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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Added problematic component/material combination check for Canvas Group Tint Black when not using a SkeletonGraphic Tint Black shader. See #1812.
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@ -79,6 +79,12 @@ namespace Spine.Unity {
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+ "This will lead to incorrect rendering on some devices.\n\n"
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+ "Please change the assigned Material to e.g. 'SkeletonGraphicDefault' or change the used shader to one of the 'Spine/SkeletonGraphic *' shaders.\n\n"
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+ "Note that 'Spine/SkeletonGraphic *' shall still be used when using URP.\n";
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public static readonly string kNoSkeletonGraphicTintBlackMaterialMessage =
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"\nWarning: Only enable 'Canvas Group Tint Black' when using a 'SkeletonGraphic Tint Black' shader!\n"
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+ "This will lead to incorrect rendering.\n\nPlease\n"
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+ "a) disable 'Canvas Group Tint Black' under 'Advanced' or\n"
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+ "b) use a 'SkeletonGraphic Tint Black' Material if you need Tint Black on a CanvasGroup.\n";
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public static readonly string kTintBlackMessage =
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"\nWarning: 'Advanced - Tint Black' required when using any 'Tint Black' shader!\n\nPlease\n"
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+ "a) enable 'Tint Black' at the SkeletonRenderer/SkeletonGraphic component under 'Advanced' or\n"
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@ -143,6 +149,10 @@ namespace Spine.Unity {
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isProblematic = true;
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errorMessage += kCanvasTintBlackMessage;
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}
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if (settings.canvasGroupTintBlack == true && !IsSkeletonGraphicTintBlackMaterial(material)) {
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isProblematic = true;
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errorMessage += kNoSkeletonGraphicTintBlackMaterialMessage;
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}
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if (settings.canvasGroupTintBlack == true && !IsCanvasGroupCompatible(material)) {
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isProblematic = true;
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errorMessage += kCanvasGroupCompatibleMessage;
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@ -261,6 +271,11 @@ namespace Spine.Unity {
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return material.shader.name.Contains("Spine") && !material.shader.name.Contains("SkeletonGraphic");
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}
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static bool IsSkeletonGraphicTintBlackMaterial (Material material) {
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return material.shader.name.Contains("Spine") && material.shader.name.Contains("SkeletonGraphic")
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&& material.shader.name.Contains("Black");
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}
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static bool AreShadowsDisabled (Material material) {
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return material.IsKeywordEnabled("_RECEIVE_SHADOWS_OFF");
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}
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