mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
Merge branch '4.1' into 4.2-beta
This commit is contained in:
commit
22770247c0
@ -955,42 +955,52 @@ namespace Spine.Unity {
|
||||
int submeshCount = currentInstructions.submeshInstructions.Count;
|
||||
DisableUnusedCanvasRenderers(usedCount: submeshCount, isInRebuild: isInRebuild);
|
||||
|
||||
int separatorSlotGroupIndex = 0;
|
||||
int targetSiblingIndex = 0;
|
||||
Transform parent = this.separatorSlots.Count == 0 ? this.transform : this.separatorParts[0];
|
||||
Transform parent = this.separatorParts.Count == 0 ? this.transform : this.separatorParts[0];
|
||||
if (updateSeparatorPartLocation) {
|
||||
for (int p = 0; p < this.separatorParts.Count; ++p) {
|
||||
separatorParts[p].position = this.transform.position;
|
||||
separatorParts[p].rotation = this.transform.rotation;
|
||||
Transform separatorPart = separatorParts[p];
|
||||
if (separatorPart == null) continue;
|
||||
separatorPart.position = this.transform.position;
|
||||
separatorPart.rotation = this.transform.rotation;
|
||||
}
|
||||
}
|
||||
if (updateSeparatorPartScale) {
|
||||
Vector3 targetScale = this.transform.lossyScale;
|
||||
for (int p = 0; p < this.separatorParts.Count; ++p) {
|
||||
Transform partParent = separatorParts[p].transform.parent;
|
||||
Transform separatorPart = separatorParts[p];
|
||||
if (separatorPart == null) continue;
|
||||
Transform partParent = separatorPart.parent;
|
||||
Vector3 parentScale = partParent == null ? Vector3.one : partParent.lossyScale;
|
||||
separatorParts[p].localScale = new Vector3(
|
||||
separatorPart.localScale = new Vector3(
|
||||
parentScale.x == 0f ? 1f : targetScale.x / parentScale.x,
|
||||
parentScale.y == 0f ? 1f : targetScale.y / parentScale.y,
|
||||
parentScale.z == 0f ? 1f : targetScale.z / parentScale.z);
|
||||
}
|
||||
}
|
||||
|
||||
int separatorSlotGroupIndex = 0;
|
||||
int targetSiblingIndex = 0;
|
||||
for (int i = 0; i < submeshCount; i++) {
|
||||
CanvasRenderer canvasRenderer = canvasRenderers[i];
|
||||
if (i >= usedRenderersCount)
|
||||
canvasRenderer.gameObject.SetActive(true);
|
||||
if (canvasRenderer != null) {
|
||||
if (i >= usedRenderersCount)
|
||||
canvasRenderer.gameObject.SetActive(true);
|
||||
|
||||
if (canvasRenderer.transform.parent != parent.transform && !isInRebuild)
|
||||
canvasRenderer.transform.SetParent(parent.transform, false);
|
||||
if (canvasRenderer.transform.parent != parent.transform && !isInRebuild)
|
||||
canvasRenderer.transform.SetParent(parent.transform, false);
|
||||
|
||||
canvasRenderer.transform.SetSiblingIndex(targetSiblingIndex++);
|
||||
RectTransform dstTransform = submeshGraphics[i].rectTransform;
|
||||
dstTransform.localPosition = Vector3.zero;
|
||||
dstTransform.pivot = rectTransform.pivot;
|
||||
dstTransform.anchorMin = Vector2.zero;
|
||||
dstTransform.anchorMax = Vector2.one;
|
||||
dstTransform.sizeDelta = Vector2.zero;
|
||||
canvasRenderer.transform.SetSiblingIndex(targetSiblingIndex++);
|
||||
}
|
||||
|
||||
SkeletonSubmeshGraphic submeshGraphic = submeshGraphics[i];
|
||||
if (submeshGraphic != null) {
|
||||
RectTransform dstTransform = submeshGraphic.rectTransform;
|
||||
dstTransform.localPosition = Vector3.zero;
|
||||
dstTransform.pivot = rectTransform.pivot;
|
||||
dstTransform.anchorMin = Vector2.zero;
|
||||
dstTransform.anchorMax = Vector2.one;
|
||||
dstTransform.sizeDelta = Vector2.zero;
|
||||
}
|
||||
|
||||
SubmeshInstruction submeshInstructionItem = currentInstructions.submeshInstructions.Items[i];
|
||||
if (submeshInstructionItem.forceSeparate) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user