mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
This commit is contained in:
commit
2199b5a2ea
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -136,26 +136,26 @@ void USpineSkeletonComponent::SetSlotsToSetupPose () {
|
|||||||
if (skeleton) spSkeleton_setSlotsToSetupPose(skeleton);
|
if (skeleton) spSkeleton_setSlotsToSetupPose(skeleton);
|
||||||
}
|
}
|
||||||
|
|
||||||
void USpineSkeletonComponent::SetFlipX (bool flipX) {
|
void USpineSkeletonComponent::SetScaleX (float scaleX) {
|
||||||
CheckState();
|
CheckState();
|
||||||
if (skeleton) skeleton->flipX = flipX ? 1 : 0;
|
if (skeleton) skeleton->scaleX = scaleX;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool USpineSkeletonComponent::GetFlipX() {
|
float USpineSkeletonComponent::GetScaleX() {
|
||||||
CheckState();
|
CheckState();
|
||||||
if (skeleton) return skeleton->flipX != 0;
|
if (skeleton) return skeleton->scaleX;
|
||||||
return false;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void USpineSkeletonComponent::SetFlipY(bool flipY) {
|
void USpineSkeletonComponent::SetScaleY(float scaleY) {
|
||||||
CheckState();
|
CheckState();
|
||||||
if (skeleton) skeleton->flipY = flipY ? 1 : 0;
|
if (skeleton) skeleton->scaleY = scaleY;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool USpineSkeletonComponent::GetFlipY() {
|
float USpineSkeletonComponent::GetScaleY() {
|
||||||
CheckState();
|
CheckState();
|
||||||
if (skeleton) return skeleton->flipY != 0;
|
if (skeleton) return skeleton->scaleY;
|
||||||
return false;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void USpineSkeletonComponent::BeginPlay() {
|
void USpineSkeletonComponent::BeginPlay() {
|
||||||
|
|||||||
@ -79,16 +79,16 @@ public:
|
|||||||
void SetSlotsToSetupPose();
|
void SetSlotsToSetupPose();
|
||||||
|
|
||||||
UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
|
UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
|
||||||
void SetFlipX(bool flipX);
|
void SetScaleX(float scaleX);
|
||||||
|
|
||||||
UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
|
UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
|
||||||
bool GetFlipX();
|
float GetScaleX();
|
||||||
|
|
||||||
UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
|
UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
|
||||||
void SetFlipY(bool flipY);
|
void SetScaleY(float scaleY);
|
||||||
|
|
||||||
UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
|
UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
|
||||||
bool GetFlipY();
|
float GetScaleY();
|
||||||
|
|
||||||
UPROPERTY(BlueprintAssignable, Category = "Components|Spine|Skeleton")
|
UPROPERTY(BlueprintAssignable, Category = "Components|Spine|Skeleton")
|
||||||
FSpineBeforeUpdateWorldTransformDelegate BeforeUpdateWorldTransform;
|
FSpineBeforeUpdateWorldTransformDelegate BeforeUpdateWorldTransform;
|
||||||
|
|||||||
@ -29,7 +29,7 @@ See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documen
|
|||||||
## Example
|
## Example
|
||||||
### [Please see the spine-ue4 guide for full documentation](http://esotericsoftware.com/spine-ue4)
|
### [Please see the spine-ue4 guide for full documentation](http://esotericsoftware.com/spine-ue4)
|
||||||
|
|
||||||
The Spine UE4 example works on all platforms supported by Unreal Engine.
|
The Spine UE4 example works on all platforms supported by Unreal Engine. The samples require Unreal Engine 4.18.
|
||||||
|
|
||||||
1. Copy the `spine-c` folder from this repositories root directory to your `Plugins/SpinePlugin/Sources/SpinePlugin/Public/` directory.
|
1. Copy the `spine-c` folder from this repositories root directory to your `Plugins/SpinePlugin/Sources/SpinePlugin/Public/` directory.
|
||||||
2. Open the SpineUE4.uproject file with Unreal Editor
|
2. Open the SpineUE4.uproject file with Unreal Editor
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user