mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 16:48:43 +08:00
[libgdx] Remove Array.add, avoid copying
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parent
687a3ade7b
commit
242eaf2bcc
@ -183,11 +183,11 @@ public class SoftwareClippingTest extends ApplicationAdapter {
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// must duplicate first vertex at end of polygon
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// so we can avoid module/branch in clipping code
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SutherlandHodgmanClipper.makeClockwise(clippingPolygon);
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clippingPolygon.add(clippingPolygon.get(0));
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clippingPolygon.add(clippingPolygon.get(1));
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boolean isClockwise = SutherlandHodgmanClipper.clockwise(clippingPolygon);
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boolean clipped = clipper.clip(x1, y1, x2, y2, x3, y3, clippingPolygon, clippedPolygon, isClockwise);
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boolean clipped = clipper.clip(x1, y1, x2, y2, x3, y3, clippingPolygon, clippedPolygon);
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System.out.println("Clipped: " + clipped);
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if (clipped) {
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clippedPolygonVertices.clear();
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@ -152,15 +152,16 @@ public class SkeletonRenderer {
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Texture texture = null;
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Color color = null, skeletonColor = skeleton.color;
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float r = skeletonColor.r, g = skeletonColor.g, b = skeletonColor.b, a = skeletonColor.a;
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Array<Slot> drawOrder = skeleton.drawOrder;
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Array<Slot> drawOrder = skeleton.drawOrder;
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for (int i = 0, n = drawOrder.size; i < n; i++) {
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final int vertexSize = (softwareClipping && clipAttachment != null) ? 2 : 5;
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Slot slot = drawOrder.get(i);
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Attachment attachment = slot.attachment;
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Attachment attachment = slot.attachment;
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if (attachment instanceof RegionAttachment) {
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RegionAttachment region = (RegionAttachment) attachment;
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verticesLength = 20;
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verticesLength = vertexSize << 2;
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vertices = this.vertices.items;
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region.computeWorldVertices(slot.getBone(), vertices, 0, 5);
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region.computeWorldVertices(slot.getBone(), vertices, 0, vertexSize);
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triangles = quadTriangles;
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texture = region.getRegion().getTexture();
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uvs = region.getUVs();
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@ -169,9 +170,9 @@ public class SkeletonRenderer {
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} else if (attachment instanceof MeshAttachment) {
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MeshAttachment mesh = (MeshAttachment) attachment;
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int count = mesh.getWorldVerticesLength();
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verticesLength = (count >> 1) * 5;
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verticesLength = (count >> 1) * vertexSize;
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vertices = this.vertices.setSize(verticesLength);
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mesh.computeWorldVertices(slot, 0, count, vertices, 0, 5);
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mesh.computeWorldVertices(slot, 0, count, vertices, 0, vertexSize);
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triangles = mesh.getTriangles();
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texture = mesh.getRegion().getTexture();
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uvs = mesh.getUVs();
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@ -217,11 +218,6 @@ public class SkeletonRenderer {
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| ((int) (b * slotColor.b * color.b * alpha) << 16) //
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| ((int) (g * slotColor.g * color.g * alpha) << 8) //
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| (int) (r * slotColor.r * color.r * alpha));
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for (int v = 2, u = 0; v < verticesLength; v += 5, u += 2) {
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vertices[v] = c;
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vertices[v + 1] = uvs[u];
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vertices[v + 2] = uvs[u + 1];
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}
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BlendMode slotBlendMode = slot.data.getBlendMode();
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if (slotBlendMode != blendMode) {
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@ -230,12 +226,22 @@ public class SkeletonRenderer {
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}
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if (softwareClipping) {
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if (clipAttachment != null) {
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clipSoftware(vertices, 0, verticesLength, triangles, 0, triangles.length, clippedVertices, clippedTriangles, 0, c, false);
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clipSoftware(vertices, 0, verticesLength, triangles, 0, triangles.length, uvs, 0, c, false, clippedVertices, clippedTriangles);
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batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0, clippedTriangles.size);
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} else {
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for (int v = 2, u = 0; v < verticesLength; v += 5, u += 2) {
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vertices[v] = c;
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vertices[v + 1] = uvs[u];
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vertices[v + 2] = uvs[u + 1];
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}
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batch.draw(texture, vertices, 0, verticesLength, triangles, 0, triangles.length);
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}
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} else {
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for (int v = 2, u = 0; v < verticesLength; v += 5, u += 2) {
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vertices[v] = c;
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vertices[v + 1] = uvs[u];
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vertices[v + 2] = uvs[u + 1];
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}
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batch.draw(texture, vertices, 0, verticesLength, triangles, 0, triangles.length);
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}
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}
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@ -257,15 +263,16 @@ public class SkeletonRenderer {
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Texture texture = null;
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Color color = null, skeletonColor = skeleton.color;
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float r = skeletonColor.r, g = skeletonColor.g, b = skeletonColor.b, a = skeletonColor.a;
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Array<Slot> drawOrder = skeleton.drawOrder;
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Array<Slot> drawOrder = skeleton.drawOrder;
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for (int i = 0, n = drawOrder.size; i < n; i++) {
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final int vertexSize = (softwareClipping && clipAttachment != null) ? 2 : 6;
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Slot slot = drawOrder.get(i);
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Attachment attachment = slot.attachment;
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if (attachment instanceof RegionAttachment) {
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RegionAttachment region = (RegionAttachment) attachment;
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verticesLength = 24;
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verticesLength = vertexSize << 2;
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vertices = this.vertices.items;
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region.computeWorldVertices(slot.getBone(), vertices, 0, 6);
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region.computeWorldVertices(slot.getBone(), vertices, 0, vertexSize);
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triangles = quadTriangles;
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texture = region.getRegion().getTexture();
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uvs = region.getUVs();
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@ -274,9 +281,9 @@ public class SkeletonRenderer {
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} else if (attachment instanceof MeshAttachment) {
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MeshAttachment mesh = (MeshAttachment) attachment;
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int count = mesh.getWorldVerticesLength();
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verticesLength = count * 3;
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verticesLength = count * (vertexSize >> 1);
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vertices = this.vertices.setSize(verticesLength);
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mesh.computeWorldVertices(slot, 0, count, vertices, 0, 6);
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mesh.computeWorldVertices(slot, 0, count, vertices, 0, vertexSize);
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triangles = mesh.getTriangles();
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texture = mesh.getRegion().getTexture();
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uvs = mesh.getUVs();
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@ -329,12 +336,6 @@ public class SkeletonRenderer {
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((int) (b * darkColor.b * color.b * 255) << 16) //
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| ((int) (g * darkColor.g * color.g * 255) << 8) //
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| (int) (r * darkColor.r * color.r * 255));
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for (int v = 2, u = 0; v < verticesLength; v += 6, u += 2) {
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vertices[v] = light;
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vertices[v + 1] = dark;
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vertices[v + 2] = uvs[u];
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vertices[v + 3] = uvs[u + 1];
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}
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BlendMode slotBlendMode = slot.data.getBlendMode();
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if (slotBlendMode != blendMode) {
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@ -344,12 +345,24 @@ public class SkeletonRenderer {
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if (softwareClipping) {
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if (clipAttachment != null) {
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clipSoftware(vertices, 0, verticesLength, triangles, 0, triangles.length, clippedVertices, clippedTriangles, dark, light, true);
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clipSoftware(vertices, 0, verticesLength, triangles, 0, triangles.length, uvs, dark, light, true, clippedVertices, clippedTriangles);
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batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0, clippedTriangles.size);
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} else {
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for (int v = 2, u = 0; v < verticesLength; v += 6, u += 2) {
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vertices[v] = light;
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vertices[v + 1] = dark;
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vertices[v + 2] = uvs[u];
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vertices[v + 3] = uvs[u + 1];
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}
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batch.draw(texture, vertices, 0, verticesLength, triangles, 0, triangles.length);
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}
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} else {
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for (int v = 2, u = 0; v < verticesLength; v += 6, u += 2) {
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vertices[v] = light;
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vertices[v + 1] = dark;
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vertices[v + 2] = uvs[u];
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vertices[v + 3] = uvs[u + 1];
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}
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batch.draw(texture, vertices, 0, verticesLength, triangles, 0, triangles.length);
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}
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}
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@ -408,33 +421,32 @@ public class SkeletonRenderer {
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if (!softwareClipping) Gdx.gl.glDisable(GL20.GL_STENCIL_TEST);
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}
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private void clipSoftware(final float[] vertices, final int offset, final int verticesLength, final short[] triangles, final int triangleOffset, final int trianglesLength, final FloatArray clippedVertices, final ShortArray clippedTriangles, final float dark, final float light, final boolean twoColor) {
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int idx = 0;
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private void clipSoftware(final float[] vertices, final int offset, final int verticesLength, final short[] triangles, final int triangleOffset, final int trianglesLength, final float uvs[], final float dark, final float light, final boolean twoColor, final FloatArray clippedVertices, final ShortArray clippedTriangles) {
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short idx = 0;
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clippedVertices.clear();
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clippedTriangles.clear();
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final int vertexSize = twoColor ? 6 : 5;
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final int uvOffset = twoColor ? 4 : 3;
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for (int i = 0; i < trianglesLength; i += 3) {
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int triOffset = triangles[i] * vertexSize;
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float x1 = vertices[triOffset];
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float y1= vertices[triOffset + 1];
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float u1 = vertices[triOffset + uvOffset];
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float v1 = vertices[triOffset + uvOffset + 1];
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int vertexOffset = triangles[i] << 1;
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float x1 = vertices[vertexOffset];
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float y1= vertices[vertexOffset + 1];
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float u1 = uvs[vertexOffset];
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float v1 = uvs[vertexOffset + 1];
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triOffset = triangles[i + 1] * vertexSize;
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float x2 = vertices[triOffset];
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float y2 = vertices[triOffset + 1];
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float u2 = vertices[triOffset + uvOffset];
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float v2 = vertices[triOffset + uvOffset + 1];
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vertexOffset = triangles[i + 1] << 1;
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float x2 = vertices[vertexOffset];
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float y2 = vertices[vertexOffset + 1];
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float u2 = uvs[vertexOffset];
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float v2 = uvs[vertexOffset + 1];
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triOffset = triangles[i + 2] * vertexSize;
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float x3 = vertices[triOffset];
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float y3 = vertices[triOffset + 1];
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float u3 = vertices[triOffset + uvOffset];
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float v3 = vertices[triOffset + uvOffset + 1];
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vertexOffset = triangles[i + 2] << 1;
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float x3 = vertices[vertexOffset];
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float y3 = vertices[vertexOffset + 1];
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float u3 = uvs[vertexOffset];
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float v3 = uvs[vertexOffset + 1];
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boolean clipped = clipper.clip(x1, y1, x2, y2, x3, y3, clippingArea, clipOutput, clippingAreaClockwise);
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if (clipped) {
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boolean clipped = clipper.clip(x1, y1, x2, y2, x3, y3, clippingArea, clipOutput);
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if (clipped) {
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if (clipOutput.size == 0) continue;
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float d0 = y2 - y3;
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float d1 = x3 - x2;
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float d2 = x1 - x3;
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@ -444,6 +456,9 @@ public class SkeletonRenderer {
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float denom = 1 / (d0 * d2 + d1 * d3);
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float[] clipVertices = clipOutput.items;
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int s = clippedVertices.size;
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clippedVertices.setSize(s + (clipOutput.size >> 1) * (twoColor ? 6 : 5));
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final float[] clippedVerticesArray = clippedVertices.items;
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for (int j = 0, n = clipOutput.size; j < n; j += 2) {
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float x = clipVertices[j];
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@ -457,46 +472,77 @@ public class SkeletonRenderer {
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float u = u1 * a + u2 * b + u3 * c;
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float v = v1 * a + v2 * b + v3 * c;
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clippedVertices.add(x);
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clippedVertices.add(y);
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clippedVertices.add(light);
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if (twoColor) clippedVertices.add(dark);
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clippedVertices.add(u);
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clippedVertices.add(v);
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clippedVerticesArray[s++] = x;
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clippedVerticesArray[s++] = y;
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clippedVerticesArray[s++] = light;
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if (twoColor) clippedVerticesArray[s++] = dark;
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clippedVerticesArray[s++] = u;
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clippedVerticesArray[s++] = v;
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}
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s = clippedTriangles.size;
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clippedTriangles.setSize(s + 3 * ((clipOutput.size >> 1) - 2));
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final short[] clippedTrianglesArray = clippedTriangles.items;
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for (int j = 1, n = (clipOutput.size >> 1) - 1; j < n; j++) {
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clippedTriangles.add(idx);
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clippedTriangles.add(idx + j);
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clippedTriangles.add(idx + j + 1);
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clippedTrianglesArray[s++] = idx;
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clippedTrianglesArray[s++] = (short)(idx + j);
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clippedTrianglesArray[s++] = (short)(idx + j + 1);
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}
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idx += clipOutput.size >> 1;
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} else {
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clippedVertices.add(x1);
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clippedVertices.add(y1);
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clippedVertices.add(light);
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if (twoColor) clippedVertices.add(dark);
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clippedVertices.add(u1);
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clippedVertices.add(v1);
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int s = clippedVertices.size;
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clippedVertices.setSize(s + 3 * (twoColor ? 6 : 5));
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final float[] clippedVerticesArray = clippedVertices.items;
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clippedVertices.add(x2);
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clippedVertices.add(y2);
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clippedVertices.add(light);
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if (twoColor) clippedVertices.add(dark);
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clippedVertices.add(u2);
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clippedVertices.add(v2);
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if (!twoColor) {
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clippedVerticesArray[s] = x1;
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clippedVerticesArray[s + 1] = y1;
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clippedVerticesArray[s + 2] = light;
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clippedVerticesArray[s + 3] = u1;
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clippedVerticesArray[s + 4] = v1;
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clippedVerticesArray[s + 5] = x2;
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clippedVerticesArray[s + 6] = y2;
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clippedVerticesArray[s + 7] = light;
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clippedVerticesArray[s + 8] = u2;
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clippedVerticesArray[s + 9] = v2;
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clippedVerticesArray[s + 10] = x3;
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clippedVerticesArray[s + 11] = y3;
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clippedVerticesArray[s + 12] = light;
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clippedVerticesArray[s + 13] = u3;
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clippedVerticesArray[s + 14] = v3;
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} else {
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clippedVerticesArray[s] = x1;
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clippedVerticesArray[s + 1] = y1;
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clippedVerticesArray[s + 2] = light;
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clippedVerticesArray[s + 3] = dark;
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clippedVerticesArray[s + 4] = u1;
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clippedVerticesArray[s + 5] = v1;
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clippedVerticesArray[s + 6] = x2;
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clippedVerticesArray[s + 7] = y2;
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clippedVerticesArray[s + 8] = light;
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clippedVerticesArray[s + 9] = dark;
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clippedVerticesArray[s + 10] = u2;
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clippedVerticesArray[s + 11] = v2;
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clippedVerticesArray[s + 12] = x3;
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clippedVerticesArray[s + 13] = y3;
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clippedVerticesArray[s + 14] = light;
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clippedVerticesArray[s + 15] = dark;
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clippedVerticesArray[s + 16] = u3;
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clippedVerticesArray[s + 17] = v3;
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}
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clippedVertices.add(x3);
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clippedVertices.add(y3);
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clippedVertices.add(light);
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if (twoColor) clippedVertices.add(dark);
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clippedVertices.add(u3);
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clippedVertices.add(v3);
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clippedTriangles.add(idx++);
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clippedTriangles.add(idx++);
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clippedTriangles.add(idx++);
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s = clippedTriangles.size;
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clippedTriangles.setSize(s + 3);
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final short[] clippedTrianglesArray = clippedTriangles.items;
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clippedTrianglesArray[s] = idx++;
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clippedTrianglesArray[s + 1] = idx++;
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clippedTrianglesArray[s + 2] = idx++;
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}
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}
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}
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@ -8,8 +8,7 @@ public class SutherlandHodgmanClipper {
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/** Clips the input triangle against the convex clipping area, which needs to be clockwise. If the triangle lies entirely within the clipping area, false is
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* returned. The clipping area must duplicate the first vertex at the end of the vertices list! */
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public boolean clip (float x1, float y1, float x2, float y2, float x3, float y3, FloatArray clippingArea, FloatArray output,
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boolean isClockwise) {
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public boolean clip (float x1, float y1, float x2, float y2, float x3, float y3, FloatArray clippingArea, FloatArray output) {
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final FloatArray originalOutput = output;
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boolean clipped = false;
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