From 245ff29b265be06f70791d38824e0924228ff304 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Thu, 13 Apr 2023 18:14:37 +0200 Subject: [PATCH] [unity] Minor: whitespace fix to please automatic checks. --- .../Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs index 07cb87315..1d150ffe1 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs @@ -310,7 +310,7 @@ namespace Spine.Unity { base.Rebuild(update); if (canvasRenderer.cull) return; if (update == CanvasUpdate.PreRender) { - if (requiresInstructionUpate) PrepareInstructionsAndRenderers(isInRebuild : true); + if (requiresInstructionUpate) PrepareInstructionsAndRenderers(isInRebuild: true); UpdateMeshToInstructions(); } if (allowMultipleCanvasRenderers) canvasRenderer.Clear(); @@ -700,7 +700,7 @@ namespace Spine.Unity { if (!this.allowMultipleCanvasRenderers) { MeshGenerator.GenerateSingleSubmeshInstruction(currentInstructions, skeleton, null); if (canvasRenderers.Count > 0) - DisableUnusedCanvasRenderers(usedCount: 0, isInRebuild : isInRebuild); + DisableUnusedCanvasRenderers(usedCount: 0, isInRebuild: isInRebuild); usedRenderersCount = 0; } else { MeshGenerator.GenerateSkeletonRendererInstruction(currentInstructions, skeleton, null, @@ -934,7 +934,7 @@ namespace Spine.Unity { bool isInRebuild = false) { int submeshCount = currentInstructions.submeshInstructions.Count; - DisableUnusedCanvasRenderers(usedCount: submeshCount, isInRebuild : isInRebuild); + DisableUnusedCanvasRenderers(usedCount: submeshCount, isInRebuild: isInRebuild); int separatorSlotGroupIndex = 0; int targetSiblingIndex = 0;