[unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993.

This commit is contained in:
Harald Csaszar 2025-12-09 20:44:40 +01:00
parent 6625d08227
commit 2538c3401a
3 changed files with 26 additions and 11 deletions

View File

@ -39,10 +39,12 @@ Shader "Universal Render Pipeline/2D/Spine/Skeleton Lit" {
// Required to compile gles 2.0 with standard srp library
#pragma prefer_hlslcc gles
#pragma exclude_renderers d3d11_9x
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_0 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_1 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_2 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_3 __
#if UNITY_VERSION < 60030000 // before Unity 6000.3
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_0 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_1 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_2 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_3 __
#endif // UNITY_VERSION < 60030000
#pragma multi_compile _ _LIGHT_AFFECTS_ADDITIVE
#pragma shader_feature _TINT_BLACK_ON
@ -71,7 +73,13 @@ Shader "Universal Render Pipeline/2D/Spine/Skeleton Lit" {
#pragma vertex CombinedShapeLightVertex
#pragma fragment CombinedShapeLightFragment
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl"
#if UNITY_VERSION < 60030000 // before Unity 6000.3
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl"
#else
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/ShapeLightShared.hlsl"
#endif
#define USE_URP
#include "../Include/SpineCoreShaders/Spine-Common.cginc"
#include "../Include/SpineCoreShaders/Spine-Skeleton-Tint-Common.cginc"

View File

@ -71,10 +71,12 @@ Shader "Universal Render Pipeline/2D/Spine/Sprite"
// Required to compile gles 2.0 with standard srp library
#pragma prefer_hlslcc gles
#pragma exclude_renderers d3d11_9x
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_0 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_1 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_2 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_3 __
#if UNITY_VERSION < 60030000 // before Unity 6000.3
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_0 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_1 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_2 __
#pragma multi_compile USE_SHAPE_LIGHT_TYPE_3 __
#endif
// -------------------------------------
// Material Keywords
@ -106,7 +108,12 @@ Shader "Universal Render Pipeline/2D/Spine/Sprite"
#define fixed3 half3
#define fixed half
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl"
#if UNITY_VERSION < 60030000 // before Unity 6000.3
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl"
#else
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/ShapeLightShared.hlsl"
#endif
#define SPRITE_SHADER_2D
#include "../Include/Spine-Input-Sprite-URP.hlsl"

View File

@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.urp-shaders",
"displayName": "Spine Universal RP Shaders",
"description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.3.20 or newer.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
"version": "4.3.23",
"version": "4.3.24",
"unity": "2019.3",
"author": {
"name": "Esoteric Software",