[godot] Set loop on animation in v3.

This commit is contained in:
badlogic 2022-04-28 16:57:10 +02:00
parent 2e2e5becf8
commit 248109b88b

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@ -213,7 +213,11 @@ Ref<Animation> SpineAnimationTrack::create_animation(spine::Animation *animation
Ref<Animation> animation_ref;
INSTANTIATE(animation_ref);
animation_ref->set_name(String(animation->getName().buffer()) + (loop ? "" : "_looped"));
#if VERSION_MAJOR > 3
// animation_ref->set_loop(!loop);
#else
animation_ref->set_loop(loop);
#endif
animation_ref->set_length(duration);
animation_ref->add_track(Animation::TYPE_VALUE);