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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge branch '4.1' into 4.2-beta
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commit
22770247c0
@ -955,42 +955,52 @@ namespace Spine.Unity {
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int submeshCount = currentInstructions.submeshInstructions.Count;
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int submeshCount = currentInstructions.submeshInstructions.Count;
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DisableUnusedCanvasRenderers(usedCount: submeshCount, isInRebuild: isInRebuild);
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DisableUnusedCanvasRenderers(usedCount: submeshCount, isInRebuild: isInRebuild);
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int separatorSlotGroupIndex = 0;
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Transform parent = this.separatorParts.Count == 0 ? this.transform : this.separatorParts[0];
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int targetSiblingIndex = 0;
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Transform parent = this.separatorSlots.Count == 0 ? this.transform : this.separatorParts[0];
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if (updateSeparatorPartLocation) {
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if (updateSeparatorPartLocation) {
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for (int p = 0; p < this.separatorParts.Count; ++p) {
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for (int p = 0; p < this.separatorParts.Count; ++p) {
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separatorParts[p].position = this.transform.position;
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Transform separatorPart = separatorParts[p];
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separatorParts[p].rotation = this.transform.rotation;
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if (separatorPart == null) continue;
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separatorPart.position = this.transform.position;
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separatorPart.rotation = this.transform.rotation;
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}
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}
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}
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}
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if (updateSeparatorPartScale) {
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if (updateSeparatorPartScale) {
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Vector3 targetScale = this.transform.lossyScale;
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Vector3 targetScale = this.transform.lossyScale;
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for (int p = 0; p < this.separatorParts.Count; ++p) {
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for (int p = 0; p < this.separatorParts.Count; ++p) {
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Transform partParent = separatorParts[p].transform.parent;
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Transform separatorPart = separatorParts[p];
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if (separatorPart == null) continue;
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Transform partParent = separatorPart.parent;
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Vector3 parentScale = partParent == null ? Vector3.one : partParent.lossyScale;
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Vector3 parentScale = partParent == null ? Vector3.one : partParent.lossyScale;
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separatorParts[p].localScale = new Vector3(
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separatorPart.localScale = new Vector3(
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parentScale.x == 0f ? 1f : targetScale.x / parentScale.x,
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parentScale.x == 0f ? 1f : targetScale.x / parentScale.x,
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parentScale.y == 0f ? 1f : targetScale.y / parentScale.y,
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parentScale.y == 0f ? 1f : targetScale.y / parentScale.y,
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parentScale.z == 0f ? 1f : targetScale.z / parentScale.z);
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parentScale.z == 0f ? 1f : targetScale.z / parentScale.z);
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}
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}
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}
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}
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int separatorSlotGroupIndex = 0;
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int targetSiblingIndex = 0;
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for (int i = 0; i < submeshCount; i++) {
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for (int i = 0; i < submeshCount; i++) {
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CanvasRenderer canvasRenderer = canvasRenderers[i];
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CanvasRenderer canvasRenderer = canvasRenderers[i];
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if (i >= usedRenderersCount)
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if (canvasRenderer != null) {
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canvasRenderer.gameObject.SetActive(true);
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if (i >= usedRenderersCount)
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canvasRenderer.gameObject.SetActive(true);
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if (canvasRenderer.transform.parent != parent.transform && !isInRebuild)
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if (canvasRenderer.transform.parent != parent.transform && !isInRebuild)
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canvasRenderer.transform.SetParent(parent.transform, false);
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canvasRenderer.transform.SetParent(parent.transform, false);
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canvasRenderer.transform.SetSiblingIndex(targetSiblingIndex++);
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canvasRenderer.transform.SetSiblingIndex(targetSiblingIndex++);
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RectTransform dstTransform = submeshGraphics[i].rectTransform;
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}
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dstTransform.localPosition = Vector3.zero;
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dstTransform.pivot = rectTransform.pivot;
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SkeletonSubmeshGraphic submeshGraphic = submeshGraphics[i];
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dstTransform.anchorMin = Vector2.zero;
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if (submeshGraphic != null) {
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dstTransform.anchorMax = Vector2.one;
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RectTransform dstTransform = submeshGraphic.rectTransform;
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dstTransform.sizeDelta = Vector2.zero;
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dstTransform.localPosition = Vector3.zero;
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dstTransform.pivot = rectTransform.pivot;
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dstTransform.anchorMin = Vector2.zero;
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dstTransform.anchorMax = Vector2.one;
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dstTransform.sizeDelta = Vector2.zero;
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}
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SubmeshInstruction submeshInstructionItem = currentInstructions.submeshInstructions.Items[i];
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SubmeshInstruction submeshInstructionItem = currentInstructions.submeshInstructions.Items[i];
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if (submeshInstructionItem.forceSeparate) {
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if (submeshInstructionItem.forceSeparate) {
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