[libgdx] Add drag & drop support to skeleton viewer. Closes #2015

This commit is contained in:
Mario Zechner 2022-01-23 22:02:55 +01:00
parent c33605869f
commit 21ae33555a
2 changed files with 16 additions and 1 deletions

2
.gitignore vendored
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@ -155,3 +155,5 @@ spine-monogame/spine-monogame-example/Content/bin
spine-monogame/spine-monogame-example/Content/obj
spine-monogame/spine-monogame-example/bin
spine-monogame/spine-monogame-example/obj
spine-libgdx/spine-libgdx/out
spine-libgdx/spine-skeletonviewer/out

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@ -37,6 +37,7 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
@ -368,11 +369,23 @@ public class SkeletonViewer extends ApplicationAdapter {
}
if (dpiScale >= 2.0f) uiScale = 2;
SkeletonViewer skeletonViewer = new SkeletonViewer();
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.disableAudio(true);
config.setWindowedMode((int)(800 * uiScale), (int)(600 * uiScale));
config.setTitle("Skeleton Viewer");
config.setBackBufferConfig(8, 8, 8, 8, 24, 0, 2);
new Lwjgl3Application(new SkeletonViewer(), config);
config.setWindowListener(new Lwjgl3WindowAdapter() {
@Override
public void filesDropped (String[] files) {
for (String file : files) {
if (file.endsWith(".json") || file.endsWith(".skel")) {
skeletonViewer.loadSkeleton(Gdx.files.absolute(file));
return;
}
}
}
});
new Lwjgl3Application(skeletonViewer, config);
}
}