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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-07 07:44:53 +08:00
[godot] SpineSkeletonDataResource animation mixes UI functional.
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@ -67,6 +67,9 @@ namespace spine {
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/// or the DefaultMix if no mix duration has been set.
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float getMix(Animation *from, Animation *to);
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/// Removes all mixes and sets the default mix to 0.
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void clear();
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private:
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class AnimationPair : public SpineObject {
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public:
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@ -73,6 +73,11 @@ void AnimationStateData::setDefaultMix(float inValue) {
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_defaultMix = inValue;
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}
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void AnimationStateData::clear() {
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_defaultMix = 0;
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_animationToMixTime.clear();
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}
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AnimationStateData::AnimationPair::AnimationPair(Animation *a1, Animation *a2) : _a1(a1), _a2(a2) {
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}
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@ -1,9 +1,19 @@
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[gd_resource type="SpineSkeletonDataResource" load_steps=16 format=2]
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[gd_resource type="SpineSkeletonDataResource" load_steps=5 format=2]
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[ext_resource path="res://assets/spineboy/spineboy.atlas" type="SpineAtlasResource" id=1]
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[ext_resource path="res://assets/spineboy/spineboy-pro.json" type="SpineSkeletonFileResource" id=2]
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[sub_resource type="SpineAnimationMix" id=1]
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from = "death"
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to = "aim"
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mix = 1.2
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[sub_resource type="SpineAnimationMix" id=2]
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from = "idle-turn"
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to = "aim"
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[resource]
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atlas_res = ExtResource( 1 )
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skeleton_file_res = ExtResource( 2 )
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default_mix = 0.2
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animation_mixes = [ SubResource( 1 ), SubResource( 2 ) ]
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@ -101,53 +101,110 @@ bool SpineAnimationMixesInspectorPlugin::parse_property(Object *object, Variant:
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return false;
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}
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SpineEditorPropertyAnimationMixes::SpineEditorPropertyAnimationMixes() {
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container = memnew(VBoxContainer);
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add_child(container);
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set_bottom_editor(container);
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SpineEditorPropertyAnimationMixes::SpineEditorPropertyAnimationMixes(): skeleton_data(nullptr), container(nullptr), updating(false) {
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}
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void SpineEditorPropertyAnimationMixes::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_mix"), &SpineEditorPropertyAnimationMixes::add_mix);
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ClassDB::bind_method(D_METHOD("delete_mix"), &SpineEditorPropertyAnimationMixes::delete_mix);
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ClassDB::bind_method(D_METHOD("property_changed"), &SpineEditorPropertyAnimationMixes::property_changed);
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}
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void SpineEditorPropertyAnimationMixes::add_mix() {
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if (!skeleton_data.is_valid() || !skeleton_data->is_skeleton_data_loaded() || updating) return;
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Vector<String> animation_names;
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skeleton_data->get_animation_names(animation_names);
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Ref<SpineAnimationMix> mix = Ref<SpineAnimationMix>(memnew(SpineAnimationMix));
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mix->set_from(animation_names[0]);
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mix->set_to(animation_names[0]);
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mix->set_mix(0);
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Array mixes = skeleton_data->get_animation_mixes().duplicate();
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mixes.push_back(mix);
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skeleton_data->set_animation_mixes(mixes);
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emit_changed(get_edited_property(), mixes);
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}
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void SpineEditorPropertyAnimationMixes::delete_mix(int64_t idx) {
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if (!skeleton_data.is_valid() || !skeleton_data->is_skeleton_data_loaded() || updating) return;
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auto mixes = skeleton_data->get_animation_mixes().duplicate();
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mixes.remove(idx);
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skeleton_data->set_animation_mixes(mixes);
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emit_changed(get_edited_property(), mixes);
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}
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void SpineEditorPropertyAnimationMixes::property_changed(const String &property, Variant value, const String &name, bool changing, Ref<SpineAnimationMix> mix) {
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if (property == "from") mix->set_from(value);
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if (property == "to") mix->set_to(value);
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if (property == "mix") mix->set_mix(value);
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emit_changed(get_edited_property(), skeleton_data->get_animation_mixes().duplicate());
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}
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void SpineEditorPropertyAnimationMixes::update_property() {
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if (updating) return;
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updating = true;
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for (int i = 0; container->get_child_count() != 0; i++) {
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auto child = container->get_child(i);
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child->queue_delete();
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container->remove_child(child);
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if (container) {
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set_bottom_editor(nullptr);
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memdelete(container);
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container->queue_delete();
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container = nullptr;
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}
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if (!skeleton_data.is_valid() || !skeleton_data->is_skeleton_data_loaded()) {
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updating = false;
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return;
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}
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Vector<String> animation_names;
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skeleton_data->get_animation_names(animation_names);
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container = memnew(VBoxContainer);
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add_child(container);
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set_bottom_editor(container);
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Array mixes = skeleton_data->get_animation_mixes();
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for (int i = 0; i < mixes.size(); i++) {
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Ref<SpineAnimationMix> mix = mixes[i];
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auto hbox = memnew(HBoxContainer);
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hbox->set_h_size_flags(SIZE_FILL);
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auto from_label = memnew(Label);
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from_label->set_text("From:" );
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hbox->add_child(from_label);
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auto from_enum = memnew(EditorPropertyTextEnum);
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from_enum->set_h_size_flags(SIZE_EXPAND_FILL);
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from_enum->setup(animation_names);
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from_enum->set_object_and_property(*mix, "from");
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from_enum->update_property();
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from_enum->connect("property_changed", this, "property_changed", varray(mix));
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hbox->add_child(from_enum);
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auto to_label = memnew(Label);
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to_label->set_text("To: ");
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hbox->add_child(to_label);
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auto to_enum = memnew(EditorPropertyTextEnum);
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to_enum->set_h_size_flags(SIZE_EXPAND_FILL);
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to_enum->setup(animation_names);
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to_enum->set_object_and_property(*mix, "to");
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to_enum->update_property();
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to_enum->connect("property_changed", this, "property_changed", varray(mix));
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hbox->add_child(to_enum);
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auto mix_float = memnew(EditorPropertyFloat);
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mix_float->set_h_size_flags(SIZE_EXPAND_FILL);
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mix_float->setup(0, 9999999, 0.001, true, false, false, false);
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mix_float->set_object_and_property(*mix, "mix");
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mix_float->update_property();
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mix_float->connect("property_changed", this, "property_changed", varray(mix));
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hbox->add_child(mix_float);
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auto delete_button = memnew(Button);
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delete_button->set_text("Delete");
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delete_button->connect("pressed", this, "delete_mix", varray(i));
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hbox->add_child(delete_button);
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container->add_child(hbox);
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}
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add_mix_button = memnew(Button);
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auto add_mix_button = memnew(Button);
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add_mix_button->set_text("Add mix");
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add_mix_button->set_h_size_flags(SIZE_EXPAND_FILL);
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add_mix_button->connect("pressed", this, "add_mix");
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@ -140,13 +140,12 @@ class SpineEditorPropertyAnimationMixes: public EditorProperty {
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Ref<SpineSkeletonDataResource> skeleton_data;
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VBoxContainer *container;
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Button *add_mix_button;
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Vector<HBoxContainer *> cells;
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Vector<Button *> delete_mix;
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bool updating;
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static void _bind_methods();
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void add_mix();
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void delete_mix(int64_t idx);
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void property_changed(const String &property, Variant value, const String &name, bool changing, Ref<SpineAnimationMix> mix);
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public:
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SpineEditorPropertyAnimationMixes();
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void setup(Ref<SpineSkeletonDataResource> skeleton_data) { this->skeleton_data = skeleton_data; };
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@ -171,6 +171,7 @@ void SpineSkeletonDataResource::load_res(spine::Atlas *atlas, const String &json
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}
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skeleton_data = data;
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animation_state_data = new spine::AnimationStateData(data);
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update_mixes();
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}
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bool SpineSkeletonDataResource::is_skeleton_data_loaded() const {
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@ -217,7 +218,7 @@ void SpineSkeletonDataResource::get_skin_names(Vector<String> &skin_names) const
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void SpineSkeletonDataResource::set_default_mix(float default_mix) {
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this->default_mix = default_mix;
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if (animation_state_data) animation_state_data->setDefaultMix(default_mix);
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update_mixes();
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}
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float SpineSkeletonDataResource::get_default_mix() {
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@ -226,12 +227,34 @@ float SpineSkeletonDataResource::get_default_mix() {
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void SpineSkeletonDataResource::set_animation_mixes(Array animation_mixes) {
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this->animation_mixes = animation_mixes;
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update_mixes();
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}
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Array SpineSkeletonDataResource::get_animation_mixes() {
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return animation_mixes;
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}
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void SpineSkeletonDataResource::update_mixes() {
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if (!is_skeleton_data_loaded()) return;
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animation_state_data->clear();
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animation_state_data->setDefaultMix(default_mix);
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for (int i = 0; i < animation_mixes.size(); i++) {
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Ref<SpineAnimationMix> mix = animation_mixes[i];
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spine::Animation *from = skeleton_data->findAnimation(mix->get_from().utf8().ptr());
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spine::Animation *to = skeleton_data->findAnimation(mix->get_to().utf8().ptr());
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if (!from) {
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ERR_PRINT(vformat("Failed to set animation mix %s->%s. Animation %s does not exist in skeleton.", from, to, from));
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continue;
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}
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if (!to) {
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ERR_PRINT(vformat("Failed to set animation mix %s->%s. Animation %s does not exist in skeleton.", from, to, to));
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continue;
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}
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animation_state_data->setMix(from, to, mix->get_mix());
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}
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}
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#define CHECK(x) \
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if (!is_skeleton_data_loaded()) { \
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ERR_PRINT("skeleton data has not loaded yet!"); \
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@ -57,6 +57,8 @@ private:
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void load_res(spine::Atlas *atlas, const String &json, const Vector<uint8_t> &binary);
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void update_mixes();
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public:
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SpineSkeletonDataResource();
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virtual ~SpineSkeletonDataResource();
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