[c][cpp] Clipping fix, see #1219

This commit is contained in:
badlogic 2018-12-05 16:16:54 +01:00
parent 871ca05a12
commit 222f4c9d0d
2 changed files with 37 additions and 15 deletions

View File

@ -161,21 +161,33 @@ int /*boolean*/ _clip(spSkeletonClipping* self, float x1, float y1, float x2, fl
int side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
float c0, c2;
float ua;
float s, ua;
if (side2) {
spFloatArray_add(output, inputX2);
spFloatArray_add(output, inputY2);
continue;
}
c0 = inputY2 - inputY, c2 = inputX2 - inputX;
ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
if (ABS(s) > 0.000001f) {
ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
} else {
spFloatArray_add(output, edgeX);
spFloatArray_add(output, edgeY);
}
} else if (side2) {
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
if (ABS(s) > 0.000001f) {
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
} else {
spFloatArray_add(output, edgeX);
spFloatArray_add(output, edgeY);
}
spFloatArray_add(output, inputX2);
spFloatArray_add(output, inputY2);
}

View File

@ -250,17 +250,27 @@ bool SkeletonClipping::clip(float x1, float y1, float x2, float y2, float x3, fl
}
// v1 inside, v2 outside
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) /
(c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
output->add(edgeX + (edgeX2 - edgeX) * ua);
output->add(edgeY + (edgeY2 - edgeY) * ua);
float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
if (MathUtil::abs(s) > 0.000001f) {
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
output->add(edgeX + (edgeX2 - edgeX) * ua);
output->add(edgeY + (edgeY2 - edgeY) * ua);
} else {
output->add(edgeX);
output->add(edgeY);
}
} else if (side2) {
// v1 outside, v2 inside
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) /
(c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
output->add(edgeX + (edgeX2 - edgeX) * ua);
output->add(edgeY + (edgeY2 - edgeY) * ua);
float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
if (MathUtil::abs(s) > 0.000001f) {
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
output->add(edgeX + (edgeX2 - edgeX) * ua);
output->add(edgeY + (edgeY2 - edgeY) * ua);
} else {
output->add(edgeX);
output->add(edgeY);
}
output->add(inputX2);
output->add(inputY2);
}