diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AttachmentTools/AttachmentTools.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AttachmentTools/AttachmentTools.cs
index 985c2cddc..4bbc7f0ad 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AttachmentTools/AttachmentTools.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AttachmentTools/AttachmentTools.cs
@@ -322,6 +322,10 @@ namespace Spine.Unity.Modules.AttachmentTools {
return region;
}
+ public static AtlasRegion ToAtlasRegionPMAClone (this Sprite s, Material materialPropertySource, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps) {
+ return s.ToAtlasRegionPMAClone(materialPropertySource.shader, textureFormat, mipmaps, materialPropertySource);
+ }
+
///
/// Creates a Spine.AtlasRegion that uses a premultiplied alpha duplicate of the Sprite's texture data.
public static AtlasRegion ToAtlasRegionPMAClone (this Sprite s, Shader shader, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, Material materialPropertySource = null) {
@@ -346,10 +350,6 @@ namespace Spine.Unity.Modules.AttachmentTools {
return region;
}
- public static AtlasRegion ToAtlasRegionPMAClone (this Sprite s, Material materialPropertySource, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps) {
- return s.ToAtlasRegionPMAClone(materialPropertySource.shader, textureFormat, mipmaps, materialPropertySource);
- }
-
internal static AtlasRegion ToAtlasRegion (this Sprite s, bool isolatedTexture = false) {
var region = new AtlasRegion();
region.name = s.name;
@@ -1085,7 +1085,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
/// If true MeshAttachments will be cloned as linked meshes and will inherit animation from the original attachment.
/// If true the size of the original attachment will be followed, instead of using the Sprite size.
public static Attachment GetRemappedClone (this Attachment o, Sprite sprite, Material sourceMaterial, bool premultiplyAlpha = true, bool cloneMeshAsLinked = true, bool useOriginalRegionSize = false) {
- var atlasRegion = premultiplyAlpha ? sprite.ToAtlasRegionPMAClone(sourceMaterial) : sprite.ToAtlasRegion(false);
+ var atlasRegion = premultiplyAlpha ? sprite.ToAtlasRegionPMAClone(sourceMaterial) : sprite.ToAtlasRegion(new Material(sourceMaterial) { mainTexture = sprite.texture } );
return o.GetRemappedClone(atlasRegion, cloneMeshAsLinked, useOriginalRegionSize, 1f/sprite.pixelsPerUnit);
}