diff --git a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs index c77152afd..ab0d8283d 100644 --- a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs +++ b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs @@ -253,7 +253,7 @@ namespace Spine.Unity.Editor { showHierarchyIcons = EditorGUILayout.Toggle(new GUIContent("Show Hierarchy Icons", "Show relevant icons on GameObjects with Spine Components on them. Disable this if you have large, complex scenes."), showHierarchyIcons); if (EditorGUI.EndChangeCheck()) { EditorPrefs.SetBool(SHOW_HIERARCHY_ICONS_KEY, showHierarchyIcons); - HierarchyIconsOnChanged(); + HierarchyIconsOnPlaymodeStateChanged(); } EditorGUILayout.Separator();