mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[libgdx] Improved and cleaned up decomposer
This commit is contained in:
parent
1617eae131
commit
23fd36a5f1
@ -42,7 +42,6 @@ import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.math.WindowedMean;
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import com.esotericsoftware.spine.attachments.ClippingAttachment;
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import com.esotericsoftware.spine.utils.TwoColorPolygonBatch;
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public class ClippingTest extends ApplicationAdapter {
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OrthographicCamera camera;
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@ -90,12 +89,14 @@ public class ClippingTest extends ApplicationAdapter {
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// Create a clipping attachment, slot data, and slot.
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ClippingAttachment clip = new ClippingAttachment("clip");
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// Rectangle:
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clip.setVertices(new float[] { //
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-140, 50, //
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250, 50, //
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250, 350, //
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-140, 350, //
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});
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clip.setVertices(
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new float[] { 87, 288, 217, 371, 456, 361, 539, 175, 304, 194, 392, 290, 193, 214, 123, 15, 14, 137 });
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// new float[] { //
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// -140, 50, //
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// 250, 50, //
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// 250, 350, //
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// -140, 350, //
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// });
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// Self intersection:
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// clip.setVertices(new float[] { //
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// -140, -50, //
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@ -116,7 +117,7 @@ public class ClippingTest extends ApplicationAdapter {
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}
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public void render () {
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// state.update(Gdx.graphics.getDeltaTime() * 0.3f);
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state.update(Gdx.graphics.getDeltaTime() * 0.3f);
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state.update(0);
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Gdx.gl.glClearColor(0.3f, 0.3f, 0.3f, 1);
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@ -24,7 +24,7 @@ import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.FloatArray;
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import com.esotericsoftware.spine.utils.ConvexDecomposer;
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import com.esotericsoftware.spine.utils.SutherlandHodgmanClipper;
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import com.esotericsoftware.spine.utils.Clipper;
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public class ConvexDecomposerTest extends ApplicationAdapter {
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OrthographicCamera sceneCamera;
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@ -46,9 +46,11 @@ public class ConvexDecomposerTest extends ApplicationAdapter {
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polyBatcher = new PolygonSpriteBatch();
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image = new Texture("skin/skin.png");
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font = new BitmapFont();
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// float[] v = { 87, 288, 217, 371, 456, 361, 539, 175, 304, 194, 392, 290, 193, 214, 123, 15, 14, 137 };
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float[] v = { 336, 153, 207, 184, 364, 333, 529, 326, 584, 130, 438, 224 };
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float[] v = {100, 100, 120, 100, 200, 100, 200, 400, 100, 400};
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// float[] v = {87, 288, 217, 371, 456, 361, 539, 175, 304, 194, 392, 290, 193, 214, 123, 15, 14, 137};
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// float[] v = { 336, 153, 207, 184, 364, 333, 529, 326, 584, 130, 438, 224 };
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polygon.addAll(v);
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triangulate();
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}
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@ -92,7 +94,7 @@ public class ConvexDecomposerTest extends ApplicationAdapter {
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triangulate();
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}
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}
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if (Gdx.input.isKeyJustPressed(Keys.R)) {
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long start = System.nanoTime();
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generateRandomPolygon();
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@ -103,43 +105,52 @@ public class ConvexDecomposerTest extends ApplicationAdapter {
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if (i != polygon.size - 1) System.out.print(", ");
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}
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System.out.println("};");
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// triangulate();
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triangulate();
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}
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if (Gdx.input.isKeyJustPressed(Keys.T)) {
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triangulate();
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}
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}
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private void generateRandomPolygon () {
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polygon.clear();
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int numVertices = 10; // MathUtils.random(3, 3);
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convexPolygons.clear();
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int numVertices = MathUtils.random(3, 30);
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for (int i = 0; i < numVertices; i++) {
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float x = (float)(50 + Math.random() * (Gdx.graphics.getWidth() - 50));
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float y = (float)(50 + Math.random() * (Gdx.graphics.getHeight() - 50));
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polygon.add(x);
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polygon.add(y);
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System.out.println(polygon.toString(","));
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if (selfIntersects(polygon)) {
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polygon.size -= 2;
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i--;
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}
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}
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}
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private boolean selfIntersects(FloatArray polygon) {
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private boolean selfIntersects (FloatArray polygon) {
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Vector2 tmp = new Vector2();
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for(int i = 0, n = polygon.size; i <= n; i+=4) {
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if (polygon.size == 6) return false;
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for (int i = 0, n = polygon.size; i <= n; i += 2) {
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float x1 = polygon.get(i % n);
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float y1 = polygon.get((i + 1) % n);
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float x2 = polygon.get((i + 2) % n);
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float y2 = polygon.get((i + 3) % n);
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for (int j = 0; j <= n; j+=4) {
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if (j == i || j == i + 1) continue;
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for (int j = 0; j <= n; j += 2) {
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float x3 = polygon.get(j % n);
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float y3 = polygon.get((j + 1) % n);
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float x4 = polygon.get((j + 2) % n);
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float y4 = polygon.get((j + 3) % n);
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if (Intersector.intersectSegments(x1, y1, x2, y2, x3, y3, x4, y4, tmp)) return true;
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if (x1 == x3 && y1 == y3) continue;
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if (x1 == x4 && y1 == y4) continue;
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if (x2 == x3 && y2 == y3) continue;
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if (x2 == x4 && y2 == y4) continue;
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if (Intersector.intersectSegments(x1, y1, x2, y2, x3, y3, x4, y4, tmp)) return true;
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}
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}
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return false;
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@ -154,7 +165,7 @@ public class ConvexDecomposerTest extends ApplicationAdapter {
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polyBatcher.disableBlending();
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polyBatcher.end();
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// polygon
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shapes.setColor(Color.RED);
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shapes.begin(ShapeType.Line);
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@ -185,32 +196,32 @@ public class ConvexDecomposerTest extends ApplicationAdapter {
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}
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// edge normals
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shapes.setColor(Color.YELLOW);
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if (polygon.size > 2) {
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boolean clockwise = SutherlandHodgmanClipper.isClockwise(polygon);
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for (int i = 0; i < polygon.size; i += 2) {
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float x = polygon.get(i);
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float y = polygon.get(i + 1);
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float x2 = polygon.get((i + 2) % polygon.size);
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float y2 = polygon.get((i + 3) % polygon.size);
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// shapes.setColor(Color.YELLOW);
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// if (polygon.size > 2) {
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// boolean clockwise = Clipper.isClockwise(polygon);
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// for (int i = 0; i < polygon.size; i += 2) {
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// float x = polygon.get(i);
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// float y = polygon.get(i + 1);
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// float x2 = polygon.get((i + 2) % polygon.size);
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// float y2 = polygon.get((i + 3) % polygon.size);
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//
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// float mx = x + (x2 - x) / 2;
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// float my = y + (y2 - y) / 2;
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// float nx = (y2 - y);
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// float ny = -(x2 - x);
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// if (!clockwise) {
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// nx = -nx;
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// ny = -ny;
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// }
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// float l = 1 / (float)Math.sqrt(nx * nx + ny * ny);
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// nx *= l * 20;
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// ny *= l * 20;
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//
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// shapes.line(mx, my, mx + nx, my + ny);
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// }
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// }
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float mx = x + (x2 - x) / 2;
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float my = y + (y2 - y) / 2;
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float nx = (y2 - y);
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float ny = -(x2 - x);
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if (!clockwise) {
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nx = -nx;
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ny = -ny;
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}
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float l = 1 / (float)Math.sqrt(nx * nx + ny * ny);
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nx *= l * 20;
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ny *= l * 20;
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// shapes.line(mx, my, mx + nx, my + ny);
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}
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}
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// decomposition
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// decomposition
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if (convexPolygons != null) {
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for (int i = 0, n = convexPolygons.size; i < n; i++) {
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if (colors.size <= i) {
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@ -223,12 +234,12 @@ public class ConvexDecomposerTest extends ApplicationAdapter {
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if (isCreatingPolygon) {
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polygon.setSize(polygon.size - 2);
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}
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}
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shapes.end();
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polyBatcher.begin();
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polyBatcher.enableBlending();
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for (int i = 0; i < polygon.size; i+=2) {
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for (int i = 0; i < polygon.size; i += 2) {
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float x = polygon.get(i);
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float y = polygon.get(i + 1);
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font.draw(polyBatcher, "" + (i >> 1), x, y); // + ", " + x + ", " + y, x, y);
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@ -238,7 +249,7 @@ public class ConvexDecomposerTest extends ApplicationAdapter {
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}
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private void triangulate () {
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SutherlandHodgmanClipper.makeClockwise(polygon);
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Clipper.makeClockwise(polygon);
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convexPolygons = decomposer.decompose(polygon);
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}
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@ -18,7 +18,7 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.FloatArray;
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import com.badlogic.gdx.utils.ShortArray;
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import com.esotericsoftware.spine.utils.SutherlandHodgmanClipper;
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import com.esotericsoftware.spine.utils.Clipper;
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public class SoftwareClippingTest extends ApplicationAdapter {
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OrthographicCamera sceneCamera;
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@ -41,14 +41,14 @@ public class SoftwareClippingTest extends ApplicationAdapter {
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boolean isCreatingClippingArea = false;
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Vector3 tmp = new Vector3();
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SutherlandHodgmanClipper clipper;
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Clipper clipper;
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@Override
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public void create () {
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sceneCamera = new OrthographicCamera();
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shapes = new ShapeRenderer();
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polyBatcher = new PolygonSpriteBatch();
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clipper = new SutherlandHodgmanClipper();
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clipper = new Clipper();
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image = new Texture("skin/skin.png");
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}
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@ -137,7 +137,7 @@ public class SoftwareClippingTest extends ApplicationAdapter {
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// edge normals
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shapes.setColor(Color.YELLOW);
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if (clippingPolygon.size > 2) {
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boolean clockwise = SutherlandHodgmanClipper.isClockwise(clippingPolygon);
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boolean clockwise = Clipper.isClockwise(clippingPolygon);
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for (int i = 0; i < clippingPolygon.size; i += 2) {
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float x = clippingPolygon.get(i);
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float y = clippingPolygon.get(i + 1);
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@ -183,7 +183,7 @@ public class SoftwareClippingTest extends ApplicationAdapter {
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// must duplicate first vertex at end of polygon
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// so we can avoid module/branch in clipping code
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SutherlandHodgmanClipper.makeClockwise(clippingPolygon);
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Clipper.makeClockwise(clippingPolygon);
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clippingPolygon.add(clippingPolygon.get(0));
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clippingPolygon.add(clippingPolygon.get(1));
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@ -48,7 +48,7 @@ import com.esotericsoftware.spine.attachments.ClippingAttachment;
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import com.esotericsoftware.spine.attachments.MeshAttachment;
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import com.esotericsoftware.spine.attachments.RegionAttachment;
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import com.esotericsoftware.spine.attachments.SkeletonAttachment;
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import com.esotericsoftware.spine.utils.SutherlandHodgmanClipper;
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import com.esotericsoftware.spine.utils.Clipper;
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import com.esotericsoftware.spine.utils.TwoColorPolygonBatch;
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public class SkeletonRenderer {
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@ -58,7 +58,7 @@ public class SkeletonRenderer {
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private boolean premultipliedAlpha;
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private final FloatArray vertices = new FloatArray(32);
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private SutherlandHodgmanClipper clipper = new SutherlandHodgmanClipper();
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private Clipper clipper = new Clipper();
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private ClippingAttachment clipAttachment;
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private Slot clipEnd;
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private FloatArray clippingArea = new FloatArray();
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@ -406,9 +406,9 @@ public class SkeletonRenderer {
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int n = clip.getWorldVerticesLength();
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float[] vertices = this.clippingArea.setSize(n);
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clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
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clippingAreaClockwise = SutherlandHodgmanClipper.isClockwise(this.clippingArea);
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clippingAreaClockwise = Clipper.isClockwise(this.clippingArea);
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if (!clippingAreaClockwise) {
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SutherlandHodgmanClipper.makeClockwise(clippingArea);
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Clipper.makeClockwise(clippingArea);
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}
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clippingArea.add(clippingArea.items[0]);
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clippingArea.add(clippingArea.items[1]);
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@ -1,9 +1,38 @@
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine.utils;
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import com.badlogic.gdx.utils.FloatArray;
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public class SutherlandHodgmanClipper {
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public class Clipper {
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final FloatArray scratch = new FloatArray();
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/** Clips the input triangle against the convex clipping area, which needs to be clockwise. If the triangle lies entirely within the clipping area, false is
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@ -1,16 +1,64 @@
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
|
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* the Spine Software License Agreement), you may not (a) modify, translate,
|
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine.utils;
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import java.util.Iterator;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.FloatArray;
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import com.badlogic.gdx.utils.IntArray;
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import com.badlogic.gdx.utils.Pool;
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import com.badlogic.gdx.utils.ShortArray;
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public class ConvexDecomposer {
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static private final int CONCAVE = -1;
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static private final int TANGENTIAL = 0;
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static private final int CONVEX = 1;
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private Pool<FloatArray> polygonPool = new Pool<FloatArray>() {
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@Override
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protected FloatArray newObject () {
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return new FloatArray(16);
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}
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};
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private Pool<ShortArray> polygonIndicesPool = new Pool<ShortArray>() {
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@Override
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protected ShortArray newObject () {
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return new ShortArray(16);
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}
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};
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private Array<FloatArray> convexPolygons = new Array<FloatArray>();
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private Array<ShortArray> convexPolygonsIndices = new Array<ShortArray>();
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private final ShortArray indicesArray = new ShortArray();
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private short[] indices;
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private float[] vertices;
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@ -36,17 +84,15 @@ public class ConvexDecomposer {
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for (int i = 0, n = vertexCount; i < n; ++i)
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vertexTypes.add(classifyVertex(i));
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// A polygon with n vertices has a triangulation of n-2 triangles.
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ShortArray triangles = this.triangles;
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triangles.clear();
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triangles.ensureCapacity(Math.max(0, vertexCount - 2) * 4);
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// Triangulate
|
||||
while (this.vertexCount > 3) {
|
||||
int earTipIndex = findEarTip();
|
||||
System.out.println("tip index: " + earTipIndex);
|
||||
cutEarTip(earTipIndex);
|
||||
|
||||
// The type of the two vertices adjacent to the clipped vertex may have changed.
|
||||
int previousIndex = previousIndex(earTipIndex);
|
||||
int nextIndex = earTipIndex == vertexCount ? 0 : earTipIndex;
|
||||
vertexTypes.set(previousIndex, classifyVertex(previousIndex));
|
||||
@ -59,57 +105,37 @@ public class ConvexDecomposer {
|
||||
triangles.add(indicesArray.get(1));
|
||||
}
|
||||
|
||||
Array<FloatArray> polyResult = new Array<FloatArray>();
|
||||
Array<ShortArray> polyIndicesResult = new Array<ShortArray>();
|
||||
polygonPool.freeAll(convexPolygons);
|
||||
convexPolygons.clear();
|
||||
polygonIndicesPool.freeAll(convexPolygonsIndices);
|
||||
convexPolygonsIndices.clear();
|
||||
|
||||
ShortArray polyIndices = new ShortArray();
|
||||
FloatArray poly = new FloatArray();
|
||||
int idx1 = triangles.get(0);
|
||||
polyIndices.add(idx1);
|
||||
idx1 <<= 1;
|
||||
int idx2 = triangles.get(1);
|
||||
polyIndices.add(idx2);
|
||||
idx2 <<= 1;
|
||||
int idx3 = triangles.get(2);
|
||||
polyIndices.add(idx3);
|
||||
idx3 <<= 1;
|
||||
System.out.println("Triangle: " + idx1 / 2 + ", " + idx2 / 2 + ", " + idx3 / 2);
|
||||
|
||||
float x1 = polygon.get(idx1);
|
||||
float y1 = polygon.get(idx1 + 1);
|
||||
float x2 = polygon.get(idx2);
|
||||
float y2 = polygon.get(idx2 + 1);
|
||||
float x3 = polygon.get(idx3);
|
||||
float y3 = polygon.get(idx3 + 1);
|
||||
|
||||
poly.add(x1);
|
||||
poly.add(y1);
|
||||
poly.add(x2);
|
||||
poly.add(y2);
|
||||
poly.add(x3);
|
||||
poly.add(y3);
|
||||
int lastWinding = winding(x1, y1, x2, y2, x3, y3);
|
||||
int fanBaseIndex = idx1 >> 1;
|
||||
ShortArray polyIndices = polygonIndicesPool.obtain();
|
||||
polyIndices.clear();
|
||||
FloatArray poly = polygonPool.obtain();
|
||||
poly.clear();
|
||||
int fanBaseIndex = -1;
|
||||
int lastWinding = 0;
|
||||
|
||||
for (int i = 3, n = triangles.size; i < n; i += 3) {
|
||||
idx1 = triangles.get(i);
|
||||
idx2 = triangles.get(i + 1);
|
||||
idx3 = triangles.get(i + 2);
|
||||
System.out.println("Triangle: " + idx1 + ", " + idx2 + ", " + idx3);
|
||||
// Merge subsequent triangles if they form a triangle fan
|
||||
for (int i = 0, n = triangles.size; i < n; i += 3) {
|
||||
int idx1 = triangles.get(i) << 1;
|
||||
int idx2 = triangles.get(i + 1) << 1;
|
||||
int idx3 = triangles.get(i + 2) << 1;
|
||||
|
||||
x1 = polygon.get(idx1 * 2);
|
||||
y1 = polygon.get(idx1 * 2 + 1);
|
||||
x2 = polygon.get(idx2 * 2);
|
||||
y2 = polygon.get(idx2 * 2 + 1);
|
||||
x3 = polygon.get(idx3 * 2);
|
||||
y3 = polygon.get(idx3 * 2 + 1);
|
||||
float x1 = polygon.get(idx1);
|
||||
float y1 = polygon.get(idx1 + 1);
|
||||
float x2 = polygon.get(idx2);
|
||||
float y2 = polygon.get(idx2 + 1);
|
||||
float x3 = polygon.get(idx3);
|
||||
float y3 = polygon.get(idx3 + 1);
|
||||
|
||||
// if the base of the last triangle
|
||||
// is the same as this triangle's base
|
||||
// check if they form a convex polygon (triangle fan)
|
||||
boolean merged = false;
|
||||
if (fanBaseIndex == idx1) {
|
||||
int o = poly.size - 4;
|
||||
if (fanBaseIndex == idx1) {
|
||||
int o = poly.size - 4;
|
||||
int winding1 = winding(poly.get(o), poly.get(o + 1), poly.get(o + 2), poly.get(o + 3), x3, y3);
|
||||
int winding2 = winding(x3, y3, poly.get(0), poly.get(1), poly.get(2), poly.get(3));
|
||||
if (winding1 == lastWinding && winding2 == lastWinding) {
|
||||
@ -123,16 +149,20 @@ public class ConvexDecomposer {
|
||||
// otherwise make this triangle
|
||||
// the new base
|
||||
if (!merged) {
|
||||
polyResult.add(poly);
|
||||
polyIndicesResult.add(polyIndices);
|
||||
poly = new FloatArray();
|
||||
if (poly.size > 0) {
|
||||
convexPolygons.add(poly);
|
||||
convexPolygonsIndices.add(polyIndices);
|
||||
}
|
||||
poly = polygonPool.obtain();
|
||||
poly.clear();
|
||||
poly.add(x1);
|
||||
poly.add(y1);
|
||||
poly.add(x2);
|
||||
poly.add(y2);
|
||||
poly.add(x3);
|
||||
poly.add(y3);
|
||||
polyIndices = new ShortArray();
|
||||
polyIndices = polygonIndicesPool.obtain();
|
||||
polyIndices.clear();
|
||||
polyIndices.add(idx1);
|
||||
polyIndices.add(idx2);
|
||||
polyIndices.add(idx3);
|
||||
@ -142,24 +172,75 @@ public class ConvexDecomposer {
|
||||
}
|
||||
|
||||
if (poly.size > 0) {
|
||||
polyResult.add(poly);
|
||||
polyIndicesResult.add(polyIndices);
|
||||
convexPolygons.add(poly);
|
||||
convexPolygonsIndices.add(polyIndices);
|
||||
}
|
||||
|
||||
for (ShortArray pIndices : polyIndicesResult) {
|
||||
System.out.println("Poly: " + pIndices.toString(","));
|
||||
// go through the list of polygons and try
|
||||
// to merge the remaining triangles with
|
||||
// the found triangle fans
|
||||
for (int i = 0, n = convexPolygons.size; i < n; i++) {
|
||||
polyIndices = convexPolygonsIndices.get(i);
|
||||
if (polyIndices.size == 0) continue;
|
||||
int firstIndex = polyIndices.get(0);
|
||||
int lastIndex = polyIndices.get(polyIndices.size - 1);
|
||||
|
||||
poly = convexPolygons.get(i);
|
||||
int o = poly.size - 4;
|
||||
float prevPrevX = poly.get(o);
|
||||
float prevPrevY = poly.get(o + 1);
|
||||
float prevX = poly.get(o + 2);
|
||||
float prevY = poly.get(o + 3);
|
||||
float firstX = poly.get(0);
|
||||
float firstY = poly.get(1);
|
||||
float secondX = poly.get(2);
|
||||
float secondY = poly.get(3);
|
||||
int winding = winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
|
||||
|
||||
for (int j = 0; j < n; j++) {
|
||||
if (j == i) continue;
|
||||
ShortArray otherIndices = convexPolygonsIndices.get(j);
|
||||
if (otherIndices.size != 3) continue;
|
||||
int otherFirstIndex = otherIndices.get(0);
|
||||
int otherSecondIndex = otherIndices.get(1);
|
||||
int otherLastIndex = otherIndices.get(2);
|
||||
|
||||
FloatArray otherPoly = convexPolygons.get(j);
|
||||
float x3 = otherPoly.get(otherPoly.size - 2);
|
||||
float y3 = otherPoly.get(otherPoly.size - 1);
|
||||
|
||||
if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex) continue;
|
||||
int winding1 = winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3);
|
||||
int winding2 = winding(x3, y3, firstX, firstY, secondX, secondY);
|
||||
if (winding1 == winding && winding2 == winding) {
|
||||
otherPoly.clear();
|
||||
otherIndices.clear();
|
||||
poly.add(x3);
|
||||
poly.add(y3);
|
||||
polyIndices.add(otherLastIndex);
|
||||
prevPrevX = prevX;
|
||||
prevPrevY = prevY;
|
||||
prevX = x3;
|
||||
prevY = y3;
|
||||
j = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return polyResult;
|
||||
// Remove empty polygons that resulted from the
|
||||
// merge step above
|
||||
Iterator<FloatArray> polyIter = convexPolygons.iterator();
|
||||
while (polyIter.hasNext()) {
|
||||
poly = polyIter.next();
|
||||
if (poly.size == 0) {
|
||||
polyIter.remove();
|
||||
polygonPool.free(poly);
|
||||
}
|
||||
}
|
||||
|
||||
return convexPolygons;
|
||||
}
|
||||
|
||||
public static int winding (float v1x, float v1y, float v2x, float v2y, float v3x, float v3y) {
|
||||
float vx = v2x - v1x;
|
||||
float vy = v2y - v1y;
|
||||
return v3x * vy - v3y * vx + vx * v1y - v1x * vy >= 0 ? 1 : -1;
|
||||
}
|
||||
|
||||
/** @return {@link #CONCAVE}, {@link #TANGENTIAL} or {@link #CONVEX} */
|
||||
private int classifyVertex (int index) {
|
||||
short[] indices = this.indices;
|
||||
int previous = indices[previousIndex(index)] * 2;
|
||||
@ -175,17 +256,10 @@ public class ConvexDecomposer {
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
if (isEarTip(i)) return i;
|
||||
|
||||
// Desperate mode: if no vertex is an ear tip, we are dealing with a degenerate polygon (e.g. nearly collinear).
|
||||
// Note that the input was not necessarily degenerate, but we could have made it so by clipping some valid ears.
|
||||
|
||||
// Idea taken from Martin Held, "FIST: Fast industrial-strength triangulation of polygons", Algorithmica (1998),
|
||||
// http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.115.291
|
||||
|
||||
// Return a convex or tangential vertex if one exists.
|
||||
int[] vertexTypes = this.vertexTypes.items;
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
if (vertexTypes[i] != CONCAVE) return i;
|
||||
return 0; // If all vertices are concave, just return the first one.
|
||||
return 0;
|
||||
}
|
||||
|
||||
private boolean isEarTip (int earTipIndex) {
|
||||
@ -203,18 +277,11 @@ public class ConvexDecomposer {
|
||||
float p2x = vertices[p2], p2y = vertices[p2 + 1];
|
||||
float p3x = vertices[p3], p3y = vertices[p3 + 1];
|
||||
|
||||
// Check if any point is inside the triangle formed by previous, current and next vertices.
|
||||
// Only consider vertices that are not part of this triangle, or else we'll always find one inside.
|
||||
for (int i = nextIndex(nextIndex); i != previousIndex; i = nextIndex(i)) {
|
||||
// Concave vertices can obviously be inside the candidate ear, but so can tangential vertices
|
||||
// if they coincide with one of the triangle's vertices.
|
||||
if (vertexTypes[i] != CONVEX) {
|
||||
int v = indices[i] * 2;
|
||||
float vx = vertices[v];
|
||||
float vy = vertices[v + 1];
|
||||
// Because the polygon has clockwise winding order, the area sign will be positive if the point is strictly inside.
|
||||
// It will be 0 on the edge, which we want to include as well.
|
||||
// note: check the edge defined by p1->p3 first since this fails _far_ more then the other 2 checks.
|
||||
if (computeSpannedAreaSign(p3x, p3y, p1x, p1y, vx, vy) >= 0) {
|
||||
if (computeSpannedAreaSign(p1x, p1y, p2x, p2y, vx, vy) >= 0) {
|
||||
if (computeSpannedAreaSign(p2x, p2y, p3x, p3y, vx, vy) >= 0) return false;
|
||||
@ -255,4 +322,10 @@ public class ConvexDecomposer {
|
||||
area += p3x * (p2y - p1y);
|
||||
return (int)Math.signum(area);
|
||||
}
|
||||
|
||||
public static int winding (float v1x, float v1y, float v2x, float v2y, float v3x, float v3y) {
|
||||
float vx = v2x - v1x;
|
||||
float vy = v2y - v1y;
|
||||
return v3x * vy - v3y * vx + vx * v1y - v1x * vy >= 0 ? 1 : -1;
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user