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[threejs] Deprecated, updated README.md
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# spine-threejs
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spine-threejs is a basic example of how to load and manipulate [Spine](http://esotericsoftware.com) skeletal animation data using [Three.js](http://threejs.org/). spine-threejs is based on [spine-js](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-js).
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## Licensing
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This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
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The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
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## Spine version
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spine-threejs works with data exported from Spine 3.1.08. Updating spine-threejs to [v3.2](https://github.com/EsotericSoftware/spine-runtimes/issues/586) and [v3.3](https://github.com/EsotericSoftware/spine-runtimes/issues/613) is in progress.
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spine-threejs supports all Spine features except for rendering meshes.
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spine-threejs does not yet support loading the binary format.
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## Setup
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To run the example:
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1. Copy the contents of `spine-js` to `spine-threejs/spine-js`.
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1. Place the files on a webserver. Images can't be loaded when run from a local directory.
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1. Open `spine-threejs/example/index.html` in a web browser.
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## Demos
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- [spine-threejs Demo](http://esotericsoftware.com/files/runtimes/spine-threejs/example/index.html)<br>
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[spine-turbulenz Demo source](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-threejs/example/index.html)
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## Notes
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- Atlas images should not use premultiplied alpha or rotation.
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spine-threejs has been deprecated and is superseded by [spine-ts THREE.JS backend](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-ts). The most recent version of spine-threejs can be found in the [spine-threejs branch](https://github.com/EsotericSoftware/spine-runtimes/tree/spine-threejs/spine-threejs)
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@ -1,499 +0,0 @@
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{
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},
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}
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}
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},
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},
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"right upper leg": {
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},
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},
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},
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"left upper leg": {
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},
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||||
xy: 425, 111
|
||||
size: 31, 32
|
||||
orig: 31, 32
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
hand1
|
||||
rotate: false
|
||||
xy: 386, 128
|
||||
size: 37, 48
|
||||
orig: 37, 48
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
hand2
|
||||
rotate: false
|
||||
xy: 425, 145
|
||||
size: 31, 37
|
||||
orig: 31, 37
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
head
|
||||
rotate: false
|
||||
xy: 2, 74
|
||||
size: 172, 173
|
||||
orig: 172, 173
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
mantles
|
||||
rotate: false
|
||||
xy: 2, 17
|
||||
size: 136, 55
|
||||
orig: 136, 55
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
mouth
|
||||
rotate: false
|
||||
xy: 2, 2
|
||||
size: 61, 13
|
||||
orig: 61, 13
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
shin1
|
||||
rotate: false
|
||||
xy: 456, 190
|
||||
size: 53, 57
|
||||
orig: 53, 57
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
shin2
|
||||
rotate: false
|
||||
xy: 275, 56
|
||||
size: 51, 54
|
||||
orig: 51, 54
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
sword
|
||||
rotate: false
|
||||
xy: 176, 178
|
||||
size: 216, 69
|
||||
orig: 216, 69
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
thigh1
|
||||
rotate: false
|
||||
xy: 394, 184
|
||||
size: 60, 63
|
||||
orig: 60, 63
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
thigh2
|
||||
rotate: false
|
||||
xy: 275, 112
|
||||
size: 57, 64
|
||||
orig: 57, 64
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
upperarm1
|
||||
rotate: false
|
||||
xy: 334, 120
|
||||
size: 50, 56
|
||||
orig: 50, 56
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
upperarm2
|
||||
rotate: false
|
||||
xy: 140, 13
|
||||
size: 39, 59
|
||||
orig: 39, 59
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
|
Before Width: | Height: | Size: 103 KiB |
@ -1,195 +0,0 @@
|
||||
|
||||
spineboy.png
|
||||
size: 1024,256
|
||||
format: RGBA8888
|
||||
filter: Linear,Linear
|
||||
repeat: none
|
||||
eye_indifferent
|
||||
rotate: false
|
||||
xy: 890, 146
|
||||
size: 56, 53
|
||||
orig: 56, 53
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
eye_surprised
|
||||
rotate: false
|
||||
xy: 444, 5
|
||||
size: 56, 53
|
||||
orig: 56, 53
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
front_bracer
|
||||
rotate: false
|
||||
xy: 966, 103
|
||||
size: 35, 48
|
||||
orig: 35, 48
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
front_fist_closed
|
||||
rotate: false
|
||||
xy: 847, 84
|
||||
size: 45, 49
|
||||
orig: 45, 49
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
front_fist_open
|
||||
rotate: false
|
||||
xy: 968, 190
|
||||
size: 52, 52
|
||||
orig: 52, 52
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
front_foot
|
||||
rotate: false
|
||||
xy: 890, 201
|
||||
size: 76, 41
|
||||
orig: 76, 41
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
front_foot_bend1
|
||||
rotate: false
|
||||
xy: 444, 98
|
||||
size: 77, 42
|
||||
orig: 77, 42
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
front_foot_bend2
|
||||
rotate: false
|
||||
xy: 279, 5
|
||||
size: 65, 56
|
||||
orig: 65, 56
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
front_shin
|
||||
rotate: false
|
||||
xy: 792, 132
|
||||
size: 49, 110
|
||||
orig: 49, 110
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
front_thigh
|
||||
rotate: false
|
||||
xy: 935, 77
|
||||
size: 29, 67
|
||||
orig: 29, 67
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
front_upper_arm
|
||||
rotate: false
|
||||
xy: 410, 3
|
||||
size: 32, 58
|
||||
orig: 32, 58
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
goggles
|
||||
rotate: false
|
||||
xy: 444, 142
|
||||
size: 157, 100
|
||||
orig: 157, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
gun
|
||||
rotate: false
|
||||
xy: 603, 120
|
||||
size: 126, 122
|
||||
orig: 126, 122
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
head
|
||||
rotate: false
|
||||
xy: 279, 63
|
||||
size: 163, 179
|
||||
orig: 163, 179
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
mouth_grind
|
||||
rotate: false
|
||||
xy: 948, 153
|
||||
size: 56, 35
|
||||
orig: 56, 35
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
mouth_oooo
|
||||
rotate: false
|
||||
xy: 731, 97
|
||||
size: 56, 35
|
||||
orig: 56, 35
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
mouth_smile
|
||||
rotate: false
|
||||
xy: 789, 95
|
||||
size: 56, 35
|
||||
orig: 56, 35
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
muzzle
|
||||
rotate: false
|
||||
xy: 2, 2
|
||||
size: 275, 240
|
||||
orig: 277, 240
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
neck
|
||||
rotate: false
|
||||
xy: 595, 93
|
||||
size: 22, 25
|
||||
orig: 22, 25
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_bracer
|
||||
rotate: false
|
||||
xy: 966, 58
|
||||
size: 34, 43
|
||||
orig: 34, 43
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_foot
|
||||
rotate: false
|
||||
xy: 444, 60
|
||||
size: 68, 36
|
||||
orig: 68, 36
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_foot_bend1
|
||||
rotate: false
|
||||
xy: 523, 100
|
||||
size: 70, 40
|
||||
orig: 70, 40
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_foot_bend2
|
||||
rotate: false
|
||||
xy: 346, 11
|
||||
size: 62, 50
|
||||
orig: 62, 50
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_shin
|
||||
rotate: false
|
||||
xy: 843, 135
|
||||
size: 45, 107
|
||||
orig: 45, 107
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_thigh
|
||||
rotate: false
|
||||
xy: 894, 82
|
||||
size: 39, 62
|
||||
orig: 39, 62
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear_upper_arm
|
||||
rotate: false
|
||||
xy: 502, 6
|
||||
size: 28, 52
|
||||
orig: 28, 52
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
torso
|
||||
rotate: false
|
||||
xy: 731, 134
|
||||
size: 59, 108
|
||||
orig: 59, 108
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
|
Before Width: | Height: | Size: 230 KiB |
@ -1,391 +0,0 @@
|
||||
<!-----------------------------------------------------------------------------
|
||||
-- Spine Runtimes Software License
|
||||
-- Version 2.1
|
||||
--
|
||||
-- Copyright (c) 2013, Esoteric Software
|
||||
-- All rights reserved.
|
||||
--
|
||||
-- You are granted a perpetual, non-exclusive, non-sublicensable and
|
||||
-- non-transferable license to install, execute and perform the Spine Runtimes
|
||||
-- Software (the "Software") solely for internal use. Without the written
|
||||
-- permission of Esoteric Software (typically granted by licensing Spine), you
|
||||
-- may not (a) modify, translate, adapt or otherwise create derivative works,
|
||||
-- improvements of the Software or develop new applications using the Software
|
||||
-- or (b) remove, delete, alter or obscure any trademarks or any copyright,
|
||||
-- trademark, patent or other intellectual property or proprietary rights
|
||||
-- notices on or in the Software, including any copy thereof. Redistributions
|
||||
-- in binary or source form must include this license and terms.
|
||||
--
|
||||
-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
-- EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
-- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
-- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
-- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
-- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
------------------------------------------------------------------------------>
|
||||
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>spine-threejs</title>
|
||||
<script src="../spine-js/spine.js"></script>
|
||||
<script src="../three.min.js"></script>
|
||||
|
||||
<style>body, input { font-family: tahoma; font-size: 11pt }</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<script>
|
||||
(function () {
|
||||
|
||||
var loadText = function (url, callback) {
|
||||
var req = new XMLHttpRequest();
|
||||
req.open("GET", url, true);
|
||||
req.responseType = 'text';
|
||||
req.addEventListener('error', function (event) {}, false);
|
||||
req.addEventListener('abort', function (event) {}, false);
|
||||
req.addEventListener('load', function (event) { callback(req.response); }, false);
|
||||
req.send();
|
||||
return req;
|
||||
};
|
||||
|
||||
var loadImage = function (url, callback) {
|
||||
var image = new Image();
|
||||
image.addEventListener('error', function (event) {}, false);
|
||||
image.addEventListener('abort', function (event) {}, false);
|
||||
image.addEventListener('load', function (event) { callback (image); }, false);
|
||||
image.src = url;
|
||||
return image;
|
||||
};
|
||||
|
||||
SpineAnimation = function (name, path, scale) {
|
||||
|
||||
THREE.Object3D.call(this);
|
||||
|
||||
this.name = name;
|
||||
|
||||
path = path ? (path +
|
||||
((path.substr(-1) != '/') ? '/' : '')
|
||||
) : '';
|
||||
|
||||
var self = this;
|
||||
|
||||
loadText(path + name + '.atlas', function (atlasText) {
|
||||
self.atlas = new spine.Atlas(atlasText, {
|
||||
load: function (page, image, atlas) {
|
||||
loadImage(path + image, function (image) {
|
||||
// calculate UVs in atlas regions
|
||||
page.width = image.width;
|
||||
page.height = image.height;
|
||||
|
||||
atlas.updateUVs(page);
|
||||
|
||||
// propagate new UVs to attachments, if they were already created
|
||||
if (self.skeleton) {
|
||||
var skins = self.skeleton.data.skins;
|
||||
for (var s = 0, n = skins.length; s < n; s++) {
|
||||
var attachments = skins[s].attachments;
|
||||
for (var k in attachments) {
|
||||
var attachment = attachments[k];
|
||||
if (attachment instanceof spine.RegionAttachment) {
|
||||
var region = attachment.rendererObject;
|
||||
attachment.setUVs(region.u, region.v, region.u2, region.v2, region.rotate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// create basic material for the page
|
||||
var texture = new THREE.Texture(image);
|
||||
texture.needsUpdate = true;
|
||||
|
||||
page.rendererObject = [
|
||||
new THREE.MeshBasicMaterial({
|
||||
//color: 0xff00, wireframe: true,
|
||||
map : texture, side : THREE.DoubleSide, transparent : true, alphaTest : 0.5
|
||||
})
|
||||
];
|
||||
});
|
||||
},
|
||||
unload: function (materials) {
|
||||
for (var i = 0, n = materials.length; i < n; i++) {
|
||||
var material = materials[i];
|
||||
if (material.meshes) {
|
||||
for (var name in material.meshes) {
|
||||
var mesh = material.meshes[name];
|
||||
if (mesh.parent) mesh.parent.remove(mesh);
|
||||
mesh.geometry.dispose();
|
||||
}
|
||||
}
|
||||
material.map.dispose();
|
||||
material.dispose();
|
||||
}
|
||||
// will be called multiple times
|
||||
materials.length = 0;
|
||||
}
|
||||
});
|
||||
|
||||
loadText(path + name + '.json', function (skeletonText) {
|
||||
var json = new spine.SkeletonJson(new spine.AtlasAttachmentLoader(self.atlas));
|
||||
json.scale = scale || 1;
|
||||
|
||||
var skeletonData = json.readSkeletonData(JSON.parse(skeletonText));
|
||||
|
||||
self.skeleton = new spine.Skeleton(skeletonData);
|
||||
self.stateData = new spine.AnimationStateData(skeletonData);
|
||||
self.state = new spine.AnimationState(self.stateData);
|
||||
|
||||
self.dispatchEvent({
|
||||
type : SpineAnimation.SKELETON_DATA_LOADED
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
var matrix = new THREE.Matrix4();
|
||||
|
||||
// if given, dt must be in ms
|
||||
|
||||
this.update = function (dt, dz) {
|
||||
if (!this.state) return;
|
||||
|
||||
this.state.update(dt || (1.0 / 60));
|
||||
this.state.apply(this.skeleton);
|
||||
this.skeleton.updateWorldTransform();
|
||||
|
||||
this.traverse(function (object) {
|
||||
if (object instanceof THREE.Mesh) {
|
||||
object.visible = false;
|
||||
}
|
||||
});
|
||||
|
||||
var Z = 0;
|
||||
var drawOrder = this.skeleton.drawOrder;
|
||||
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
||||
var slot = drawOrder[i];
|
||||
var attachment = slot.attachment;
|
||||
if (!(attachment instanceof spine.RegionAttachment)) continue;
|
||||
|
||||
var materials = attachment.rendererObject.page.rendererObject;
|
||||
// texture was not loaded yet
|
||||
if (!materials) continue;
|
||||
|
||||
if (slot.data.additiveBlending && (materials.length == 1)) {
|
||||
// create separate material for additive blending
|
||||
materials.push(new THREE.MeshBasicMaterial({
|
||||
map : materials[0].map,
|
||||
side : THREE.DoubleSide,
|
||||
transparent : true,
|
||||
blending : THREE.AdditiveBlending,
|
||||
depthWrite : false
|
||||
}));
|
||||
}
|
||||
|
||||
var material = materials[ slot.data.additiveBlending ? 1 : 0 ];
|
||||
|
||||
material.meshes = material.meshes || {};
|
||||
|
||||
var mesh = material.meshes[slot.data.name];
|
||||
|
||||
var geometry;
|
||||
|
||||
if (mesh) {
|
||||
geometry = mesh.geometry;
|
||||
|
||||
mesh.visible = true;
|
||||
} else {
|
||||
geometry = new THREE.PlaneGeometry(
|
||||
attachment.regionOriginalWidth,
|
||||
attachment.regionOriginalHeight
|
||||
);
|
||||
geometry.dynamic = true;
|
||||
|
||||
mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.matrixAutoUpdate = false;
|
||||
|
||||
material.meshes[slot.data.name] = mesh;
|
||||
this.add(mesh);
|
||||
}
|
||||
|
||||
if (mesh.attachmentTime && (slot.getAttachmentTime () > mesh.attachmentTime)) {
|
||||
// do nothing
|
||||
} else {
|
||||
// update UVs
|
||||
geometry.faceVertexUvs[0][0][0].set(attachment.uvs[6], 1- attachment.uvs[7]);
|
||||
geometry.faceVertexUvs[0][0][1].set(attachment.uvs[4], 1- attachment.uvs[5]);
|
||||
geometry.faceVertexUvs[0][0][2].set(attachment.uvs[0], 1- attachment.uvs[1]);
|
||||
geometry.faceVertexUvs[0][1][0].set(attachment.uvs[4], 1- attachment.uvs[5]);
|
||||
geometry.faceVertexUvs[0][1][1].set(attachment.uvs[2], 1- attachment.uvs[3]);
|
||||
geometry.faceVertexUvs[0][1][2].set(attachment.uvs[0], 1- attachment.uvs[1]);
|
||||
geometry.uvsNeedUpdate = true;
|
||||
|
||||
geometry.vertices[1].set(attachment.offset[0], attachment.offset[1], 0);
|
||||
geometry.vertices[3].set(attachment.offset[2], attachment.offset[3], 0);
|
||||
geometry.vertices[2].set(attachment.offset[4], attachment.offset[5], 0);
|
||||
geometry.vertices[0].set(attachment.offset[6], attachment.offset[7], 0);
|
||||
geometry.verticesNeedUpdate = true;
|
||||
|
||||
mesh.attachmentTime = slot.getAttachmentTime();
|
||||
}
|
||||
|
||||
matrix.makeTranslation(
|
||||
this.skeleton.x + slot.bone.worldX,
|
||||
this.skeleton.y + slot.bone.worldY,
|
||||
(dz || 0.1) * Z++
|
||||
);
|
||||
|
||||
matrix.elements[0] = slot.bone.a; matrix.elements[4] = slot.bone.b;
|
||||
matrix.elements[1] = slot.bone.c; matrix.elements[5] = slot.bone.d;
|
||||
|
||||
mesh.matrix.copy(matrix);
|
||||
|
||||
/* TODO slot.r,g,b,a ?? turbulenz example code:
|
||||
batch.add(
|
||||
attachment.rendererObject.page.rendererObject,
|
||||
vertices[0], vertices[1],
|
||||
vertices[6], vertices[7],
|
||||
vertices[2], vertices[3],
|
||||
vertices[4], vertices[5],
|
||||
skeleton.r * slot.r,
|
||||
skeleton.g * slot.g,
|
||||
skeleton.b * slot.b,
|
||||
skeleton.a * slot.a,
|
||||
attachment.uvs[0], attachment.uvs[1],
|
||||
attachment.uvs[4], attachment.uvs[5]
|
||||
);
|
||||
*/
|
||||
}
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
SpineAnimation.SKELETON_DATA_LOADED = 'skeletonDataLoaded';
|
||||
|
||||
SpineAnimation.prototype = Object.create(THREE.Object3D.prototype);
|
||||
|
||||
SpineAnimation.prototype.dispose = function () {
|
||||
if (this.parent) this.parent.remove(this); this.atlas.dispose();
|
||||
};
|
||||
|
||||
}) ();
|
||||
|
||||
var scene, camera, renderer;
|
||||
var geometry, material, mesh;
|
||||
var anim;
|
||||
|
||||
function load (name, scale) {
|
||||
if (anim) anim.dispose();
|
||||
|
||||
anim = new SpineAnimation(name, 'data/', scale);
|
||||
|
||||
anim.addEventListener(SpineAnimation.SKELETON_DATA_LOADED, function () {
|
||||
var canvas = renderer.domElement;
|
||||
|
||||
switch (anim.name) {
|
||||
case 'spineboy':
|
||||
anim.stateData.setMixByName('walk', 'jump', 0.2);
|
||||
anim.stateData.setMixByName('run', 'jump', 0.2);
|
||||
anim.stateData.setMixByName('jump', 'run', 0.2);
|
||||
anim.state.setAnimationByName(0, 'walk', true);
|
||||
canvas.onmousedown = function () {
|
||||
anim.state.setAnimationByName(0, 'jump', false);
|
||||
anim.state.addAnimationByName(0, 'run', true, 0);
|
||||
}
|
||||
break;
|
||||
case 'hero':
|
||||
anim.stateData.defaultMix = 0.2;
|
||||
anim.stateData.setMixByName('Walk', 'Attack', 0);
|
||||
anim.stateData.setMixByName('Attack', 'Run', 0);
|
||||
anim.stateData.setMixByName('Run', 'Attack', 0);
|
||||
anim.state.setAnimationByName(0, 'Idle', true);
|
||||
canvas.onmousedown = function () {
|
||||
var name = anim.state.getCurrent(0).animation.name;
|
||||
if (name == 'Idle')
|
||||
anim.state.setAnimationByName(0, 'Crouch', true);
|
||||
else if (name == 'Crouch')
|
||||
anim.state.setAnimationByName(0, 'Walk', true);
|
||||
else {
|
||||
anim.state.setAnimationByName(0, 'Attack', false);
|
||||
anim.state.addAnimationByName(0, 'Run', true, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 'goblins':
|
||||
anim.skeleton.setSkinByName('goblingirl'); // TODO - spine.Skeleton.prototype.setSkin doesn't work?
|
||||
anim.skeleton.setSlotsToSetupPose();
|
||||
anim.state.setAnimationByName(0, 'walk', true);
|
||||
canvas.onmousedown = function () {
|
||||
anim.skeleton.setSkinByName(anim.skeleton.skin.name == 'goblin' ? 'goblingirl' : 'goblin');
|
||||
anim.skeleton.setSlotsToSetupPose();
|
||||
}
|
||||
break;
|
||||
case 'skeleton':
|
||||
anim.state.setAnimationByName(0, 'walk test', true);
|
||||
canvas.onmousedown = function () {
|
||||
var name = anim.state.getCurrent(0).animation.name;
|
||||
if (name == 'walk test')
|
||||
anim.state.setAnimationByName(0, 'idle test', true);
|
||||
else
|
||||
anim.state.setAnimationByName(0, 'walk test', true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
//anim.skeleton.y = -200;
|
||||
});
|
||||
|
||||
mesh.add(anim);
|
||||
}
|
||||
|
||||
function init() {
|
||||
scene = new THREE.Scene();
|
||||
|
||||
var width = 640, height = 480;
|
||||
camera = new THREE.PerspectiveCamera(75, width / height, 1, 3000);
|
||||
camera.position.z = 400;
|
||||
|
||||
geometry = new THREE.BoxGeometry(200, 200, 200);
|
||||
material = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true });
|
||||
|
||||
mesh = new THREE.Mesh(geometry, material);
|
||||
scene.add(mesh);
|
||||
|
||||
load('spineboy', 0.4);
|
||||
|
||||
renderer = new THREE.WebGLRenderer();
|
||||
renderer.setSize(width, height);
|
||||
|
||||
document.body.appendChild(renderer.domElement);
|
||||
}
|
||||
|
||||
var lastTime = Date.now();
|
||||
function animate() {
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
var t = Date.now();
|
||||
var a = Math.sin(t * 6e-4);
|
||||
var b = Math.cos(t * 3e-4);
|
||||
|
||||
mesh.rotation.x = a * Math.PI * 0.2;
|
||||
mesh.rotation.y = b * Math.PI * 0.4;
|
||||
|
||||
anim.update((t - lastTime) / 1000);
|
||||
lastTime = t;
|
||||
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
|
||||
init();
|
||||
animate();
|
||||
</script>
|
||||
|
||||
<br><br>
|
||||
<input type="button" value="Spineboy" onclick="load('spineboy', 0.6)">
|
||||
<input type="button" value="Hero" onclick="load('hero', 1)">
|
||||
<input type="button" value="Goblins" onclick="load('goblins', 1)">
|
||||
Click to change the animation or skin.
|
||||
|
||||
</body>
|
||||
</html>
|
||||
827
spine-threejs/three.min.js
vendored
827
spine-threejs/three.min.js
vendored
File diff suppressed because one or more lines are too long
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Reference in New Issue
Block a user