diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs index 1e916514c..98da35cb1 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs @@ -278,7 +278,7 @@ namespace Spine.Unity { bool isAdditiveLayer = false; if (layer < layerBlendModes.Length) isAdditiveLayer = layerBlendModes[layer] == MixBlend.Add; - layerMixModes[layer] = isAdditiveLayer ? MixMode.MixNext : MixMode.AlwaysMix; + layerMixModes[layer] = isAdditiveLayer ? MixMode.AlwaysMix : MixMode.MixNext; } }