[unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793.

This commit is contained in:
Harald Csaszar 2020-10-21 14:46:30 +02:00
parent ebaa3a8756
commit 239de24002
2 changed files with 2 additions and 2 deletions

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@ -2,7 +2,7 @@
#define SHADER_MATHS_INCLUDED
#if defined(USE_LWRP)
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
#elif defined(USE_URP)
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#else

View File

@ -4,7 +4,7 @@
#define SHADER_SHARED_INCLUDED
#if defined(USE_LWRP)
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
#elif defined(USE_URP)
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#else