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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Cocos2d-x: changes for JSB support.
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@ -76,7 +76,7 @@ public:
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spAnimationState* getState() const;
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protected:
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CC_CONSTRUCTOR_ACCESS:
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SkeletonAnimation ();
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SkeletonAnimation (spSkeletonData* skeletonData);
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SkeletonAnimation (const std::string&skeletonDataFile, spAtlas* atlas, float scale = 1);
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@ -84,6 +84,7 @@ protected:
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virtual ~SkeletonAnimation ();
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void initialize ();
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protected:
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spAnimationState* _state;
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bool _ownsAnimationStateData;
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@ -87,12 +87,32 @@ SkeletonRenderer::SkeletonRenderer () {
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}
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SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData) {
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initWithData(skeletonData, ownsSkeletonData);
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}
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SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
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initWithFile(skeletonDataFile, atlas, scale);
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}
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SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
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initWithFile(skeletonDataFile, atlasFile, scale);
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}
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SkeletonRenderer::~SkeletonRenderer () {
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if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
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if (_atlas) spAtlas_dispose(_atlas);
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spSkeleton_dispose(_skeleton);
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_batch->release();
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FREE(_worldVertices);
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}
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void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false) {
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initialize();
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setSkeletonData(skeletonData, ownsSkeletonData);
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}
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SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
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void SkeletonRenderer::initWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1) {
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initialize();
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spSkeletonJson* json = spSkeletonJson_create(atlas);
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@ -104,7 +124,7 @@ SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas
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setSkeletonData(skeletonData, true);
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}
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SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
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void SkeletonRenderer::initWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1) {
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initialize();
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_atlas = spAtlas_createFromFile(atlasFile.c_str(), 0);
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@ -119,13 +139,6 @@ SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const s
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setSkeletonData(skeletonData, true);
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}
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SkeletonRenderer::~SkeletonRenderer () {
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if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
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if (_atlas) spAtlas_dispose(_atlas);
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spSkeleton_dispose(_skeleton);
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_batch->release();
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FREE(_worldVertices);
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}
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void SkeletonRenderer::update (float deltaTime) {
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spSkeleton_update(_skeleton, deltaTime * _timeScale);
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@ -91,14 +91,21 @@ public:
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virtual void setOpacityModifyRGB (bool value);
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virtual bool isOpacityModifyRGB () const;
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protected:
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CC_CONSTRUCTOR_ACCESS:
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SkeletonRenderer ();
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SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
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SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
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SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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virtual ~SkeletonRenderer ();
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void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
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void initWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
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void initWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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void initialize ();
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protected:
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void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
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virtual cocos2d::Texture2D* getTexture (spRegionAttachment* attachment) const;
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virtual cocos2d::Texture2D* getTexture (spMeshAttachment* attachment) const;
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