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[unity] Remove primary Skin.RemoveAttachment extension.
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@ -824,17 +824,11 @@ namespace Spine.Unity.Modules.AttachmentTools {
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skin.AddAttachment(slotIndex, keyName, attachment);
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}
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/// <summary>Removes the attachment. Returns true if the element is successfully found and removed; otherwise, false.</summary>
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public static bool RemoveAttachment (this Skin skin, string slotName, string keyName, Skeleton skeleton) {
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int slotIndex = skeleton.FindSlotIndex(slotName);
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if (skeleton == null) throw new System.ArgumentNullException("skeleton", "skeleton cannot be null.");
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public static void RemoveAttachment (this Skin skin, string slotName, string keyName, SkeletonData skeletonData) {
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int slotIndex = skeletonData.FindSlotIndex(slotName);
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if (skeletonData == null) throw new System.ArgumentNullException("skeletonData", "skeletonData cannot be null.");
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if (slotIndex == -1) throw new System.ArgumentException(string.Format("Slot '{0}' does not exist in skeleton.", slotName), "slotName");
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return skin.RemoveAttachment(slotIndex, keyName);
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}
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/// <summary>Removes the attachment. Returns true if the element is successfully found and removed; otherwise, false.</summary>
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public static bool RemoveAttachment (this Skin skin, int slotIndex, string keyName) {
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return skin.Attachments.Remove(new Skin.AttachmentKeyTuple(slotIndex, keyName));
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skin.RemoveAttachment(slotIndex, keyName);
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}
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public static void Clear (this Skin skin) {
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