From 248e4a9759497a3f155badb970d5a00de8f6f715 Mon Sep 17 00:00:00 2001 From: badlogic Date: Wed, 20 Oct 2021 00:18:57 +0200 Subject: [PATCH] [ts] Update README. --- spine-ts/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-ts/README.md b/spine-ts/README.md index f17502d36..332eda3d4 100644 --- a/spine-ts/README.md +++ b/spine-ts/README.md @@ -33,7 +33,7 @@ The spine-ts WebGL and Player backends support all Spine features. spine-ts Canvas does not support mesh attachments, clipping attachments, or color tinting. Only the alpha channel from tint colors is applied. Experimental support for mesh attachments can be enabled by setting `spine.SkeletonRenderer.useTriangleRendering` to true. Note that this experimental mesh rendering is slow and render with artifacts on some browsers. -spine-ts THREE.JS does not support two color tinting or blend modes. The THREE.JS backend provides `SkeletonMesh.zOffset` to avoid z-fighting. Adjust to your near/far plane settings. +spine-ts THREE.JS does not support two color tinting. The THREE.JS backend provides `SkeletonMesh.zOffset` to avoid z-fighting. Adjust to your near/far plane settings. ## Usage