace Spine.Unity.Examples {
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protected override void OnDisable () {
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if (!Application.isPlaying) return;
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for (int i = 0; i < eyes.Length; i++) {
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eyes[i].localPosition = origins[i];
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}
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base.OnDisable();
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}
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