[unity] Fixed json curve import: was mis-interpreting curves as linear instead of a smooth curve. Closes #1411.

This commit is contained in:
Harald Csaszar 2019-07-17 13:37:08 +02:00
parent e898ff829c
commit 234daf516e

View File

@ -855,9 +855,7 @@ namespace Spine {
if (curveObject is string)
timeline.SetStepped(frameIndex);
else {
var curve = curveObject as List<Object>;
if (curve != null)
timeline.SetCurve(frameIndex, (float)curveObject, GetFloat(valueMap, "c2", 0), GetFloat(valueMap, "c3", 1), GetFloat(valueMap, "c4", 1));
timeline.SetCurve(frameIndex, (float)curveObject, GetFloat(valueMap, "c2", 0), GetFloat(valueMap, "c3", 1), GetFloat(valueMap, "c4", 1));
}
}