From 220b5b5282404c8b6ff4a8455016b258a8b2ac7c Mon Sep 17 00:00:00 2001 From: John Date: Wed, 28 Jun 2017 16:05:23 +0800 Subject: [PATCH] [unity] Don't process icons in play mode. --- spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs index c77152afd..ab0d8283d 100644 --- a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs +++ b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs @@ -253,7 +253,7 @@ namespace Spine.Unity.Editor { showHierarchyIcons = EditorGUILayout.Toggle(new GUIContent("Show Hierarchy Icons", "Show relevant icons on GameObjects with Spine Components on them. Disable this if you have large, complex scenes."), showHierarchyIcons); if (EditorGUI.EndChangeCheck()) { EditorPrefs.SetBool(SHOW_HIERARCHY_ICONS_KEY, showHierarchyIcons); - HierarchyIconsOnChanged(); + HierarchyIconsOnPlaymodeStateChanged(); } EditorGUILayout.Separator();