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[unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793.
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@ -2,7 +2,7 @@
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#define SHADER_MATHS_INCLUDED
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#if defined(USE_LWRP)
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
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#elif defined(USE_URP)
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#else
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@ -4,7 +4,7 @@
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#define SHADER_SHARED_INCLUDED
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#if defined(USE_LWRP)
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
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#elif defined(USE_URP)
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#else
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