[libgdx] Fixed non-PMA rendering in SkeletonRenderer. Colors were always premultiplied by alpha.

This commit is contained in:
badlogic 2017-09-30 09:18:41 +02:00
parent cdc335d41b
commit 221372e409

View File

@ -78,10 +78,11 @@ public class SkeletonRenderer {
region.computeWorldVertices(slot.getBone(), vertices, 0, 5);
Color color = region.getColor(), slotColor = slot.getColor();
float alpha = a * slotColor.a * color.a * 255;
float multiplier = premultipliedAlpha ? alpha : 255;
float c = NumberUtils.intToFloatColor(((int)alpha << 24) //
| ((int)(b * slotColor.b * color.b * alpha) << 16) //
| ((int)(g * slotColor.g * color.g * alpha) << 8) //
| (int)(r * slotColor.r * color.r * alpha));
| ((int)(b * slotColor.b * color.b * multiplier) << 16) //
| ((int)(g * slotColor.g * color.g * multiplier) << 8) //
| (int)(r * slotColor.r * color.r * multiplier));
float[] uvs = region.getUVs();
for (int u = 0, v = 2; u < 8; u += 2, v += 5) {
vertices[v] = c;
@ -173,10 +174,11 @@ public class SkeletonRenderer {
if (texture != null) {
Color slotColor = slot.getColor();
float alpha = a * slotColor.a * color.a * 255;
float multiplier = premultipliedAlpha ? alpha : 255;
float c = NumberUtils.intToFloatColor(((int)alpha << 24) //
| ((int)(b * slotColor.b * color.b * alpha) << 16) //
| ((int)(g * slotColor.g * color.g * alpha) << 8) //
| (int)(r * slotColor.r * color.r * alpha));
| ((int)(b * slotColor.b * color.b * multiplier) << 16) //
| ((int)(g * slotColor.g * color.g * multiplier) << 8) //
| (int)(r * slotColor.r * color.r * multiplier));
BlendMode slotBlendMode = slot.data.getBlendMode();
if (slotBlendMode != blendMode) {
@ -284,16 +286,17 @@ public class SkeletonRenderer {
if (texture != null) {
Color lightColor = slot.getColor();
float alpha = a * lightColor.a * color.a * 255;
float multiplier = premultipliedAlpha ? alpha : 255;
float light = NumberUtils.intToFloatColor(((int)alpha << 24) //
| ((int)(b * lightColor.b * color.b * alpha) << 16) //
| ((int)(g * lightColor.g * color.g * alpha) << 8) //
| (int)(r * lightColor.r * color.r * alpha));
| ((int)(b * lightColor.b * color.b * multiplier) << 16) //
| ((int)(g * lightColor.g * color.g * multiplier) << 8) //
| (int)(r * lightColor.r * color.r * multiplier));
Color darkColor = slot.getDarkColor();
if (darkColor == null) darkColor = Color.BLACK;
float dark = NumberUtils.intToFloatColor( //
((int)(b * darkColor.b * color.b * 255) << 16) //
| ((int)(g * darkColor.g * color.g * 255) << 8) //
| (int)(r * darkColor.r * color.r * 255));
((int)(b * darkColor.b * color.b * multiplier) << 16) //
| ((int)(g * darkColor.g * color.g * multiplier) << 8) //
| (int)(r * darkColor.r * color.r * multiplier));
BlendMode slotBlendMode = slot.data.getBlendMode();
if (slotBlendMode != blendMode) {