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[godot] Set loop on animation in v3.
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@ -213,7 +213,11 @@ Ref<Animation> SpineAnimationTrack::create_animation(spine::Animation *animation
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Ref<Animation> animation_ref;
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Ref<Animation> animation_ref;
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INSTANTIATE(animation_ref);
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INSTANTIATE(animation_ref);
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animation_ref->set_name(String(animation->getName().buffer()) + (loop ? "" : "_looped"));
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animation_ref->set_name(String(animation->getName().buffer()) + (loop ? "" : "_looped"));
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#if VERSION_MAJOR > 3
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// animation_ref->set_loop(!loop);
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// animation_ref->set_loop(!loop);
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#else
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animation_ref->set_loop(loop);
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#endif
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animation_ref->set_length(duration);
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animation_ref->set_length(duration);
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animation_ref->add_track(Animation::TYPE_VALUE);
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animation_ref->add_track(Animation::TYPE_VALUE);
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